Some bugfixes and tweaks. I mostly just made the intellicards and freeform modules give less research.

Fixed the protolathe breaking when you tried to build certain items.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1961 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-30 22:08:49 +00:00
parent 5daa4a3fcf
commit 3436e481e5
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
w_class = 2.0
flags = FPRINT | TABLEPASS | ONBELT
var/flush = null
origin_tech = "programming=4"
origin_tech = "programming=4;materials=4"
attack(mob/living/silicon/ai/M as mob, mob/user as mob)
@@ -294,7 +294,7 @@ AI MODULES
var/newFreeFormLaw = "freeform"
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4;materials=6"
origin_tech = "programming=4;materials=4"
/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
..()
+4 -4
View File
@@ -1072,7 +1072,7 @@ datum
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = "/obj/item/weapon/gun/largecrossbow"
build_path = "/obj/item/weapon/gun/energy/largecrossbow"
freeze_gun
name = "Freeze Gun"
@@ -1109,16 +1109,16 @@ datum
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3750, "$silver" = 100)
build_path = "obj/item/ammo_magazine/c9mm"
build_path = "/obj/item/ammo_magazine/c9mm"
stunshell
name = "Stun Shell"
desc = "A stunning shell."
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
build_path = "/obj/item/projectile/stunshot"
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
/////////////////////////////////////////
/////////////////Mining//////////////////