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further tweak the properties
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@@ -312,7 +312,7 @@
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//Hilariously enough, running into a closet should make you get hit the hardest.
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var/mob/living/carbon/human/H = mob
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H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1))))
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var/rads = DETONATION_RADS * sqrt(1 / (get_dist(L, src) + 1)) * sqrt(power/5) / RAD_DAMAGE_MULTIPLIER
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var/rads = (DETONATION_RADS * (sqrt(1 / (get_dist(L, src) + 1)) * sqrt(power / 5))) / (RAD_DAMAGE_MULTIPLIER * 0.25)
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L.rad_act(rads)
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var/turf/T = get_turf(src)
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