Reworks Plasmamen

This commit is contained in:
Fox McCloud
2019-08-11 18:56:32 -04:00
parent 35d7863408
commit 39c9e9abde
25 changed files with 669 additions and 693 deletions
+1
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@@ -123,6 +123,7 @@
#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
#define TANK_DEFAULT_RELEASE_PRESSURE 16
// Atmos alarm defines
#define ATMOS_ALARM_NONE 0
+16
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@@ -196,6 +196,22 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/Trigger()
var/obj/item/clothing/head/hardhat/weldhat/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_welding_screen/plasmaman
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
var/obj/item/clothing/head/helmet/space/plasmaman/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_helmet_mode
name = "Toggle Helmet Mode"
+136
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@@ -0,0 +1,136 @@
/datum/outfit/plasmaman
name = "Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman
uniform = /obj/item/clothing/under/plasmaman
r_hand= /obj/item/tank/plasma/plasmaman/belt/full
mask = /obj/item/clothing/mask/breath
/datum/outfit/plasmaman/bar
name = "Bartender Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/chef
name = "Chef Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/chef
/datum/outfit/plasmaman/botany
name = "Botany Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/botany
uniform = /obj/item/clothing/under/plasmaman/botany
/datum/outfit/plasmaman/librarian
name = "Librarian Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/librarian
uniform = /obj/item/clothing/under/plasmaman/librarian
/datum/outfit/plasmaman/chaplain
name = "Chaplain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
uniform = /obj/item/clothing/under/plasmaman/chaplain
/datum/outfit/plasmaman/janitor
name = "Janitor Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
uniform = /obj/item/clothing/under/plasmaman/janitor
/datum/outfit/plasmaman/security
name = "Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security
uniform = /obj/item/clothing/under/plasmaman/security
/datum/outfit/plasmaman/detective
name = "Detective Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
l_ear = /obj/item/radio/headset/headset_sec
/datum/outfit/plasmaman/warden
name = "Warden Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
uniform = /obj/item/clothing/under/plasmaman/security/warden
/datum/outfit/plasmaman/cargo
name = "Cargo Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
uniform = /obj/item/clothing/under/plasmaman/cargo
/datum/outfit/plasmaman/mining
name = "Mining Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/mining
uniform = /obj/item/clothing/under/plasmaman/mining
/datum/outfit/plasmaman/medical
name = "Medical Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/medical
uniform = /obj/item/clothing/under/plasmaman/medical
/datum/outfit/plasmaman/viro
name = "Virology Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/viro
uniform = /obj/item/clothing/under/plasmaman/viro
/datum/outfit/plasmaman/chemist
name = "Chemist Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
uniform = /obj/item/clothing/under/plasmaman/chemist
/datum/outfit/plasmaman/genetics
name = "Genetics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
uniform = /obj/item/clothing/under/plasmaman/genetics
/datum/outfit/plasmaman/science
name = "Science Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/science
uniform = /obj/item/clothing/under/plasmaman/science
/datum/outfit/plasmaman/robotics
name = "Robotics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
uniform = /obj/item/clothing/under/plasmaman/robotics
/datum/outfit/plasmaman/engineering
name = "Engineering Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
uniform = /obj/item/clothing/under/plasmaman/engineering
/datum/outfit/plasmaman/atmospherics
name = "Atmospherics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
uniform = /obj/item/clothing/under/plasmaman/atmospherics
/datum/outfit/plasmaman/mime
name = "Plasmamime"
head = /obj/item/clothing/head/helmet/space/plasmaman/mime
uniform = /obj/item/clothing/under/plasmaman/mime
mask = /obj/item/clothing/mask/gas/mime
/datum/outfit/plasmaman/clown
name = "Plasmaclown"
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
uniform = /obj/item/clothing/under/plasmaman/clown
mask = /obj/item/clothing/mask/gas/clown_hat
+10 -6
View File
@@ -160,12 +160,16 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
containername = "vox life support supplies crate"
/datum/supply_packs/emergency/plasmamansupport
name = "Plasmaman Life Support Supplies"
contains = list(/obj/item/clothing/mask/breath,
/obj/item/tank/emergency_oxygen/plasma,
/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/head/helmet/space/eva/plasmaman)
cost = 75
name = "Plasmaman Supply Kit"
contains = list(/obj/item/clothing/under/plasmaman,
/obj/item/clothing/under/plasmaman,
/obj/item/tank/plasma/plasmaman/belt/full,
/obj/item/tank/plasma/plasmaman/belt/full,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
cost = 20
containertype = /obj/structure/closet/crate/secure/plasma
containername = "plasmaman life support supplies crate"
access = access_eva
-15
View File
@@ -344,21 +344,6 @@
else
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
/obj/item/clothing/suit/space/eva/plasmaman/cultist
name = "plasmaman cultist armor"
icon_state = "plasmaman_cult"
item_state = "plasmaman_cult"
desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman."
