mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Reworks Plasmamen
This commit is contained in:
@@ -123,6 +123,7 @@
|
||||
#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
|
||||
#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
|
||||
#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
|
||||
#define TANK_DEFAULT_RELEASE_PRESSURE 16
|
||||
|
||||
// Atmos alarm defines
|
||||
#define ATMOS_ALARM_NONE 0
|
||||
|
||||
@@ -196,6 +196,22 @@
|
||||
/datum/action/item_action/toggle_helmet_light
|
||||
name = "Toggle Helmet Light"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen
|
||||
name = "Toggle Welding Screen"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen/Trigger()
|
||||
var/obj/item/clothing/head/hardhat/weldhat/H = target
|
||||
if(istype(H))
|
||||
H.toggle_welding_screen(owner)
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen/plasmaman
|
||||
name = "Toggle Welding Screen"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
|
||||
var/obj/item/clothing/head/helmet/space/plasmaman/H = target
|
||||
if(istype(H))
|
||||
H.toggle_welding_screen(owner)
|
||||
|
||||
/datum/action/item_action/toggle_helmet_mode
|
||||
name = "Toggle Helmet Mode"
|
||||
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
/datum/outfit/plasmaman
|
||||
name = "Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman
|
||||
uniform = /obj/item/clothing/under/plasmaman
|
||||
r_hand= /obj/item/tank/plasma/plasmaman/belt/full
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
|
||||
/datum/outfit/plasmaman/bar
|
||||
name = "Bartender Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/white
|
||||
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
|
||||
|
||||
/datum/outfit/plasmaman/chef
|
||||
name = "Chef Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/white
|
||||
uniform = /obj/item/clothing/under/plasmaman/chef
|
||||
|
||||
/datum/outfit/plasmaman/botany
|
||||
name = "Botany Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/botany
|
||||
uniform = /obj/item/clothing/under/plasmaman/botany
|
||||
|
||||
/datum/outfit/plasmaman/librarian
|
||||
name = "Librarian Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/librarian
|
||||
uniform = /obj/item/clothing/under/plasmaman/librarian
|
||||
|
||||
/datum/outfit/plasmaman/chaplain
|
||||
name = "Chaplain Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
|
||||
uniform = /obj/item/clothing/under/plasmaman/chaplain
|
||||
|
||||
/datum/outfit/plasmaman/janitor
|
||||
name = "Janitor Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
|
||||
uniform = /obj/item/clothing/under/plasmaman/janitor
|
||||
|
||||
/datum/outfit/plasmaman/security
|
||||
name = "Security Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/security
|
||||
uniform = /obj/item/clothing/under/plasmaman/security
|
||||
|
||||
/datum/outfit/plasmaman/detective
|
||||
name = "Detective Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/white
|
||||
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
|
||||
l_ear = /obj/item/radio/headset/headset_sec
|
||||
|
||||
/datum/outfit/plasmaman/warden
|
||||
name = "Warden Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
|
||||
uniform = /obj/item/clothing/under/plasmaman/security/warden
|
||||
|
||||
/datum/outfit/plasmaman/cargo
|
||||
name = "Cargo Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
|
||||
uniform = /obj/item/clothing/under/plasmaman/cargo
|
||||
|
||||
/datum/outfit/plasmaman/mining
|
||||
name = "Mining Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/mining
|
||||
uniform = /obj/item/clothing/under/plasmaman/mining
|
||||
|
||||
/datum/outfit/plasmaman/medical
|
||||
name = "Medical Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/medical
|
||||
uniform = /obj/item/clothing/under/plasmaman/medical
|
||||
|
||||
/datum/outfit/plasmaman/viro
|
||||
name = "Virology Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/viro
|
||||
uniform = /obj/item/clothing/under/plasmaman/viro
|
||||
|
||||
/datum/outfit/plasmaman/chemist
|
||||
name = "Chemist Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
|
||||
uniform = /obj/item/clothing/under/plasmaman/chemist
|
||||
|
||||
/datum/outfit/plasmaman/genetics
|
||||
name = "Genetics Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
|
||||
uniform = /obj/item/clothing/under/plasmaman/genetics
|
||||
|
||||
/datum/outfit/plasmaman/science
|
||||
name = "Science Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/science
|
||||
uniform = /obj/item/clothing/under/plasmaman/science
|
||||
|
||||
/datum/outfit/plasmaman/robotics
|
||||
name = "Robotics Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
|
||||
uniform = /obj/item/clothing/under/plasmaman/robotics
|
||||
|
||||
/datum/outfit/plasmaman/engineering
|
||||
name = "Engineering Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
|
||||
uniform = /obj/item/clothing/under/plasmaman/engineering
|
||||
|
||||
/datum/outfit/plasmaman/atmospherics
|
||||
name = "Atmospherics Plasmaman"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
|
||||
uniform = /obj/item/clothing/under/plasmaman/atmospherics
|
||||
|
||||
/datum/outfit/plasmaman/mime
|
||||
name = "Plasmamime"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/mime
|
||||
uniform = /obj/item/clothing/under/plasmaman/mime
|
||||
mask = /obj/item/clothing/mask/gas/mime
|
||||
|
||||
/datum/outfit/plasmaman/clown
|
||||
name = "Plasmaclown"
|
||||
|
||||
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
|
||||
uniform = /obj/item/clothing/under/plasmaman/clown
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
@@ -160,12 +160,16 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
containername = "vox life support supplies crate"
|
||||
|
||||
/datum/supply_packs/emergency/plasmamansupport
|
||||
name = "Plasmaman Life Support Supplies"
|
||||
contains = list(/obj/item/clothing/mask/breath,
|
||||
/obj/item/tank/emergency_oxygen/plasma,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman)
|
||||
cost = 75
|
||||
name = "Plasmaman Supply Kit"
|
||||
contains = list(/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/tank/plasma/plasmaman/belt/full,
|
||||
/obj/item/tank/plasma/plasmaman/belt/full,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure/plasma
|
||||
containername = "plasmaman life support supplies crate"
|
||||
access = access_eva
|
||||
|
||||
@@ -344,21 +344,6 @@
|
||||
else
|
||||
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/cultist
|
||||
name = "plasmaman cultist armor"
|
||||
icon_state = "plasmaman_cult"
|
||||
item_state = "plasmaman_cult"
|
||||
desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman."
