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synced 2026-08-23 03:57:13 +01:00
Some bugfixes and tweaks. I mostly just made the intellicards and freeform modules give less research.
Fixed the protolathe breaking when you tried to build certain items. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1961 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -6,7 +6,7 @@
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w_class = 2.0
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flags = FPRINT | TABLEPASS | ONBELT
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var/flush = null
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origin_tech = "programming=4"
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origin_tech = "programming=4;materials=4"
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attack(mob/living/silicon/ai/M as mob, mob/user as mob)
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@@ -294,7 +294,7 @@ AI MODULES
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var/newFreeFormLaw = "freeform"
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var/lawpos = 15
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desc = "A 'freeform' AI module: '<freeform>'"
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origin_tech = "programming=4;materials=6"
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origin_tech = "programming=4;materials=4"
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/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
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..()
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@@ -1072,7 +1072,7 @@ datum
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req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000)
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build_path = "/obj/item/weapon/gun/largecrossbow"
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build_path = "/obj/item/weapon/gun/energy/largecrossbow"
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freeze_gun
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name = "Freeze Gun"
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@@ -1109,16 +1109,16 @@ datum
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req_tech = list("combat" = 4, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 3750, "$silver" = 100)
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build_path = "obj/item/ammo_magazine/c9mm"
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build_path = "/obj/item/ammo_magazine/c9mm"
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stunshell
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name = "Stun Shell"
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desc = "A stunning shell."
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 4000)
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build_path = "/obj/item/projectile/stunshot"
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build_path = "/obj/item/ammo_casing/shotgun/stunshell"
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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