Merge pull request #226 from Walter0o/gameticker_fixes

fixes 2 gameticker.dm bugs
This commit is contained in:
ZomgPonies
2014-05-25 18:47:32 -04:00

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@@ -10,7 +10,7 @@ var/global/datum/controller/gameticker/ticker
var/const/restart_timeout = 600
var/current_state = GAME_STATE_PREGAME
var/hide_mode = 1
var/hide_mode = 0 // leave here at 0 ! setup() will take care of it when needed for Secret mode -walter0o
var/datum/game_mode/mode = null
var/event_time = null
var/event = 0
@@ -140,15 +140,18 @@ var/global/datum/controller/gameticker/ticker
//Deleting Startpoints but we need the ai point to AI-ize people later
if (S.name != "AI")
del(S)
// take care of random spesspod spawning
var/list/obj/effect/landmark/spacepod/random/L = list()
for(var/obj/effect/landmark/spacepod/random/SS in landmarks_list)
if(istype(SS))
L += SS
var/obj/effect/landmark/spacepod/random/S = pick(L)
new /obj/spacepod/random(S.loc)
for(var/obj in L)
if(istype(obj, /obj/effect/landmark/spacepod/random))
del(obj)
if(L.len)
var/obj/effect/landmark/spacepod/random/S = pick(L)
new /obj/spacepod/random(S.loc)
for(var/obj/effect/landmark/spacepod/random/R in L)
del(R)
world << "<FONT color='blue'><B>Enjoy the game!</B></FONT>"
world << sound('sound/AI/welcome.ogg') // Skie
//Holiday Round-start stuff ~Carn