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist
|
||||
name = "plasmaman cultist helmet"
|
||||
icon_state = "plasmamanCult_helmet0"
|
||||
base_state = "plasmamanCult_helmet"
|
||||
desc = "A helmet designed by cultists. It glows menacingly with unearthly flames."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
|
||||
/obj/item/melee/cultblade/ghost
|
||||
name = "eldritch sword"
|
||||
force = 15
|
||||
|
||||
@@ -279,11 +279,8 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
|
||||
if(isplasmaman(H))
|
||||
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
|
||||
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes)
|
||||
H.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
|
||||
@@ -292,11 +292,9 @@ proc/issyndicate(mob/living/M as mob)
|
||||
|
||||
if("Plasmaman")
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
|
||||
synd_mob.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/nuclear(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear(synd_mob), slot_head)
|
||||
synd_mob.equip_or_collect(new /obj/item/tank/plasma/plasmaman(synd_mob), slot_s_store)
|
||||
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
|
||||
synd_mob.internal = synd_mob.get_item_by_slot(slot_s_store)
|
||||
synd_mob.update_action_buttons_icon()
|
||||
|
||||
|
||||
@@ -178,6 +178,12 @@
|
||||
if(occupant && occupant.stat != DEAD)
|
||||
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
|
||||
|
||||
/obj/machinery/clonepod/return_air() //non-reactive air
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.nitrogen = MOLES_O2STANDARD + MOLES_N2STANDARD
|
||||
GM.temperature = T20C
|
||||
return GM
|
||||
|
||||
/obj/machinery/clonepod/proc/get_completion()
|
||||
. = (100 * ((occupant.health + 100) / (heal_level + 100)))
|
||||
|
||||
|
||||
@@ -133,12 +133,9 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
can_strengthen_clothing = typecacheof(list(
|
||||
/obj/item/clothing/suit/space/hardsuit/mining,
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/mining,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/miner,
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner,
|
||||
/obj/item/clothing/suit/hooded/explorer,
|
||||
/obj/item/clothing/head/hooded/explorer,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/explorer,
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mining
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
|
||||
@@ -110,9 +110,12 @@ obj/item/tank/oxygen/empty/New()
|
||||
air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
/obj/item/tank/plasma/plasmaman
|
||||
desc = "The lifeblood of plasmamen. Warning: Extremely flammable, do not inhale (unless you're a plasman)."
|
||||
icon_state = "plasma_fr"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
name = "plasma internals tank"
|
||||
desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this."
|
||||
icon_state = "plasmaman_tank"
|
||||
item_state = "plasmaman_tank"
|
||||
force = 10
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
|
||||
/obj/item/tank/plasma/plasmaman/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
@@ -120,6 +123,19 @@ obj/item/tank/oxygen/empty/New()
|
||||
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of plasma!</span>"))
|
||||
user << sound('sound/effects/alert.ogg')
|
||||
|
||||
|
||||
/obj/item/tank/plasma/plasmaman/belt
|
||||
icon_state = "plasmaman_tank_belt"
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
volume = 6
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/tank/plasma/plasmaman/belt/full/New()
|
||||
..()
|
||||
air_contents.toxins = (10 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
|
||||
|
||||
/*
|
||||
* Emergency Oxygen
|
||||
*/
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
if("5")
|
||||
karma_purchase(karma,45,"species","Slime People")
|
||||
if("6")
|
||||
karma_purchase(karma,100,"species","Plasmaman")
|
||||
karma_purchase(karma,45,"species","Plasmaman")
|
||||
if("7")
|
||||
karma_purchase(karma,30,"species","Drask")
|
||||
if(href_list["KarmaRefund"])
|
||||
@@ -406,7 +406,7 @@
|
||||
|
||||
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
|
||||
to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
|
||||
|
||||
|
||||
//This is down here because of the browse() calls in tooltip/New()
|
||||
if(!tooltips)
|
||||
tooltips = new /datum/tooltip(src)
|
||||
|
||||
@@ -1,427 +1,185 @@
|
||||
// PLASMEN SHIT
|
||||
// CAN'T WEAR UNLESS YOU'RE A PINK SKELETON
|
||||
/obj/item/clothing/suit/space/eva/plasmaman
|
||||
name = "plasmaman suit"
|
||||
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
|
||||
slowdown = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
icon = 'icons/obj/clothing/species/plasmaman/suits.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
sprite_sheets = list(
|
||||
"Plasmaman" = 'icons/mob/species/plasmaman/suit.dmi'
|
||||
)
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
icon_state = "plasmaman_suit"
|
||||
item_state = "plasmaman_suit"
|
||||
//I just want the light feature of the hardsuit helmet
|
||||
/obj/item/clothing/head/helmet/space/plasmaman
|
||||
name = "plasma envirosuit helmet"
|
||||
desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
|
||||
icon_state = "plasmaman-helm"
|
||||
item_state = "plasmaman-helm"
|
||||
strip_delay = 80
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 4 //luminosity when the light is on
|
||||
var/on = FALSE
|
||||
var/visor_icon = "envisor"
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
|
||||
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 10 SECONDS
|
||||
var/max_extinguishes = 5
|
||||
var/extinguishes_left = 5 // Yeah yeah, reagents, blah blah blah. This should be simple.
