Merge remote-tracking branch 'upstream/master' into cig-tweaks

This commit is contained in:
Fox McCloud
2020-03-08 22:35:49 -04:00
87 changed files with 615 additions and 427 deletions
+1 -1
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@@ -197,7 +197,7 @@
name = "Chameleon flag"
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
icon_state = "ntflag"
origin_tech = "syndicate=4;magnets=4"
origin_tech = "syndicate=1;magnets=4"
var/updated_icon_state = null
var/used = FALSE
var/obj/item/grenade/boobytrap = null
+1 -1
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@@ -227,7 +227,7 @@ LIGHTERS ARE IN LIGHTERS.DM
list_reagents = list("nicotine" = 40, "omnizine" = 20)
/obj/item/clothing/mask/cigarette/medical_marijuana
list_reagents = list("thc" = 40)
list_reagents = list("thc" = 40, "cbd" = 20)
/obj/item/clothing/mask/cigarette/robustgold
list_reagents = list("nicotine" = 40, "gold" = 1)
+3 -49
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@@ -27,57 +27,11 @@
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
var/list/species_facial_hair = list()
var/obj/item/organ/external/head/C = H.get_organ("head")
var/datum/robolimb/robohead = all_robolimbs[C.model]
if(H.gender == MALE || isvulpkanin(H))
if(C.dna.species)
for(var/i in GLOB.facial_hair_styles_list)
var/datum/sprite_accessory/facial_hair/tmp_facial = GLOB.facial_hair_styles_list[i]
if(C.dna.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
if(robohead.is_monitor)
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
return
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
species_facial_hair += i
else
if(C.dna.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
if(!robohead.is_monitor)
if("Human" in tmp_facial.species_allowed)
species_facial_hair += i
else //Otherwise, they won't be getting any hairstyles.
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
return
else
species_facial_hair = GLOB.facial_hair_styles_list
var/f_new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
//facial hair
var/f_new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in H.generate_valid_facial_hairstyles()
//handle normal hair
var/list/species_hair = list()
if(C.dna.species)
for(var/i in GLOB.hair_styles_public_list)
var/datum/sprite_accessory/hair/tmp_hair = GLOB.hair_styles_public_list[i]
if(C.dna.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
if(robohead.is_monitor)
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
return
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
species_hair += i
else
if(C.dna.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
if(!robohead.is_monitor)
if("Human" in tmp_hair.species_allowed)
species_hair += i
else //Otherwise, they won't be getting any hairstyles.
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
return
else
species_hair = GLOB.hair_styles_public_list
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in H.generate_valid_hairstyles()
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
@@ -193,6 +193,12 @@
icon_state = "viropack"
item_state = "viropack"
/obj/item/storage/backpack/blueshield
name = "blueshield backpack"
desc = "A robust backpack issued to Nanotrasen's finest."
icon_state = "blueshieldpack"
item_state = "blueshieldpack"
/*
* Satchel Types
*/
@@ -287,6 +293,11 @@
icon_state = "satchel-cap"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel_blueshield
name = "blueshield satchel"
desc = "A robust satchel issued to Nanotrasen's finest."
icon_state = "satchel-blueshield"
/obj/item/storage/backpack/satchel_flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
@@ -531,12 +542,19 @@
icon_state = "duffel-clown"
item_state = "duffel-clown"
obj/item/storage/backpack/duffel/blueshield
name = "blueshield duffelbag"
desc = "A robust duffelbag issued to Nanotrasen's finest."
icon_state = "duffel-blueshield"
item_state = "duffel-blueshield"
//ERT backpacks.
/obj/item/storage/backpack/ert
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Nanotrasen Emergency Response Team."
icon_state = "ert_commander"
item_state = "backpack"
max_combined_w_class = 30
resistance_flags = FIRE_PROOF
//Commander
@@ -247,6 +247,7 @@
item_state = "cigpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/medical_marijuana
/obj/item/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
+1 -6
View File
@@ -78,10 +78,5 @@
if(href_list["read"])
var/obj/item/paper/P = locate(href_list["read"])
if((P && P.loc == src))
if(!( istype(usr, /mob/living/carbon/human) ))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[stars(P.info)]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
P.show_content(usr)
return