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist
name = "plasmaman cultist helmet"
icon_state = "plasmamanCult_helmet0"
base_state = "plasmamanCult_helmet"
desc = "A helmet designed by cultists. It glows menacingly with unearthly flames."
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/melee/cultblade/ghost
name = "eldritch sword"
force = 15
+2 -5
View File
@@ -279,11 +279,8 @@
var/mob/living/carbon/human/H = user
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
if(isplasmaman(H))
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes)
H.put_in_hands(new /obj/item/melee/cultblade(user))
+2 -4
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@@ -292,11 +292,9 @@ proc/issyndicate(mob/living/M as mob)
if("Plasmaman")
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
synd_mob.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/nuclear(synd_mob), slot_wear_suit)
synd_mob.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear(synd_mob), slot_head)
synd_mob.equip_or_collect(new /obj/item/tank/plasma/plasmaman(synd_mob), slot_s_store)
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
synd_mob.internal = synd_mob.get_item_by_slot(slot_s_store)
synd_mob.update_action_buttons_icon()
+6
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@@ -178,6 +178,12 @@
if(occupant && occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
/obj/machinery/clonepod/return_air() //non-reactive air
var/datum/gas_mixture/GM = new
GM.nitrogen = MOLES_O2STANDARD + MOLES_N2STANDARD
GM.temperature = T20C
return GM
/obj/machinery/clonepod/proc/get_completion()
. = (100 * ((occupant.health + 100) / (heal_level + 100)))
@@ -133,12 +133,9 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
can_strengthen_clothing = typecacheof(list(
/obj/item/clothing/suit/space/hardsuit/mining,
/obj/item/clothing/head/helmet/space/hardsuit/mining,
/obj/item/clothing/suit/space/eva/plasmaman/miner,
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner,
/obj/item/clothing/suit/hooded/explorer,
/obj/item/clothing/head/hooded/explorer,
/obj/item/clothing/suit/space/eva/plasmaman/explorer,
/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
/obj/item/clothing/head/helmet/space/plasmaman/mining
))
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
@@ -110,9 +110,12 @@ obj/item/tank/oxygen/empty/New()
air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
/obj/item/tank/plasma/plasmaman
desc = "The lifeblood of plasmamen. Warning: Extremely flammable, do not inhale (unless you're a plasman)."
icon_state = "plasma_fr"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
name = "plasma internals tank"
desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this."
icon_state = "plasmaman_tank"
item_state = "plasmaman_tank"
force = 10
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
/obj/item/tank/plasma/plasmaman/examine(mob/user)
if(..(user, 0))
@@ -120,6 +123,19 @@ obj/item/tank/oxygen/empty/New()
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of plasma!</span>"))
user << sound('sound/effects/alert.ogg')
/obj/item/tank/plasma/plasmaman/belt
icon_state = "plasmaman_tank_belt"
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
volume = 6
w_class = WEIGHT_CLASS_SMALL
/obj/item/tank/plasma/plasmaman/belt/full/New()
..()
air_contents.toxins = (10 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
/*
* Emergency Oxygen
*/
+2 -2
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@@ -143,7 +143,7 @@
if("5")
karma_purchase(karma,45,"species","Slime People")
if("6")
karma_purchase(karma,100,"species","Plasmaman")
karma_purchase(karma,45,"species","Plasmaman")
if("7")
karma_purchase(karma,30,"species","Drask")
if(href_list["KarmaRefund"])
@@ -406,7 +406,7 @@
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
//This is down here because of the browse() calls in tooltip/New()
if(!tooltips)
tooltips = new /datum/tooltip(src)
+170 -412
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@@ -1,427 +1,185 @@
// PLASMEN SHIT
// CAN'T WEAR UNLESS YOU'RE A PINK SKELETON
/obj/item/clothing/suit/space/eva/plasmaman
name = "plasmaman suit"
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
allowed = list(/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
slowdown = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
icon = 'icons/obj/clothing/species/plasmaman/suits.dmi'
species_restricted = list("Plasmaman")
sprite_sheets = list(
"Plasmaman" = 'icons/mob/species/plasmaman/suit.dmi'
)
flags = STOPSPRESSUREDMAGE
icon_state = "plasmaman_suit"
item_state = "plasmaman_suit"
//I just want the light feature of the hardsuit helmet
/obj/item/clothing/head/helmet/space/plasmaman
name = "plasma envirosuit helmet"
desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
icon_state = "plasmaman-helm"
item_state = "plasmaman-helm"
strip_delay = 80
flash_protect = 2
tint = 2
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/visor_icon = "envisor"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
var/next_extinguish = 0
var/extinguish_cooldown = 10 SECONDS
var/max_extinguishes = 5
var/extinguishes_left = 5 // Yeah yeah, reagents, blah blah blah. This should be simple.
