Potential new sprite

This commit is contained in:
Loganbacca
2014-06-20 10:25:06 +12:00
committed by ZomgPonies
parent 5e02cedf46
commit 4924324dbf
2 changed files with 8 additions and 8 deletions
+8 -8
View File
@@ -1,14 +1,14 @@
/obj/vehicle/train/cargo/engine
name = "cargo train tug"
icon = 'icons/obj/aibots.dmi'
icon_state = "mulebot1" //mulebot icons until I get some proper icons
icon = 'icons/vehicles/CargoTrain.dmi'
icon_state = "engine" //mulebot icons until I get some proper icons
on = 1
powered = 1
locked = 0
load_item_visible = 1
load_offset_x = 0
load_offset_y = 9
load_offset_y = 5
var/car_limit = 3 //how many cars an engine can pull before performance degrades
var/lead_engine = 1 //if the engine is the lead engine - set automatically
@@ -16,15 +16,15 @@
/obj/vehicle/train/cargo/trolley
name = "cargo train trolley"
icon = 'icons/obj/aibots.dmi'
icon_state = "mulebot0"
icon = 'icons/vehicles/CargoTrain.dmi'
icon_state = "trolley"
anchored = 0
passenger_allowed = 0
locked = 0
load_item_visible = 1
load_offset_x = 0
load_offset_y = 9
load_offset_x = 1
load_offset_y = 7
//-------------------------------------------
// Standard procs
@@ -274,4 +274,4 @@
move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains
move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines)
move_delay += config.run_speed //base reference speed
move_delay *= 1.05
move_delay *= 1.05
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