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(var/mob/user)
|
||||
var/mob/living/carbon/human/H=user
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
to_chat(user, "<span class='warning'>You hear a soft click and a hiss from your suit as it automatically extinguishes the fire.</span>")
|
||||
if(!extinguishes_left)
|
||||
to_chat(user, "<span class='warning'>Onboard auto-extinguisher depleted, refill with a cartridge.</span>")
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
H.ExtinguishMob()
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/attackby(var/obj/item/A as obj, mob/user as mob, params)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/New()
|
||||
..()
|
||||
if(istype(A, /obj/item/plasmensuit_cartridge)) //This suit can only be reloaded by the appropriate cartridges, and only if it's got no more extinguishes left.
|
||||
if(!extinguishes_left)
|
||||
extinguishes_left = max_extinguishes //Full replenishment from the cartridge.
|
||||
to_chat(user, "<span class='notice'>You replenish \the [src] with the cartridge.</span>")
|
||||
qdel(A)
|
||||
visor_toggling()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
toggle_welding_screen(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
|
||||
if(weldingvisortoggle(user))
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
|
||||
on = FALSE
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The suit must be depleted before it can be refilled.</span>")
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<span class='info'>There are [extinguishes_left] extinguisher canisters left in this suit.</span>")
|
||||
|
||||
/obj/item/plasmensuit_cartridge //Can be used to refill Plasmaman suits when they run out of autoextinguishes.
|
||||
name = "auto-extinguisher cartridge"
|
||||
desc = "A tiny and light fibreglass-framed auto-extinguisher cartridge."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //Ultralight and
|
||||
flags = null //non-conductive
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL //Fits in boxes.
|
||||
materials = list()
|
||||
attack_verb = list("tapped")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman
|
||||
name = "plasmaman helmet"
|
||||
desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
sprite_sheets = list(
|
||||
"Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi'
|
||||
)
|
||||
icon_state = "plasmaman_helmet0"
|
||||
item_state = "plasmaman_helmet0"
|
||||
var/base_state = "plasmaman_helmet"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay(visor_icon)
|
||||
..()
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/attack_self(mob/user)
|
||||
toggle_light(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/proc/toggle_light(mob/user)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "[base_state][on]"
|
||||
icon_state = "[initial(icon_state)][on ? "-light":""]"
|
||||
item_state = icon_state
|
||||
user.update_inv_head() //So the mob overlay updates
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
if(!up)
|
||||
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
|
||||
set_light(0)
|
||||
else
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_head()
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
var/datum/action/A=X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/extinguish_light()
|
||||
if(on)
|
||||
toggle_light()
|
||||
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
|
||||
|
||||
// ENGINEERING
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/atmostech
|
||||
name = "plasmaman atmospheric suit"
|
||||
icon_state = "plasmamanAtmos_suit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
|
||||
name = "plasmaman atmospheric helmet"
|
||||
icon_state = "plasmamanAtmos_helmet0"
|
||||
base_state = "plasmamanAtmos_helmet"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
name = "plasmaman engineer suit"
|
||||
icon_state = "plasmamanEngineer_suit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
|
||||
name = "plasmaman engineer helmet"
|
||||
icon_state = "plasmamanEngineer_helmet0"
|
||||
base_state = "plasmamanEngineer_helmet"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer suit"
|
||||
icon_state = "plasmaman_CE"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer helmet"
|
||||
icon_state = "plasmaman_CE_helmet0"
|
||||
base_state = "plasmaman_CE_helmet"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
//SERVICE
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
name = "plasmaman assistant suit"
|
||||
icon_state = "plasmamanAssistant_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
name = "plasmaman assistant helmet"
|
||||
icon_state = "plasmamanAssistant_helmet0"
|
||||
base_state = "plasmamanAssistant_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/botanist
|
||||
name = "plasmaman botanist suit"
|
||||
icon_state = "plasmamanBotanist_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
|
||||
name = "plasmaman botanist helmet"
|
||||
icon_state = "plasmamanBotanist_helmet0"
|
||||
base_state = "plasmamanBotanist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/chaplain
|
||||
name = "plasmaman chaplain suit"
|
||||
icon_state = "plasmamanChaplain_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
|
||||
name = "plasmaman chaplain helmet"
|
||||
icon_state = "plasmamanChaplain_helmet0"
|
||||
base_state = "plasmamanChaplain_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/clown
|
||||
name = "plasmaman clown suit"
|
||||
icon_state = "plasmaman_Clown"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
|
||||
name = "plasmaman clown helmet"
|
||||
icon_state = "plasmaman_Clown_helmet0"
|
||||
base_state = "plasmaman_Clown_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/mime
|
||||
name = "plasmaman mime suit"
|
||||
icon_state = "plasmaman_Mime"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
|
||||
name = "plasmaman mime helmet"
|
||||
icon_state = "plasmaman_Mime_helmet0"
|
||||
base_state = "plasmaman_Mime_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/service
|
||||
name = "plasmaman service suit"
|
||||
icon_state = "plasmamanService_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/service
|
||||
name = "plasmaman service helmet"
|
||||
icon_state = "plasmamanService_helmet0"
|
||||
base_state = "plasmamanService_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/janitor
|
||||
name = "plasmaman janitor suit"
|
||||
icon_state = "plasmamanJanitor_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
|
||||
name = "plasmaman janitor helmet"
|
||||
icon_state = "plasmamanJanitor_helmet0"
|
||||
base_state = "plasmamanJanitor_helmet"
|
||||
|
||||
|
||||
//CARGO
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/cargo
|
||||
name = "plasmaman cargo suit"
|
||||
icon_state = "plasmamanCargo_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
|
||||
name = "plasmaman cargo helmet"
|
||||
icon_state = "plasmamanCargo_helmet0"
|
||||
base_state = "plasmamanCargo_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/miner
|
||||
name = "plasmaman miner suit"
|
||||
icon_state = "plasmamanMiner_suit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
|
||||
name = "plasmaman miner helmet"
|
||||
icon_state = "plasmamanMiner_helmet0"
|
||||
base_state = "plasmamanMiner_helmet"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/explorer