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(var/mob/user)
var/mob/living/carbon/human/H=user
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
to_chat(user, "<span class='warning'>You hear a soft click and a hiss from your suit as it automatically extinguishes the fire.</span>")
if(!extinguishes_left)
to_chat(user, "<span class='warning'>Onboard auto-extinguisher depleted, refill with a cartridge.</span>")
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
H.ExtinguishMob()
/obj/item/clothing/suit/space/eva/plasmaman/attackby(var/obj/item/A as obj, mob/user as mob, params)
/obj/item/clothing/head/helmet/space/plasmaman/New()
..()
if(istype(A, /obj/item/plasmensuit_cartridge)) //This suit can only be reloaded by the appropriate cartridges, and only if it's got no more extinguishes left.
if(!extinguishes_left)
extinguishes_left = max_extinguishes //Full replenishment from the cartridge.
to_chat(user, "<span class='notice'>You replenish \the [src] with the cartridge.</span>")
qdel(A)
visor_toggling()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
if(on)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
on = FALSE
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
update_icon()
else
to_chat(user, "<span class='notice'>The suit must be depleted before it can be refilled.</span>")
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..(user)
to_chat(user, "<span class='info'>There are [extinguishes_left] extinguisher canisters left in this suit.</span>")
/obj/item/plasmensuit_cartridge //Can be used to refill Plasmaman suits when they run out of autoextinguishes.
name = "auto-extinguisher cartridge"
desc = "A tiny and light fibreglass-framed auto-extinguisher cartridge."
icon = 'icons/obj/items.dmi'
icon_state = "miniFE0"
item_state = "miniFE"
hitsound = null //Ultralight and
flags = null //non-conductive
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL //Fits in boxes.
materials = list()
attack_verb = list("tapped")
/obj/item/clothing/head/helmet/space/eva/plasmaman
name = "plasmaman helmet"
desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
flags = STOPSPRESSUREDMAGE
icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
species_restricted = list("Plasmaman")
sprite_sheets = list(
"Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi'
)
icon_state = "plasmaman_helmet0"
item_state = "plasmaman_helmet0"
var/base_state = "plasmaman_helmet"
var/brightness_on = 4 //luminosity when on
var/on = 0
/obj/item/clothing/head/helmet/space/plasmaman/update_icon()
cut_overlays()
add_overlay(visor_icon)
..()
actions_types = list(/datum/action/item_action/toggle_helmet_light)
/obj/item/clothing/head/helmet/space/eva/plasmaman/attack_self(mob/user)
toggle_light(user)
/obj/item/clothing/head/helmet/space/eva/plasmaman/proc/toggle_light(mob/user)
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
on = !on
icon_state = "[base_state][on]"
icon_state = "[initial(icon_state)][on ? "-light":""]"
item_state = icon_state
user.update_inv_head() //So the mob overlay updates
if(on)
set_light(brightness_on)
if(!up)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
set_light(0)
else
set_light(brightness_on)
else
set_light(0)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_head()
for(var/X in actions)
var/datum/action/A = X
var/datum/action/A=X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/eva/plasmaman/extinguish_light()
if(on)
toggle_light()
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
// ENGINEERING
/obj/item/clothing/suit/space/eva/plasmaman/atmostech
name = "plasmaman atmospheric suit"
icon_state = "plasmamanAtmos_suit"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
name = "plasmaman atmospheric helmet"
icon_state = "plasmamanAtmos_helmet0"
base_state = "plasmamanAtmos_helmet"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
flash_protect = 2
/obj/item/clothing/suit/space/eva/plasmaman/engineer
name = "plasmaman engineer suit"
icon_state = "plasmamanEngineer_suit"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
name = "plasmaman engineer helmet"
icon_state = "plasmamanEngineer_helmet0"
base_state = "plasmamanEngineer_helmet"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
flash_protect = 2
/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
name = "plasmaman chief engineer suit"
icon_state = "plasmaman_CE"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
name = "plasmaman chief engineer helmet"
icon_state = "plasmaman_CE_helmet0"
base_state = "plasmaman_CE_helmet"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
flash_protect = 2
//SERVICE
/obj/item/clothing/suit/space/eva/plasmaman/assistant
name = "plasmaman assistant suit"
icon_state = "plasmamanAssistant_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
name = "plasmaman assistant helmet"
icon_state = "plasmamanAssistant_helmet0"
base_state = "plasmamanAssistant_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/botanist
name = "plasmaman botanist suit"
icon_state = "plasmamanBotanist_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
name = "plasmaman botanist helmet"
icon_state = "plasmamanBotanist_helmet0"
base_state = "plasmamanBotanist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/chaplain
name = "plasmaman chaplain suit"
icon_state = "plasmamanChaplain_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
name = "plasmaman chaplain helmet"
icon_state = "plasmamanChaplain_helmet0"
base_state = "plasmamanChaplain_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/clown
name = "plasmaman clown suit"
icon_state = "plasmaman_Clown"
/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
name = "plasmaman clown helmet"
