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Merge pull request #3597 from TheDZD/changelog-2016-02-13
Updates Changelog
This commit is contained in:
@@ -55,6 +55,56 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">13 February 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Relaxes the check on what atoms you can follow to any movable atom</li>
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<li class="tweak">Mages are now more ragin</li>
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<li class="tweak">Admins can now adjust the total number of wizards at runtime by tweaking either max_mages, or players_per mage</li>
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</ul>
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<h3 class="author">DaveTheHeadcrab updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds new worn icons for duffelbags to better reflect their size, compliments of WJohn at /tg/</li>
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</ul>
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<h3 class="author">FalseIncarnate updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce), cheese, and flat dough (because we lack proper tortillas) in the microwave.</li>
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<li class="rscadd">Adds chimichangas. You know you want a deep-fried burrito.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Updates some spell icons with better/higher quality icons</li>
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<li class="tweak">Updates unarmed attacks to allow for more customization</li>
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<li class="tweak">Updates martial arts so they factor in specie's attack messages and sounds</li>
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<li class="tweak">Re-balances Sleeping Carp fighting style</li>
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<li class="tweak">Re-balances Bo Staff</li>
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<li class="tweak">Rebalances Golem: they should now be spaceproof, fire+cold proof, rad proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee damage. Their armor has been reduced to 55 melee across the board, their slip immunity removed, pain immunity removed, and they're slightly slower</li>
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<li class="bugfix">Fixes Ei Nath generating two brains</li>
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<li class="bugfix">Ensures the Necromatic Stone generates actual skeletons</li>
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<li class="bugfix">Can now strip PDA/IDs from Golems</li>
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<li class="bugfix">Fixes sleeping carp grab not being an instant aggressive grab</li>
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<li class="bugfix">Fixes an exploit with declaring war on the station</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Orange and purple bandanas for all station species.</li>
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<li class="rscadd">The ability to colour bandanas with a crayon in a washing machine.</li>
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<li class="tweak">Refactors the bandana adjustment system.</li>
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<li class="tweak">Minor adjustments to Tajaran and Unathi bandana east/west sprites.</li>
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<li class="tweak">Adjusting a bandana will now take if off of your head/face and put it in an available hand. If both hands are available, it goes in the selected hand.</li>
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<li class="bugfix">Adjusting a coloured bandana will no longer revert it to the original coloured icons anymore.</li>
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<li class="bugfix">Adjusting a bandana from mask-style to hat-style means the bandana won't obscure your identity anymore.</li>
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<li class="rscadd">Greys now use re-positioned smokeables. They no longer smoke out the eyes.</li>
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</ul>
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<h3 class="author">TheDZD updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes spacepods being able to shoot through walls.</li>
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<li class="tweak">Lowers spacepod weapons fire delay.</li>
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<li class="tweak">Increases spacepod weapons energy costs.</li>
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<li class="tweak">Makes spacepods move at speeds not rivaling those of photon beams. They are now a hair bit faster than a person with a jetpack.</li>
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<li class="tweak">Reduces battery costs for spacepod movement.</li>
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</ul>
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<h2 class="date">10 February 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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@@ -473,3 +473,50 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Adds shadowling thrall jobbans.
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- rscadd: Jobbanned players who are converted to shadowling thrall, revolutionary,
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or cultist will have the control of their body offered up to eligible ghosts.
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2016-02-13:
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Crazylemon64:
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- tweak: Relaxes the check on what atoms you can follow to any movable atom
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- tweak: Mages are now more ragin
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- tweak: Admins can now adjust the total number of wizards at runtime by tweaking
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either max_mages, or players_per mage
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DaveTheHeadcrab:
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- rscadd: Adds new worn icons for duffelbags to better reflect their size, compliments
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of WJohn at /tg/
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FalseIncarnate:
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- rscadd: Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce),
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cheese, and flat dough (because we lack proper tortillas) in the microwave.
