commented code

This commit is contained in:
Fox-McCloud
2016-07-10 15:29:43 -04:00
parent a23ca1ae88
commit 4ac9c2aec4
-1
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@@ -287,7 +287,6 @@ var/round_start_time = 0
flick("intro_nuke", cinematic)
sleep(35)
world << sound('sound/effects/explosionfar.ogg')
//flick("end",cinematic)
if(2) //nuke was nowhere nearby //TODO: a really distant explosion animation