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Lowering megafauna mouse_opacity (#25573)
* Megafauna is already big enough * no longer relevant * space
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@@ -41,5 +41,5 @@
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#define MOUSE_OPACITY_TRANSPARENT 0
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/// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)
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#define MOUSE_OPACITY_ICON 1
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/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers)
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/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, storage containers)
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#define MOUSE_OPACITY_OPAQUE 2
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@@ -27,7 +27,7 @@
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mob_size = MOB_SIZE_LARGE
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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mouse_opacity = MOUSE_OPACITY_ICON
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dodging = FALSE // This needs to be false until someone fixes megafauna pathing so they dont lag-switch teleport at you (09-15-2023)
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var/list/crusher_loot
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var/medal_type
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