|
||||
name = "plasmaman explorer suit"
|
||||
icon_state = "plasmamanExplorer_suit"
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
|
||||
name = "plasmaman explorer helmet"
|
||||
icon_state = "plasmamanExplorer_helmet0"
|
||||
base_state = "plasmamanExplorer_helmet"
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
|
||||
// MEDSCI
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical
|
||||
name = "plasmaman medical suit"
|
||||
icon_state = "plasmamanMedical_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
|
||||
name = "plasmaman medical helmet"
|
||||
icon_state = "plasmamanMedical_helmet0"
|
||||
base_state = "plasmamanMedical_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
|
||||
name = "plasmaman paramedic suit"
|
||||
icon_state = "plasmaman_Paramedic"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
|
||||
name = "plasmaman paramedic helmet"
|
||||
icon_state = "plasmaman_Paramedic_helmet0"
|
||||
base_state = "plasmaman_Paramedic_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
|
||||
name = "plasmaman chemist suit"
|
||||
icon_state = "plasmaman_Chemist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
|
||||
name = "plasmaman chemist helmet"
|
||||
icon_state = "plasmaman_Chemist_helmet0"
|
||||
base_state = "plasmaman_Chemist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
|
||||
name = "plasmaman chief medical officer suit"
|
||||
icon_state = "plasmaman_CMO"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
|
||||
name = "plasmaman chief medical officer helmet"
|
||||
icon_state = "plasmaman_CMO_helmet0"
|
||||
base_state = "plasmaman_CMO_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
|
||||
name = "plasmaman coroner suit"
|
||||
icon_state = "plasmaman_Coroner"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
|
||||
name = "plasmaman coroner helmet"
|
||||
icon_state = "plasmaman_Coroner_helmet0"
|
||||
base_state = "plasmaman_Coroner_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
|
||||
name = "plasmaman virologist suit"
|
||||
icon_state = "plasmaman_Virologist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
|
||||
name = "plasmaman virologist helmet"
|
||||
icon_state = "plasmaman_Virologist_helmet0"
|
||||
base_state = "plasmaman_Virologist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science
|
||||
name = "plasmaman scientist suit"
|
||||
icon_state = "plasmamanScience_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science
|
||||
name = "plasmaman scientist helmet"
|
||||
icon_state = "plasmamanScience_helmet0"
|
||||
base_state = "plasmamanScience_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
|
||||
name = "plasmaman geneticist suit"
|
||||
icon_state = "plasmaman_Geneticist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
|
||||
name = "plasmaman geneticist helmet"
|
||||
icon_state = "plasmaman_Geneticist_helmet0"
|
||||
base_state = "plasmaman_Geneticist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science/rd
|
||||
name = "plasmaman research director suit"
|
||||
icon_state = "plasmaman_RD"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
|
||||
name = "plasmaman research director helmet"
|
||||
icon_state = "plasmaman_RD_helmet0"
|
||||
base_state = "plasmaman_RD_helmet"
|
||||
|
||||
//MAGISTRATE
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/magistrate
|
||||
name = "plasmaman magistrate suit"
|
||||
icon_state = "plasmaman_HoS"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
|
||||
name = "plasmaman magistrate helmet"
|
||||
icon_state = "plasmaman_HoS_helmet0"
|
||||
base_state = "plasmaman_HoS_helmet"
|
||||
|
||||
//NT REP
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/nt_rep
|
||||
name = "plasmaman NT representative suit"
|
||||
icon_state = "plasmaman_rep"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
|
||||
name = "plasmaman NT representative helmet"
|
||||
icon_state = "plasmaman_rep_helmet0"
|
||||
base_state = "plasmaman_rep_helmet"
|
||||
|
||||
//SECURITY
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
name = "plasmaman security suit"
|
||||
icon_state = "plasmamanSecurity_suit"
|
||||
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
name = "plasmaman security helmet"
|
||||
icon_state = "plasmamanSecurity_helmet0"
|
||||
base_state = "plasmamanSecurity_helmet"
|
||||
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/hos
|
||||
name = "plasmaman head of security suit"
|
||||
icon_state = "plasmaman_HoS"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
|
||||
name = "plasmaman head of security helmet"
|
||||
icon_state = "plasmaman_HoS_helmet0"
|
||||
base_state = "plasmaman_HoS_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/hop
|
||||
name = "plasmaman head of personnel suit"
|
||||
icon_state = "plasmaman_HoP"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
|
||||
name = "plasmaman head of personnel helmet"
|
||||
icon_state = "plasmaman_HoP_helmet0"
|
||||
base_state = "plasmaman_HoP_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/captain
|
||||
name = "plasmaman captain suit"
|
||||
icon_state = "plasmaman_Captain"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
|
||||
name = "plasmaman captain helmet"
|
||||
icon_state = "plasmaman_Captain_helmet0"
|
||||
base_state = "plasmaman_Captain_helmet"
|
||||
|
||||
|
||||
//IAA/LAWYER
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/lawyer
|
||||
name = "plasmaman lawyer suit"
|
||||
icon_state = "plasmamanlawyer_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
|
||||
name = "plasmaman lawyer helmet"
|
||||
icon_state = "plasmamanlawyer_helmet0"
|
||||
base_state = "plasmamanlawyer_helmet"
|
||||
|
||||
//NUKEOPS
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/nuclear
|
||||
name = "blood red plasmaman suit"
|
||||
icon_state = "plasmaman_Nukeops"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
|
||||
name = "blood red plasmaman helmet"
|
||||
icon_state = "plasmaman_Nukeops_helmet0"
|
||||
base_state = "plasmaman_Nukeops_helmet"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
|
||||
//WIZARD
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/wizard
|
||||
name = "robed plasmaman suit"
|
||||
icon_state = "plasmamanWizardBlue_suit"
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/wizard
|
||||
name = "wizard hat"
|
||||
icon_state = "plasmamanWizardBlue_helmet0"
|
||||
base_state = "plasmamanWizardBlue_helmet"
|
||||
magical = TRUE
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security
|
||||
name = "security plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
|
||||
icon_state = "security_envirohelm"
|
||||
item_state = "security_envirohelm"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
|
||||
name = "warden's plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
|
||||
icon_state = "warden_envirohelm"
|
||||
item_state = "warden_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/medical
|
||||
name = "medical's plasma envirosuit helmet"
|
||||
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much"
|
||||
icon_state = "doctor_envirohelm"
|
||||
item_state = "doctor_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/genetics
|
||||
name = "geneticist's plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for geneticists."