icon_state = "plasmaman_Clown_helmet0"
base_state = "plasmaman_Clown_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/mime
name = "plasmaman mime suit"
icon_state = "plasmaman_Mime"
/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
name = "plasmaman mime helmet"
icon_state = "plasmaman_Mime_helmet0"
base_state = "plasmaman_Mime_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/service
name = "plasmaman service suit"
icon_state = "plasmamanService_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/service
name = "plasmaman service helmet"
icon_state = "plasmamanService_helmet0"
base_state = "plasmamanService_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/janitor
name = "plasmaman janitor suit"
icon_state = "plasmamanJanitor_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
name = "plasmaman janitor helmet"
icon_state = "plasmamanJanitor_helmet0"
base_state = "plasmamanJanitor_helmet"
//CARGO
/obj/item/clothing/suit/space/eva/plasmaman/cargo
name = "plasmaman cargo suit"
icon_state = "plasmamanCargo_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
name = "plasmaman cargo helmet"
icon_state = "plasmamanCargo_helmet0"
base_state = "plasmamanCargo_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/miner
name = "plasmaman miner suit"
icon_state = "plasmamanMiner_suit"
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
name = "plasmaman miner helmet"
icon_state = "plasmamanMiner_helmet0"
base_state = "plasmamanMiner_helmet"
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
/obj/item/clothing/suit/space/eva/plasmaman/explorer
name = "plasmaman explorer suit"
icon_state = "plasmamanExplorer_suit"
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
name = "plasmaman explorer helmet"
icon_state = "plasmamanExplorer_helmet0"
base_state = "plasmamanExplorer_helmet"
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
// MEDSCI
/obj/item/clothing/suit/space/eva/plasmaman/medical
name = "plasmaman medical suit"
icon_state = "plasmamanMedical_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
name = "plasmaman medical helmet"
icon_state = "plasmamanMedical_helmet0"
base_state = "plasmamanMedical_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
name = "plasmaman paramedic suit"
icon_state = "plasmaman_Paramedic"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
name = "plasmaman paramedic helmet"
icon_state = "plasmaman_Paramedic_helmet0"
base_state = "plasmaman_Paramedic_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
name = "plasmaman chemist suit"
icon_state = "plasmaman_Chemist"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
name = "plasmaman chemist helmet"
icon_state = "plasmaman_Chemist_helmet0"
base_state = "plasmaman_Chemist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
name = "plasmaman chief medical officer suit"
icon_state = "plasmaman_CMO"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
name = "plasmaman chief medical officer helmet"
icon_state = "plasmaman_CMO_helmet0"
base_state = "plasmaman_CMO_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
name = "plasmaman coroner suit"
icon_state = "plasmaman_Coroner"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
name = "plasmaman coroner helmet"
icon_state = "plasmaman_Coroner_helmet0"
base_state = "plasmaman_Coroner_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
name = "plasmaman virologist suit"
icon_state = "plasmaman_Virologist"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
name = "plasmaman virologist helmet"
icon_state = "plasmaman_Virologist_helmet0"
base_state = "plasmaman_Virologist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/science
name = "plasmaman scientist suit"
icon_state = "plasmamanScience_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/science
name = "plasmaman scientist helmet"
icon_state = "plasmamanScience_helmet0"
base_state = "plasmamanScience_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
name = "plasmaman geneticist suit"
icon_state = "plasmaman_Geneticist"
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
name = "plasmaman geneticist helmet"
icon_state = "plasmaman_Geneticist_helmet0"
base_state = "plasmaman_Geneticist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/science/rd
name = "plasmaman research director suit"
icon_state = "plasmaman_RD"
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
name = "plasmaman research director helmet"
icon_state = "plasmaman_RD_helmet0"
base_state = "plasmaman_RD_helmet"
//MAGISTRATE
/obj/item/clothing/suit/space/eva/plasmaman/magistrate
name = "plasmaman magistrate suit"
icon_state = "plasmaman_HoS"
/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
name = "plasmaman magistrate helmet"
icon_state = "plasmaman_HoS_helmet0"
base_state = "plasmaman_HoS_helmet"
//NT REP
/obj/item/clothing/suit/space/eva/plasmaman/nt_rep
name = "plasmaman NT representative suit"
icon_state = "plasmaman_rep"
/obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
name = "plasmaman NT representative helmet"
icon_state = "plasmaman_rep_helmet0"
base_state = "plasmaman_rep_helmet"
//SECURITY
/obj/item/clothing/suit/space/eva/plasmaman/security
name = "plasmaman security suit"
icon_state = "plasmamanSecurity_suit"
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
name = "plasmaman security helmet"
icon_state = "plasmamanSecurity_helmet0"
base_state = "plasmamanSecurity_helmet"
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
/obj/item/clothing/suit/space/eva/plasmaman/security/hos
name = "plasmaman head of security suit"
icon_state = "plasmaman_HoS"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
name = "plasmaman head of security helmet"
