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Automatic changelog compile, [ci skip]
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@@ -55,6 +55,19 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">26 June 2017</h2>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs.</li>
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<li class="rscadd">Playing as a drone now requires 10h of playtime.</li>
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<li class="bugfix">Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so.</li>
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<li class="bugfix">Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job.</li>
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</ul>
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<h3 class="author">Purpose2 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Coroners are more battlehardened, and thus don't throw up around dead bodies anymore.</li>
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</ul>
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<h2 class="date">25 June 2017</h2>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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@@ -4990,3 +4990,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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2017-06-25:
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Kyep:
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- bugfix: Trial admins no longer see a permissions error when opening player panel.
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2017-06-26:
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Kyep:
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- rscadd: ID card consoles can now be used to prioritize any on-station job, including
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head jobs and karma jobs.
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- rscadd: Playing as a drone now requires 10h of playtime.
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- bugfix: 'Admin-ghosts can now interact with (ie: activate) the drone fab without
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having to spawn in as engineer to do so.'
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- bugfix: Prioritized jobs now lose their priority status once all their slots are
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filled. In the event someone with a formerly prioritized job cryos, the HoP
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may want to re-prioritize the job.
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Purpose2:
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- rscadd: Coroners are more battlehardened, and thus don't throw up around dead
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bodies anymore.
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@@ -1,4 +0,0 @@
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author: "Purpose2"
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delete-after: True
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changes:
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- rscadd: "Coroners are more battlehardened, and thus don't throw up around dead bodies anymore."
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- rscadd: "ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs."
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@@ -1,5 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- rscadd: "Playing as a drone now requires 10h of playtime."
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- bugfix: "Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so."
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- bugfix: "Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job."
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