|
||||
icon_state = "geneticist_envirohelm"
|
||||
item_state = "geneticist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/viro
|
||||
name = "virology plasma envirosuit helmet"
|
||||
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
|
||||
icon_state = "virologist_envirohelm"
|
||||
item_state = "virologist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/chemist
|
||||
name = "chemistry plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
|
||||
icon_state = "chemist_envirohelm"
|
||||
item_state = "chemist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/science
|
||||
name = "science plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for scientists."
|
||||
icon_state = "scientist_envirohelm"
|
||||
item_state = "scientist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/robotics
|
||||
name = "robotics plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for roboticists."
|
||||
icon_state = "roboticist_envirohelm"
|
||||
item_state = "roboticist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/engineering
|
||||
name = "engineering plasma envirosuit helmet"
|
||||
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
|
||||
icon_state = "engineer_envirohelm"
|
||||
item_state = "engineer_envirohelm"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
|
||||
name = "atmospherics plasma envirosuit helmet"
|
||||
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
|
||||
icon_state = "atmos_envirohelm"
|
||||
item_state = "atmos_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/cargo
|
||||
name = "cargo plasma envirosuit helmet"
|
||||
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
|
||||
icon_state = "cargo_envirohelm"
|
||||
item_state = "cargo_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mining
|
||||
name = "mining plasma envirosuit helmet"
|
||||
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
|
||||
icon_state = "explorer_envirohelm"
|
||||
item_state = "explorer_envirohelm"
|
||||
visor_icon = "explorer_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
|
||||
name = "chaplain's plasma envirosuit helmet"
|
||||
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
|
||||
icon_state = "chap_envirohelm"
|
||||
item_state = "chap_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/white
|
||||
name = "white plasma envirosuit helmet"
|
||||
desc = "A generic white envirohelm."
|
||||
icon_state = "white_envirohelm"
|
||||
item_state = "white_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/librarian
|
||||
name = "librarian's plasma envirosuit helmet"
|
||||
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirohelm"
|
||||
item_state = "prototype_envirohelm"
|
||||
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
visor_icon = "prototype_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/botany
|
||||
name = "botany plasma envirosuit helmet"
|
||||
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
|
||||
icon_state = "botany_envirohelm"
|
||||
item_state = "botany_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/janitor
|
||||
name = "janitor's plasma envirosuit helmet"
|
||||
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
|
||||
icon_state = "janitor_envirohelm"
|
||||
item_state = "janitor_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mime
|
||||
name = "mime envirosuit helmet"
|
||||
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
|
||||
icon_state = "mime_envirohelm"
|
||||
item_state = "mime_envirohelm"
|
||||
visor_icon = "mime_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/clown
|
||||
name = "clown envirosuit helmet"
|
||||
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
|
||||
icon_state = "clown_envirohelm"
|
||||
item_state = "clown_envirohelm"
|
||||
visor_icon = "clown_envisor"
|
||||
@@ -0,0 +1,86 @@
|
||||
/obj/item/clothing/under/plasmaman/cargo
|
||||
name = "cargo plasma envirosuit"
|
||||
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
|
||||
icon_state = "cargo_envirosuit"
|
||||
item_state = "cargo_envirosuit"
|
||||
item_color = "cargo_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/mining
|
||||
name = "mining plasma envirosuit"
|
||||
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
|
||||
icon_state = "explorer_envirosuit"
|
||||
item_state = "explorer_envirosuit"
|
||||
item_color = "explorer_envirosuit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chef
|
||||
name = "chef's plasma envirosuit"
|
||||
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
|
||||
icon_state = "chef_envirosuit"
|
||||
item_state = "chef_envirosuit"
|
||||
item_color = "chef_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/enviroslacks
|
||||
name = "enviroslacks"
|
||||
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
|
||||
icon_state = "enviroslacks"
|
||||
item_state = "enviroslacks"
|
||||
item_color = "enviroslacks"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chaplain
|
||||
name = "chaplain's plasma envirosuit"
|
||||
desc = "An envirosuit specially designed for only the most pious of plasmamen."
|
||||
icon_state = "chap_envirosuit"
|
||||
item_state = "chap_envirosuit"
|
||||
item_color = "chap_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/librarian
|
||||
name = "librarian's plasma envirosuit"
|
||||
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirosuit"
|
||||
item_state = "prototype_envirosuit"
|
||||
item_color = "prototype_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/janitor
|
||||
name = "janitor's plasma envirosuit"
|
||||
desc = "A grey and purple envirosuit designated for plasmamen janitors."