icon_state = "plasmaman_HoS_helmet0"
base_state = "plasmaman_HoS_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/security/hop
name = "plasmaman head of personnel suit"
icon_state = "plasmaman_HoP"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
name = "plasmaman head of personnel helmet"
icon_state = "plasmaman_HoP_helmet0"
base_state = "plasmaman_HoP_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/security/captain
name = "plasmaman captain suit"
icon_state = "plasmaman_Captain"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
name = "plasmaman captain helmet"
icon_state = "plasmaman_Captain_helmet0"
base_state = "plasmaman_Captain_helmet"
//IAA/LAWYER
/obj/item/clothing/suit/space/eva/plasmaman/lawyer
name = "plasmaman lawyer suit"
icon_state = "plasmamanlawyer_suit"
/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
name = "plasmaman lawyer helmet"
icon_state = "plasmamanlawyer_helmet0"
base_state = "plasmamanlawyer_helmet"
//NUKEOPS
/obj/item/clothing/suit/space/eva/plasmaman/nuclear
name = "blood red plasmaman suit"
icon_state = "plasmaman_Nukeops"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs)
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
name = "blood red plasmaman helmet"
icon_state = "plasmaman_Nukeops_helmet0"
base_state = "plasmaman_Nukeops_helmet"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
//WIZARD
/obj/item/clothing/suit/space/eva/plasmaman/wizard
name = "robed plasmaman suit"
icon_state = "plasmamanWizardBlue_suit"
magical = TRUE
/obj/item/clothing/head/helmet/space/eva/plasmaman/wizard
name = "wizard hat"
icon_state = "plasmamanWizardBlue_helmet0"
base_state = "plasmamanWizardBlue_helmet"
magical = TRUE
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm"
item_state = "security_envirohelm"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirohelm"
item_state = "warden_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much"
icon_state = "doctor_envirohelm"
item_state = "doctor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/genetics
name = "geneticist's plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for geneticists."
icon_state = "geneticist_envirohelm"
item_state = "geneticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/viro
name = "virology plasma envirosuit helmet"
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirohelm"
item_state = "virologist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chemist
name = "chemistry plasma envirosuit helmet"
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
icon_state = "chemist_envirohelm"
item_state = "chemist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/science
name = "science plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for scientists."
icon_state = "scientist_envirohelm"
item_state = "scientist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for roboticists."
icon_state = "roboticist_envirohelm"
item_state = "roboticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/engineering
name = "engineering plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
name = "atmospherics plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
icon_state = "atmos_envirohelm"
item_state = "atmos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
name = "cargo plasma envirosuit helmet"
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
icon_state = "cargo_envirohelm"
item_state = "cargo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mining
name = "mining plasma envirosuit helmet"
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
visor_icon = "explorer_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
icon_state = "chap_envirohelm"
item_state = "chap_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/white
name = "white plasma envirosuit helmet"
desc = "A generic white envirohelm."
icon_state = "white_envirohelm"
item_state = "white_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/librarian
name = "librarian's plasma envirosuit helmet"
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
visor_icon = "prototype_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
icon_state = "botany_envirohelm"
item_state = "botany_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
name = "janitor's plasma envirosuit helmet"
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
icon_state = "janitor_envirohelm"
item_state = "janitor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mime
name = "mime envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
visor_icon = "mime_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
visor_icon = "clown_envisor"
@@ -0,0 +1,86 @@
/obj/item/clothing/under/plasmaman/cargo
name = "cargo plasma envirosuit"
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
icon_state = "cargo_envirosuit"
item_state = "cargo_envirosuit"
item_color = "cargo_envirosuit"
/obj/item/clothing/under/plasmaman/mining
name = "mining plasma envirosuit"
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
icon_state = "explorer_envirosuit"
item_state = "explorer_envirosuit"
item_color = "explorer_envirosuit"
/obj/item/clothing/under/plasmaman/chef
name = "chef's plasma envirosuit"
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
icon_state = "chef_envirosuit"
item_state = "chef_envirosuit"
item_color = "chef_envirosuit"
/obj/item/clothing/under/plasmaman/enviroslacks
name = "enviroslacks"
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
icon_state = "enviroslacks"
item_state = "enviroslacks"
item_color = "enviroslacks"
/obj/item/clothing/under/plasmaman/chaplain
name = "chaplain's plasma envirosuit"
desc = "An envirosuit specially designed for only the most pious of plasmamen."
