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Fixes Sonic Jackhammer
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@@ -120,7 +120,7 @@
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else
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user << "<span class='warning'>You can't reach, close it first!</span>"
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if(istype(W, /obj/item/weapon/gun/energy/plasmacutter) || istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill) || istype(W, /obj/item/weapon/melee/energy/blade))
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if(istype(W, /obj/item/weapon/gun/energy/plasmacutter) || istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill) || istype(W, /obj/item/weapon/pickaxe/drill/jackhammer) || istype(W, /obj/item/weapon/melee/energy/blade))
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dismantle(user)
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/obj/structure/falsewall/proc/dismantle(mob/user)
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@@ -221,7 +221,7 @@
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icon_state = ""
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mineral = "plasma"
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walltype = "plasma"
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/obj/structure/falsewall/plasma/attackby(obj/item/weapon/W, mob/user, params)
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if(is_hot(W) > 300)
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message_admins("Plasma falsewall ignited by [key_name_admin(user)] in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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@@ -37,6 +37,12 @@
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new /obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 100, 1)
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user << "\blue You disintegrate the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "\blue Now unsecuring support struts"
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@@ -385,6 +385,15 @@
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dismantle_wall()
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visible_message("<span class='warning'>[user] drills through \the [src]!</span>","<span class='warning'>You hear the grinding of metal.</span>")
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else if (istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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user << "<span class='notice'>You begin to disintegrate the wall.</span>"
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if(do_after(user, mineral == "diamond" ? 60 : 30, target = src))
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user << "<span class='notice'>Your jackhammer disintegrate the reinforced plating.</span>"
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dismantle_wall()
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visible_message("<span class='warning'>[user] disintegrates \the [src]!</span>","<span class='warning'>You hear the grinding of metal.</span>")
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/obj/item/weapon/melee/energy/blade/EB = W
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@@ -202,7 +202,14 @@
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user << "<span class='notice'>You begin to drill though the wall.</span>"
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if(do_after(user, 200, target = src))
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user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
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user << "<span class='notice'>Your drill tears through the last of the reinforced plating.</span>"
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dismantle_wall()
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if(istype(W,/obj/item/weapon/pickaxe/drill/jackhammer))
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user << "<span class='notice'>You begin to disintegrate the wall.</span>"
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if(do_after(user, 100, target = src))
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user << "<span class='notice'>Your sonic jackhammer disintegrate the reinforced plating.</span>"
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dismantle_wall()
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//REPAIRING
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