Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-06-26 14:32:52 -04:00
parent 8ef41c45f6
commit 99b95bed1b
6 changed files with 26 additions and 17 deletions
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@@ -55,6 +55,19 @@
-->
<div class="commit sansserif">
<h2 class="date">26 June 2017</h2>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs.</li>
<li class="rscadd">Playing as a drone now requires 10h of playtime.</li>
<li class="bugfix">Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so.</li>
<li class="bugfix">Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job.</li>
</ul>
<h3 class="author">Purpose2 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Coroners are more battlehardened, and thus don't throw up around dead bodies anymore.</li>
</ul>
<h2 class="date">25 June 2017</h2>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
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@@ -4990,3 +4990,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2017-06-25:
Kyep:
- bugfix: Trial admins no longer see a permissions error when opening player panel.
2017-06-26:
Kyep:
- rscadd: ID card consoles can now be used to prioritize any on-station job, including
head jobs and karma jobs.
- rscadd: Playing as a drone now requires 10h of playtime.
- bugfix: 'Admin-ghosts can now interact with (ie: activate) the drone fab without
having to spawn in as engineer to do so.'
- bugfix: Prioritized jobs now lose their priority status once all their slots are
filled. In the event someone with a formerly prioritized job cryos, the HoP
may want to re-prioritize the job.
Purpose2:
- rscadd: Coroners are more battlehardened, and thus don't throw up around dead
bodies anymore.
@@ -1,4 +0,0 @@
author: "Purpose2"
delete-after: True
changes:
- rscadd: "Coroners are more battlehardened, and thus don't throw up around dead bodies anymore."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- rscadd: "ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs."
@@ -1,5 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- rscadd: "Playing as a drone now requires 10h of playtime."
- bugfix: "Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job."