icon_state = "chap_envirosuit"
item_state = "chap_envirosuit"
item_color = "chap_envirosuit"
/obj/item/clothing/under/plasmaman/librarian
name = "librarian's plasma envirosuit"
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
icon_state = "prototype_envirosuit"
item_state = "prototype_envirosuit"
item_color = "prototype_envirosuit"
/obj/item/clothing/under/plasmaman/janitor
name = "janitor's plasma envirosuit"
desc = "A grey and purple envirosuit designated for plasmamen janitors."
icon_state = "janitor_envirosuit"
item_state = "janitor_envirosuit"
item_color = "janitor_envirosuit"
/obj/item/clothing/under/plasmaman/botany
name = "botany envirosuit"
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
icon_state = "botany_envirosuit"
item_state = "botany_envirosuit"
item_color = "botany_envirosuit"
/obj/item/clothing/under/plasmaman/mime
name = "mime envirosuit"
desc = "It's not very colourful."
icon_state = "mime_envirosuit"
item_state = "mime_envirosuit"
item_color = "mime_envirosuit"
/obj/item/clothing/under/plasmaman/clown
name = "clown envirosuit"
desc = "<i>'HONK!'</i>"
icon_state = "clown_envirosuit"
item_state = "clown_envirosuit"
item_color = "clown_envirosuit"
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>", "<span class='warning'>Your suit spews out a tonne of space lube!</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
return FALSE
@@ -0,0 +1,15 @@
/obj/item/clothing/under/plasmaman/engineering
name = "engineering plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit"
item_color = "engineer_envirosuit"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
/obj/item/clothing/under/plasmaman/atmospherics
name = "atmospherics plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
icon_state = "atmos_envirosuit"
item_state = "atmos_envirosuit"
item_color = "atmos_envirosuit"
@@ -0,0 +1,41 @@
/obj/item/clothing/under/plasmaman/medical
name = "medical plasma envirosuit"
desc = "A suit designed for the station's more plasma-based doctors."
icon_state = "doctor_envirosuit"
item_state = "doctor_envirosuit"
item_color = "doctor_envirosuit"
/obj/item/clothing/under/plasmaman/science
name = "science plasma envirosuit"
desc = "A plasmaman envirosuit designed for scientists."
icon_state = "scientist_envirosuit"
item_state = "scientist_envirosuit"
item_color = "scientist_envirosuit"
/obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit"
desc = "A plasmaman envirosuit designed for roboticists."
icon_state = "roboticist_envirosuit"
item_state = "roboticist_envirosuit"
item_color = "roboticist_envirosuit"
/obj/item/clothing/under/plasmaman/viro
name = "virology plasma envirosuit"
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirosuit"
item_state = "virologist_envirosuit"
item_color = "virologist_envirosuit"
/obj/item/clothing/under/plasmaman/genetics
name = "genetics plasma envirosuit"
desc = "A plasmaman envirosuit designed for geneticists."
icon_state = "geneticist_envirosuit"
item_state = "geneticist_envirosuit"
item_color = "geneticist_envirosuit"
/obj/item/clothing/under/plasmaman/chemist
name = "chemistry plasma envirosuit"
desc = "A plasmaman envirosuit designed for chemists."
icon_state = "chemist_envirosuit"
item_state = "chemist_envirosuit"
item_color = "chemist_envirosuit"
@@ -0,0 +1,50 @@
/obj/item/clothing/under/plasmaman
name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
icon_state = "plasmaman"
item_state = "plasmaman"
item_color = "plasmaman"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
strip_delay = 80
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user)
. = ..()
. += "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>"
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
return FALSE
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
if (istype(E, /obj/item/extinguisher_refill))
if (extinguishes_left == 5)
to_chat(user, "<span class='notice'>The inbuilt extinguisher is full.</span>")
return
else
extinguishes_left = 5
to_chat(user, "<span class='notice'>You refill the suit's built-in extinguisher, using up the cartridge.</span>")
qdel(E)
else
return ..()
/obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi'
@@ -0,0 +1,14 @@
/obj/item/clothing/under/plasmaman/security
name = "security plasma envirosuit"
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
item_color = "security_envirosuit"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
/obj/item/clothing/under/plasmaman/security/warden
name = "warden plasma envirosuit"
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirosuit"
item_state = "warden_envirosuit"
item_color = "warden_envirosuit"
+3 -112
View File
@@ -10,6 +10,9 @@
////////// Usable Items //////////
//////////////////////////////////
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff
var/used = 0
@@ -401,118 +404,6 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff/shadey_plasman_modkit
name = "plasmaman suit modkit"
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
force = 0
throwforce = 0
/obj/item/fluff/shadey_plasman_modkit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_HELM
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
P.name = "plasma containment helmet"
P.desc = "A purpose-built containment helmet designed to keep plasma in, and everything else out."
