adjusted cold protection inheritence stuff

This commit is contained in:
Ionward
2019-04-10 12:09:08 -07:00
parent 0266c2fee2
commit 54536350c7
+1 -2
View File
@@ -288,8 +288,7 @@
item_state = "hosmantle"
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60