A few numbers change for reagents

This commit is contained in:
ZomgPonies
2014-01-11 01:51:31 -05:00
parent f62de1ca2e
commit 4f405f2ed7
+2 -2
View File
@@ -72,10 +72,10 @@
#define DOOR_CRUSH_DAMAGE 10
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.15
#define HUNGER_FACTOR 0.1
// How many units of reagent are consumed per tick, by default.
#define REAGENTS_METABOLISM 0.2
#define REAGENTS_METABOLISM 0.4
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism