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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Refactor per Fox recommendation
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@@ -9,8 +9,9 @@
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hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
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usesound = 'sound/weapons/blade1.ogg'
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toolspeed = 1
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var/colormap[0]
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
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"<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"))
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@@ -30,9 +31,10 @@
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attack_verb = attack_verb_on
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if(!item_color)
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icon_state = icon_state_on
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set_light(brightness_on, 2)
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else
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icon_state = "sword[item_color]"
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set_light(2, 2, colormap[item_color])
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set_light(brightness_on, 2, colormap[item_color])
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w_class = w_class_on
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playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
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to_chat(user, "<span class='notice'>[src] is now active.</span>")
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@@ -74,6 +76,7 @@
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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attack_verb_on = list()
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sharp = 1
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light_color = LIGHT_COLOR_WHITE
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/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</span>")
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@@ -95,16 +98,10 @@
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block_chance = 50
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sharp = 1
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var/hacked = 0
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var/blade_color
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/obj/item/weapon/melee/energy/sword/New()
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if(item_color == null)
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item_color = pick("red", "blue", "green", "purple")
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colormap["red"] = LIGHT_COLOR_RED
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colormap["blue"] = LIGHT_COLOR_LIGHTBLUE
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colormap["green"] = LIGHT_COLOR_GREEN
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colormap["purple"] = LIGHT_COLOR_PURPLE
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colormap["rainbow"] = LIGHT_COLOR_WHITE
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/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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if(active)
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@@ -137,6 +134,7 @@
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hitcost = 75 //Costs more than a standard cyborg esword
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item_color = null
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w_class = WEIGHT_CLASS_NORMAL
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light_color = LIGHT_COLOR_WHITE
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/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
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..()
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@@ -200,6 +198,7 @@
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desc = "Arrrr matey."
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icon_state = "cutlass0"
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icon_state_on = "cutlass1"
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light_color = LIGHT_COLOR_RED
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/obj/item/weapon/melee/energy/sword/pirate/New()
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return
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@@ -232,4 +231,4 @@
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name = "hardlight blade"
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desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
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icon_state = "lightblade"
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item_state = "lightblade"
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item_state = "lightblade"
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@@ -208,21 +208,17 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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sharp = 1
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var/colormap[0]
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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/obj/item/weapon/twohanded/dualsaber/New()
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if(!blade_color)
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blade_color = pick("red", "blue", "green", "purple")
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colormap["red"] = LIGHT_COLOR_RED
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colormap["blue"] = LIGHT_COLOR_LIGHTBLUE
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colormap["green"] = LIGHT_COLOR_GREEN
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colormap["purple"] = LIGHT_COLOR_PURPLE
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colormap["rainbow"] = LIGHT_COLOR_WHITE
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/obj/item/weapon/twohanded/dualsaber/update_icon()
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if(wielded)
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icon_state = "dualsaber[blade_color][wielded]"
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set_light(2, 2, colormap[blade_color])
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set_light(brightness_on, 2, colormap[blade_color])
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else
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icon_state = "dualsaber0"
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set_light(0)
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