|
||||
icon_state = "janitor_envirosuit"
|
||||
item_state = "janitor_envirosuit"
|
||||
item_color = "janitor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/botany
|
||||
name = "botany envirosuit"
|
||||
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
|
||||
icon_state = "botany_envirosuit"
|
||||
item_state = "botany_envirosuit"
|
||||
item_color = "botany_envirosuit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/mime
|
||||
name = "mime envirosuit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_envirosuit"
|
||||
item_state = "mime_envirosuit"
|
||||
item_color = "mime_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown
|
||||
name = "clown envirosuit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown_envirosuit"
|
||||
item_state = "clown_envirosuit"
|
||||
item_color = "clown_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>", "<span class='warning'>Your suit spews out a tonne of space lube!</span>")
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
|
||||
return FALSE
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/under/plasmaman/engineering
|
||||
name = "engineering plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
|
||||
icon_state = "engineer_envirosuit"
|
||||
item_state = "engineer_envirosuit"
|
||||
item_color = "engineer_envirosuit"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/atmospherics
|
||||
name = "atmospherics plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
|
||||
icon_state = "atmos_envirosuit"
|
||||
item_state = "atmos_envirosuit"
|
||||
item_color = "atmos_envirosuit"
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/obj/item/clothing/under/plasmaman/medical
|
||||
name = "medical plasma envirosuit"
|
||||
desc = "A suit designed for the station's more plasma-based doctors."
|
||||
icon_state = "doctor_envirosuit"
|
||||
item_state = "doctor_envirosuit"
|
||||
item_color = "doctor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/science
|
||||
name = "science plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for scientists."
|
||||
icon_state = "scientist_envirosuit"
|
||||
item_state = "scientist_envirosuit"
|
||||
item_color = "scientist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/robotics
|
||||
name = "robotics plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for roboticists."
|
||||
icon_state = "roboticist_envirosuit"
|
||||
item_state = "roboticist_envirosuit"
|
||||
item_color = "roboticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/viro
|
||||
name = "virology plasma envirosuit"
|
||||
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
|
||||
icon_state = "virologist_envirosuit"
|
||||
item_state = "virologist_envirosuit"
|
||||
item_color = "virologist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/genetics
|
||||
name = "genetics plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for geneticists."
|
||||
icon_state = "geneticist_envirosuit"
|
||||
item_state = "geneticist_envirosuit"
|
||||
item_color = "geneticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chemist
|
||||
name = "chemistry plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for chemists."
|
||||
icon_state = "chemist_envirosuit"
|
||||
item_state = "chemist_envirosuit"
|
||||
item_color = "chemist_envirosuit"
|
||||
@@ -0,0 +1,50 @@
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "plasma envirosuit"
|
||||
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
item_color = "plasmaman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
strip_delay = 80
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
var/extinguishes_left = 5
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/water(get_turf(H))
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
|
||||
if (istype(E, /obj/item/extinguisher_refill))
|
||||
if (extinguishes_left == 5)
|
||||
to_chat(user, "<span class='notice'>The inbuilt extinguisher is full.</span>")
|
||||
return
|
||||
else
|
||||
extinguishes_left = 5
|
||||
to_chat(user, "<span class='notice'>You refill the suit's built-in extinguisher, using up the cartridge.</span>")
|
||||
qdel(E)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher_refill
|
||||
name = "envirosuit extinguisher cartridge"
|
||||
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
|
||||
icon_state = "plasmarefill"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
@@ -0,0 +1,14 @@
|
||||
/obj/item/clothing/under/plasmaman/security
|
||||
name = "security plasma envirosuit"
|
||||
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
|
||||
icon_state = "security_envirosuit"
|
||||
item_state = "security_envirosuit"
|
||||
item_color = "security_envirosuit"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/security/warden
|
||||
name = "warden plasma envirosuit"
|
||||
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
|
||||
icon_state = "warden_envirosuit"
|
||||
item_state = "warden_envirosuit"
|
||||
item_color = "warden_envirosuit"
|
||||
@@ -10,6 +10,9 @@
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
|
||||
#define USED_MOD_HELM 1
|
||||
#define USED_MOD_SUIT 2
|
||||
|
||||
/obj/item/fluff
|
||||
var/used = 0
|
||||
|
||||
@@ -401,118 +404,6 @@
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
#define USED_MOD_HELM 1
|
||||
#define USED_MOD_SUIT 2
|
||||
|
||||
/obj/item/fluff/shadey_plasman_modkit
|
||||
name = "plasmaman suit modkit"
|
||||
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
|
||||
icon_state = "modkit"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/fluff/shadey_plasman_modkit/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !ishuman(user) || user.incapacitated())
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
if(used & USED_MOD_HELM)
|
||||
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
used |= USED_MOD_HELM
|
||||
|
||||
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
|
||||
P.name = "plasma containment helmet"
|
||||
P.desc = "A purpose-built containment helmet designed to keep plasma in, and everything else out."
|
||||
P.icon_state = "plasmaman_halo_helmet[P.on]"
|
||||
P.base_state = "plasmaman_halo_helmet"
|
||||
|
||||
if(P == H.head)
|
||||
H.update_inv_head()
|
||||
return
|
||||
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
|
||||
if(used & USED_MOD_SUIT)
|
||||
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
used |= USED_MOD_SUIT
|
||||
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
|
||||
P.name = "plasma containment suit"
|
||||
P.desc = "A feminine containment suit designed to keep plasma in, and everything else out. It's even got an overskirt."
