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more tweaks
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@@ -750,6 +750,14 @@ var/list/uplink_items = list()
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cost = 17
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/throwingweapons
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name = "Box of Throwing Weapons"
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desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
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throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
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reference = "STK"
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item = /obj/item/weapon/storage/box/syndie_kit/throwing_weapons
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cost = 3
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/datum/uplink_item/stealthy_weapons/edagger
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name = "Energy Dagger"
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desc = "A dagger made of energy that looks and functions as a pen when off."
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@@ -97,19 +97,18 @@
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icon = 'icons/obj/shards.dmi'
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icon_state = "shrapnellarge"
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desc = "A bunch of tiny bits of shattered metal."
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embedded_fall_chance = 0
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/obj/item/weapon/shard/shrapnel/New()
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src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
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switch(src.icon_state)
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..()
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icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
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switch(icon_state)
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if("shrapnelsmall")
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src.pixel_x = rand(-12, 12)
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src.pixel_y = rand(-12, 12)
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pixel_x = rand(-12, 12)
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pixel_y = rand(-12, 12)
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if("shrapnelmedium")
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src.pixel_x = rand(-8, 8)
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src.pixel_y = rand(-8, 8)
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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if("shrapnellarge")
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src.pixel_x = rand(-5, 5)
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src.pixel_y = rand(-5, 5)
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else
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return
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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@@ -157,6 +157,19 @@
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/implanter/emp/(src)
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/obj/item/weapon/storage/box/syndie_kit/throwing_weapons
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name = "boxed throwing kit"
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/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/New()
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..()
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new /obj/item/weapon/throwing_star(src)
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new /obj/item/weapon/throwing_star(src)
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new /obj/item/weapon/throwing_star(src)
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new /obj/item/weapon/throwing_star(src)
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new /obj/item/weapon/throwing_star(src)
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new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
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new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
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/obj/item/weapon/storage/box/syndie_kit/sarin
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name = "Sarin Gas Grenades"
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@@ -130,6 +130,21 @@ obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
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qdel(I)
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qdel(src)
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/obj/item/weapon/throwing_star
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name = "throwing star"
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desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
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icon_state = "throwingstar"
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item_state = "eshield0"
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force = 2
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throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
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throw_speed = 4
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embedded_pain_multiplier = 4
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w_class = WEIGHT_CLASS_SMALL
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embed_chance = 100
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embedded_fall_chance = 0 //Hahaha!
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sharp = 1
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edge = 1
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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/obj/item/weapon/spear/kidan
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icon_state = "kidanspear"
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