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A few numbers change for reagents
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@@ -72,10 +72,10 @@
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#define DOOR_CRUSH_DAMAGE 10
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.15
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#define HUNGER_FACTOR 0.1
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// How many units of reagent are consumed per tick, by default.
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#define REAGENTS_METABOLISM 0.2
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#define REAGENTS_METABOLISM 0.4
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// By defining the effect multiplier this way, it'll exactly adjust
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// all effects according to how they originally were with the 0.4 metabolism
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