|
||||
P.icon_state = "plasmaman_halo"
|
||||
|
||||
if(P == H.wear_suit)
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
/obj/item/fluff/lighty_plasman_modkit // LightFire53: Ikelos
|
||||
name = "plasmaman suit modkit"
|
||||
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
|
||||
icon_state = "modkit"
|
||||
w_class = 2
|
||||
force = 0
|
||||
throwforce = 0
|
||||
var/picked_color = null
|
||||
var/list/helmets = list(
|
||||
"Blue" = "plasmaman_ikelosdefault_helmet",
|
||||
"Gold" = "plasmaman_ikelosgold_helmet",
|
||||
"Red" = "plasmaman_ikelossecurity_helmet")
|
||||
var/list/suits = list(
|
||||
"Blue" = "plasmaman_ikelosdefault",
|
||||
"Gold" = "plasmaman_ikelosgold",
|
||||
"Red" = "plasmaman_ikelossecurity")
|
||||
|
||||
/obj/item/fluff/lighty_plasman_modkit/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !ishuman(user) || user.incapacitated())
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
if(used & USED_MOD_HELM)
|
||||
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
|
||||
return
|
||||
|
||||
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in helmets
|
||||
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
|
||||
|
||||
if(!picked_color)
|
||||
return
|
||||
P.icon_state = helmets[picked_color] + "[P.on]"
|
||||
P.base_state = helmets[picked_color]
|
||||
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
P.icon = 'icons/obj/custom_items.dmi'
|
||||
used |= USED_MOD_HELM
|
||||
|
||||
if(P == H.head)
|
||||
H.update_inv_head()
|
||||
return
|
||||
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
|
||||
if(used & USED_MOD_SUIT)
|
||||
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
|
||||
return
|
||||
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in suits
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
|
||||
|
||||
if(!picked_color)
|
||||
return
|
||||
P.icon_state = suits[picked_color]
|
||||
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
P.icon = 'icons/obj/custom_items.dmi'
|
||||
used |= USED_MOD_SUIT
|
||||
|
||||
if(P == H.wear_suit)
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
|
||||
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
|
||||
name = "SG Helmet modkit"
|
||||
desc = "A modkit that can make most helmets look like a Shellguard Helmet."
|
||||
|
||||
@@ -6,21 +6,19 @@
|
||||
dangerous_existence = TRUE //So so much
|
||||
//language = "Clatter"
|
||||
|
||||
species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
|
||||
species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NOTRANSSTING)
|
||||
forced_heartattack = TRUE // Plasmamen have no blood, but they should still get heart-attacks
|
||||
skinned_type = /obj/item/stack/sheet/mineral/plasma // We're low on plasma, R&D! *eyes plasmaman co-worker intently*
|
||||
dietflags = DIET_OMNI
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
//default_mutations=list(SKELETON) // This screws things up
|
||||
|
||||
butt_sprite = "plasma"
|
||||
|
||||
breathid = "tox"
|
||||
|
||||
heat_level_1 = 350 // Heat damage level 1 above this point.
|
||||
heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
heat_level_3 = 500 // Heat damage level 3 above this point.
|
||||
burn_mod = 1.5
|
||||
heatmod = 1.5
|
||||
brute_mod = 1.5
|
||||
|
||||
//Has default darksight of 2.
|
||||
|
||||
@@ -48,136 +46,97 @@
|
||||
message = replacetext(message, "s", stutter("ss"))
|
||||
return message
|
||||
|
||||
/datum/species/plasmaman/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
var/assigned_role = H.mind && H.mind.assigned_role ? H.mind.assigned_role : "Civilian"
|
||||
// Unequip existing suits and hats.
|
||||
H.unEquip(H.wear_suit)
|
||||
H.unEquip(H.head)
|
||||
if(assigned_role != "Clown")
|
||||
H.unEquip(H.wear_mask)
|
||||
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
|
||||
var/suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
var/tank_slot = slot_s_store
|
||||
var/tank_slot_name = "suit storage"
|
||||
|
||||
switch(assigned_role)
|
||||
if("Scientist","Roboticist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
|
||||
if("Geneticist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
|
||||
if("Research Director")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/rd
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
|
||||
if("Station Engineer", "Mechanic")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
|
||||
if("Chief Engineer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
|
||||
if("Life Support Specialist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
|
||||
if("Detective")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
if("Warden","Security Officer","Security Pod Pilot")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
if("Internal Affairs Agent")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/lawyer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
|
||||
if("Magistrate")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/magistrate
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
|
||||
if("Head of Security", "Special Operations Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
|
||||
if("Captain", "Blueshield")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
|
||||
if("Head of Personnel")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hop
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
|
||||
if("Nanotrasen Representative", "Nanotrasen Navy Officer")
|
||||
suit = /obj/item/clothing/suit/space/eva/plasmaman/nt_rep
|
||||
helm = /obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
|
||||
if("Medical Doctor","Brig Physician","Virologist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
|
||||
if("Paramedic")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
|
||||
if("Chemist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
|
||||
if("Chief Medical Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
|
||||
if("Coroner")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
|
||||
if("Virologist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
|
||||
if("Bartender", "Chef")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
|
||||
if("Cargo Technician", "Quartermaster")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
|
||||
if("Shaft Miner")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/explorer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
|
||||
if("Botanist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
|
||||
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/current_job = J.title
|
||||
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
|
||||
switch(current_job)
|
||||
if("Chaplain")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
|
||||
if("Janitor")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
|
||||
if("Civilian", "Barber")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
if("Clown")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/clown
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
|
||||
if("Mime")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
|
||||
if("Syndicate Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/nuclear
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
|
||||
O = new /datum/outfit/plasmaman/chaplain
|
||||
|
||||
if((H.mind.special_role == SPECIAL_ROLE_WIZARD) || (H.mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))
|
||||
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/wizard(H), slot_wear_suit)
|
||||
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard(H), slot_head)
|
||||
else
|
||||
H.equip_or_collect(new suit(H), slot_wear_suit)
|
||||
H.equip_or_collect(new helm(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
|
||||
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack) //Two refill cartridges for their suit. Can fit in boxes.