P.icon_state = "plasmaman_halo_helmet[P.on]"
P.base_state = "plasmaman_halo_helmet"
if(P == H.head)
H.update_inv_head()
return
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_SUIT
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
P.name = "plasma containment suit"
P.desc = "A feminine containment suit designed to keep plasma in, and everything else out. It's even got an overskirt."
P.icon_state = "plasmaman_halo"
if(P == H.wear_suit)
H.update_inv_wear_suit()
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/lighty_plasman_modkit // LightFire53: Ikelos
name = "plasmaman suit modkit"
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
icon_state = "modkit"
w_class = 2
force = 0
throwforce = 0
var/picked_color = null
var/list/helmets = list(
"Blue" = "plasmaman_ikelosdefault_helmet",
"Gold" = "plasmaman_ikelosgold_helmet",
"Red" = "plasmaman_ikelossecurity_helmet")
var/list/suits = list(
"Blue" = "plasmaman_ikelosdefault",
"Gold" = "plasmaman_ikelosgold",
"Red" = "plasmaman_ikelossecurity")
/obj/item/fluff/lighty_plasman_modkit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in helmets
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
if(!picked_color)
return
P.icon_state = helmets[picked_color] + "[P.on]"
P.base_state = helmets[picked_color]
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
P.icon = 'icons/obj/custom_items.dmi'
used |= USED_MOD_HELM
if(P == H.head)
H.update_inv_head()
return
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in suits
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
if(!picked_color)
return
P.icon_state = suits[picked_color]
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
P.icon = 'icons/obj/custom_items.dmi'
used |= USED_MOD_SUIT
if(P == H.wear_suit)
H.update_inv_wear_suit()
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "SG Helmet modkit"
desc = "A modkit that can make most helmets look like a Shellguard Helmet."
@@ -6,21 +6,19 @@
dangerous_existence = TRUE //So so much
//language = "Clatter"
species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NOTRANSSTING)
forced_heartattack = TRUE // Plasmamen have no blood, but they should still get heart-attacks
skinned_type = /obj/item/stack/sheet/mineral/plasma // We're low on plasma, R&D! *eyes plasmaman co-worker intently*
dietflags = DIET_OMNI
reagent_tag = PROCESS_ORG
//default_mutations=list(SKELETON) // This screws things up
butt_sprite = "plasma"
breathid = "tox"
heat_level_1 = 350 // Heat damage level 1 above this point.
heat_level_2 = 400 // Heat damage level 2 above this point.
heat_level_3 = 500 // Heat damage level 3 above this point.
burn_mod = 1.5
heatmod = 1.5
brute_mod = 1.5
//Has default darksight of 2.
@@ -48,136 +46,97 @@
message = replacetext(message, "s", stutter("ss"))
return message
/datum/species/plasmaman/after_equip_job(datum/job/J, mob/living/carbon/human/H)
var/assigned_role = H.mind && H.mind.assigned_role ? H.mind.assigned_role : "Civilian"
// Unequip existing suits and hats.
H.unEquip(H.wear_suit)
H.unEquip(H.head)
if(assigned_role != "Clown")
H.unEquip(H.wear_mask)
H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
var/suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
var/tank_slot = slot_s_store
var/tank_slot_name = "suit storage"
switch(assigned_role)
if("Scientist","Roboticist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
if("Geneticist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
if("Research Director")
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/rd
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
if("Station Engineer", "Mechanic")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
if("Chief Engineer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
if("Life Support Specialist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
if("Detective")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
if("Warden","Security Officer","Security Pod Pilot")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
if("Internal Affairs Agent")
suit=/obj/item/clothing/suit/space/eva/plasmaman/lawyer
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
if("Magistrate")
suit=/obj/item/clothing/suit/space/eva/plasmaman/magistrate
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
if("Head of Security", "Special Operations Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
if("Captain", "Blueshield")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
if("Head of Personnel")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hop
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
if("Nanotrasen Representative", "Nanotrasen Navy Officer")
suit = /obj/item/clothing/suit/space/eva/plasmaman/nt_rep
helm = /obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
if("Medical Doctor","Brig Physician","Virologist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
if("Paramedic")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
if("Chemist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
if("Chief Medical Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
if("Coroner")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
if("Virologist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
if("Bartender", "Chef")
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
if("Cargo Technician", "Quartermaster")
suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
if("Shaft Miner")
suit=/obj/item/clothing/suit/space/eva/plasmaman/explorer
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
if("Botanist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")
suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
if("Janitor")
suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
if("Civilian", "Barber")
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
if("Clown")
suit=/obj/item/clothing/suit/space/eva/plasmaman/clown
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
if("Mime")
suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
if("Syndicate Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/nuclear
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
O = new /datum/outfit/plasmaman/chaplain
if((H.mind.special_role == SPECIAL_ROLE_WIZARD) || (H.mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/wizard(H), slot_wear_suit)
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard(H), slot_head)
else
H.equip_or_collect(new suit(H), slot_wear_suit)
H.equip_or_collect(new helm(H), slot_head)
H.equip_or_collect(new /obj/item/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack) //Two refill cartridges for their suit. Can fit in boxes.
to_chat(H, "<span class='notice'>You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.</span>")
H.internal = H.get_item_by_slot(tank_slot)
if("Librarian")
O = new /datum/outfit/plasmaman/librarian
if("Janitor")
O = new /datum/outfit/plasmaman/janitor
if("Botanist")
O = new /datum/outfit/plasmaman/botany
if("Bartender", "Internal Affairs Agent", "Magistrate", "Nanotrasen Representative", "Nanotrasen Navy Officer", "Head of Personnel", "Captain", "Blueshield")
O = new /datum/outfit/plasmaman/bar
if("Chef")
O = new /datum/outfit/plasmaman/chef
if("Security Officer", "Security Pod Pilot", "Head of Security", "Special Operations Officer")
O = new /datum/outfit/plasmaman/security
if("Detective")
O = new /datum/outfit/plasmaman/detective
if("Warden")
O = new /datum/outfit/plasmaman/warden
if("Cargo Technician", "Quartermaster")
O = new /datum/outfit/plasmaman/cargo
if("Shaft Miner")
O = new /datum/outfit/plasmaman/mining
if("Medical Doctor", "Brig Physician", "Paramedic", "Coroner", "Chief Medical Officer")
O = new /datum/outfit/plasmaman/medical
if("Chemist")
O = new /datum/outfit/plasmaman/chemist
if("Geneticist")
O = new /datum/outfit/plasmaman/genetics
if("Roboticist")
O = new /datum/outfit/plasmaman/robotics
if("Virologist")
O = new /datum/outfit/plasmaman/viro
if("Scientist", "Research Director")
O = new /datum/outfit/plasmaman/science
if("Station Engineer", "Mechanic", "Chief Engineer")
O = new /datum/outfit/plasmaman/engineering
if("Atmospheric Technician")
O = new /datum/outfit/plasmaman/atmospherics
if("Mime")
O = new /datum/outfit/plasmaman/mime
if("Clown")
O = new /datum/outfit/plasmaman/clown
H.equipOutfit(O, visualsOnly)
H.internal = H.get_item_by_slot(H.r_hand)
H.update_action_buttons_icon()
return 0
/datum/species/plasmaman/handle_life(mob/living/carbon/human/H)
if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
var/datum/gas_mixture/environment = H.loc.return_air()
if(environment && environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Plasmamen so long as there's enough oxygen (0.5 moles, same as it takes to burn gaseous plasma).
H.adjust_fire_stacks(0.5)
if(!H.on_fire && H.fire_stacks > 0)
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
H.IgniteMob()
var/datum/gas_mixture/environment = H.loc.return_air()
var/atmos_sealed = FALSE
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
var/obj/item/clothing/CS = H.wear_suit
var/obj/item/clothing/CH = H.head
if (CS.flags & CH.flags & STOPSPRESSUREDMAGE)
atmos_sealed = TRUE
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
if(environment)
if(environment.total_moles())
if(environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Same threshhold that extinguishes fire
H.adjust_fire_stacks(0.5)
if(!H.on_fire && H.fire_stacks > 0)
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
H.IgniteMob()
else
if(H.on_fire && H.fire_stacks > 0)
var/obj/item/clothing/suit/space/eva/plasmaman/P = H.wear_suit
if(H.fire_stacks)
var/obj/item/clothing/under/plasmaman/P = H.w_uniform
if(istype(P))
P.Extinguish(H)
H.update_fire()
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+6
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@@ -348,6 +348,7 @@
#include "code\datums\looping_sounds\weather.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\outfit_admin.dm"
#include "code\datums\outfits\plasmamen.dm"
#include "code\datums\ruins\lavaland.dm"
#include "code\datums\ruins\space.dm"
#include "code\datums\spells\area_teleport.dm"
@@ -1393,6 +1394,11 @@
#include "code\modules\clothing\under\jobs\engineering.dm"
#include "code\modules\clothing\under\jobs\medsci.dm"
#include "code\modules\clothing\under\jobs\security.dm"
#include "code\modules\clothing\under\jobs\plasmamen\civilian_service.dm"
#include "code\modules\clothing\under\jobs\plasmamen\engineering.dm"
#include "code\modules\clothing\under\jobs\plasmamen\medsci.dm"
#include "code\modules\clothing\under\jobs\plasmamen\plasmamen.dm"
#include "code\modules\clothing\under\jobs\plasmamen\security.dm"
#include "code\modules\countdown\countdown.dm"
#include "code\modules\crafting\craft.dm"
#include "code\modules\crafting\guncrafting.dm"