|
||||
to_chat(H, "<span class='notice'>You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.</span>")
|
||||
H.internal = H.get_item_by_slot(tank_slot)
|
||||
if("Librarian")
|
||||
O = new /datum/outfit/plasmaman/librarian
|
||||
|
||||
if("Janitor")
|
||||
O = new /datum/outfit/plasmaman/janitor
|
||||
|
||||
if("Botanist")
|
||||
O = new /datum/outfit/plasmaman/botany
|
||||
|
||||
if("Bartender", "Internal Affairs Agent", "Magistrate", "Nanotrasen Representative", "Nanotrasen Navy Officer", "Head of Personnel", "Captain", "Blueshield")
|
||||
O = new /datum/outfit/plasmaman/bar
|
||||
|
||||
if("Chef")
|
||||
O = new /datum/outfit/plasmaman/chef
|
||||
|
||||
if("Security Officer", "Security Pod Pilot", "Head of Security", "Special Operations Officer")
|
||||
O = new /datum/outfit/plasmaman/security
|
||||
|
||||
if("Detective")
|
||||
O = new /datum/outfit/plasmaman/detective
|
||||
|
||||
if("Warden")
|
||||
O = new /datum/outfit/plasmaman/warden
|
||||
|
||||
if("Cargo Technician", "Quartermaster")
|
||||
O = new /datum/outfit/plasmaman/cargo
|
||||
|
||||
if("Shaft Miner")
|
||||
O = new /datum/outfit/plasmaman/mining
|
||||
|
||||
if("Medical Doctor", "Brig Physician", "Paramedic", "Coroner", "Chief Medical Officer")
|
||||
O = new /datum/outfit/plasmaman/medical
|
||||
|
||||
if("Chemist")
|
||||
O = new /datum/outfit/plasmaman/chemist
|
||||
|
||||
if("Geneticist")
|
||||
O = new /datum/outfit/plasmaman/genetics
|
||||
|
||||
if("Roboticist")
|
||||
O = new /datum/outfit/plasmaman/robotics
|
||||
|
||||
if("Virologist")
|
||||
O = new /datum/outfit/plasmaman/viro
|
||||
|
||||
if("Scientist", "Research Director")
|
||||
O = new /datum/outfit/plasmaman/science
|
||||
|
||||
if("Station Engineer", "Mechanic", "Chief Engineer")
|
||||
O = new /datum/outfit/plasmaman/engineering
|
||||
|
||||
if("Atmospheric Technician")
|
||||
O = new /datum/outfit/plasmaman/atmospherics
|
||||
|
||||
if("Mime")
|
||||
O = new /datum/outfit/plasmaman/mime
|
||||
|
||||
if("Clown")
|
||||
O = new /datum/outfit/plasmaman/clown
|
||||
|
||||
H.equipOutfit(O, visualsOnly)
|
||||
H.internal = H.get_item_by_slot(H.r_hand)
|
||||
H.update_action_buttons_icon()
|
||||
return 0
|
||||
|
||||
/datum/species/plasmaman/handle_life(mob/living/carbon/human/H)
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
if(environment && environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Plasmamen so long as there's enough oxygen (0.5 moles, same as it takes to burn gaseous plasma).
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = FALSE
|
||||
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = H.wear_suit
|
||||
var/obj/item/clothing/CH = H.head
|
||||
if (CS.flags & CH.flags & STOPSPRESSUREDMAGE)
|
||||
atmos_sealed = TRUE
|
||||
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
|
||||
if(environment)
|
||||
if(environment.total_moles())
|
||||
if(environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Same threshhold that extinguishes fire
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
else
|
||||
if(H.on_fire && H.fire_stacks > 0)
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = H.wear_suit
|
||||
if(H.fire_stacks)
|
||||
var/obj/item/clothing/under/plasmaman/P = H.w_uniform
|
||||
if(istype(P))
|
||||
P.Extinguish(H)
|
||||
H.update_fire()
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 48 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 2.3 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 61 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 23 KiB |
@@ -348,6 +348,7 @@
|
||||
#include "code\datums\looping_sounds\weather.dm"
|
||||
#include "code\datums\outfits\outfit.dm"
|
||||
#include "code\datums\outfits\outfit_admin.dm"
|
||||
#include "code\datums\outfits\plasmamen.dm"
|
||||
#include "code\datums\ruins\lavaland.dm"
|
||||
#include "code\datums\ruins\space.dm"
|
||||
#include "code\datums\spells\area_teleport.dm"
|
||||
@@ -1393,6 +1394,11 @@
|
||||
#include "code\modules\clothing\under\jobs\engineering.dm"
|
||||
#include "code\modules\clothing\under\jobs\medsci.dm"
|
||||
#include "code\modules\clothing\under\jobs\security.dm"
|
||||
#include "code\modules\clothing\under\jobs\plasmamen\civilian_service.dm"
|
||||
#include "code\modules\clothing\under\jobs\plasmamen\engineering.dm"
|
||||
#include "code\modules\clothing\under\jobs\plasmamen\medsci.dm"
|
||||
#include "code\modules\clothing\under\jobs\plasmamen\plasmamen.dm"
|
||||
#include "code\modules\clothing\under\jobs\plasmamen\security.dm"
|
||||
#include "code\modules\countdown\countdown.dm"
|
||||
#include "code\modules\crafting\craft.dm"
|
||||
#include "code\modules\crafting\guncrafting.dm"
|
||||
|
||||
Reference in New Issue
Block a user