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- rscadd: Adds chimichangas. You know you want a deep-fried burrito.
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Fox McCloud:
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- tweak: Updates some spell icons with better/higher quality icons
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- tweak: Updates unarmed attacks to allow for more customization
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- tweak: Updates martial arts so they factor in specie's attack messages and sounds
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- tweak: Re-balances Sleeping Carp fighting style
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- tweak: Re-balances Bo Staff
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- tweak: 'Rebalances Golem: they should now be spaceproof, fire+cold proof, rad
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proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee
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damage. Their armor has been reduced to 55 melee across the board, their slip
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immunity removed, pain immunity removed, and they''re slightly slower'
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- bugfix: Fixes Ei Nath generating two brains
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- bugfix: Ensures the Necromatic Stone generates actual skeletons
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- bugfix: Can now strip PDA/IDs from Golems
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- bugfix: Fixes sleeping carp grab not being an instant aggressive grab
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- bugfix: Fixes an exploit with declaring war on the station
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KasparoVy:
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- rscadd: Orange and purple bandanas for all station species.
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- rscadd: The ability to colour bandanas with a crayon in a washing machine.
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- tweak: Refactors the bandana adjustment system.
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- tweak: Minor adjustments to Tajaran and Unathi bandana east/west sprites.
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- tweak: Adjusting a bandana will now take if off of your head/face and put it in
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an available hand. If both hands are available, it goes in the selected hand.
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- bugfix: Adjusting a coloured bandana will no longer revert it to the original
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coloured icons anymore.
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- bugfix: Adjusting a bandana from mask-style to hat-style means the bandana won't
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obscure your identity anymore.
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- rscadd: Greys now use re-positioned smokeables. They no longer smoke out the eyes.
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TheDZD:
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- bugfix: Fixes spacepods being able to shoot through walls.
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- tweak: Lowers spacepod weapons fire delay.
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- tweak: Increases spacepod weapons energy costs.
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- tweak: Makes spacepods move at speeds not rivaling those of photon beams. They
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are now a hair bit faster than a person with a jetpack.
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- tweak: Reduces battery costs for spacepod movement.
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@@ -1,10 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- rscadd: "Orange and purple bandanas for all station species."
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- rscadd: "The ability to colour bandanas with a crayon in a washing machine."
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- tweak: "Refactors the bandana adjustment system."
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- tweak: "Minor adjustments to Tajaran and Unathi bandana east/west sprites."
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- tweak: "Adjusting a bandana will now take if off of your head/face and put it in an available hand. If both hands are available, it goes in the selected hand."
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- bugfix: "Adjusting a coloured bandana will no longer revert it to the original coloured icons anymore."
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- bugfix: "Adjusting a bandana from mask-style to hat-style means the bandana won't obscure your identity anymore."
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@@ -1,4 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- tweak: "Relaxes the check on what atoms you can follow to any movable atom"
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Updates some spell icons with better/higher quality icons"
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@@ -1,5 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- tweak: "Mages are now more ragin"
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- tweak: "Admins can now adjust the total number of wizards at runtime by tweaking either max_mages, or players_per mage"
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@@ -1,4 +0,0 @@
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author: DaveTheHeadcrab
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delete-after: True
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changes:
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- rscadd: "Adds new worn icons for duffelbags to better reflect their size, compliments of WJohn at /tg/"
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@@ -1,4 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- rscadd: "Greys now use re-positioned smokeables. They no longer smoke out the eyes."
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@@ -1,12 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Updates unarmed attacks to allow for more customization"
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- tweak: "Updates martial arts so they factor in specie's attack messages and sounds"
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- tweak: "Re-balances Sleeping Carp fighting style"
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- tweak: "Re-balances Bo Staff"
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- tweak: "Rebalances Golem: they should now be spaceproof, fire+cold proof, rad proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee damage. Their armor has been reduced to 55 melee across the board, their slip immunity removed, pain immunity removed, and they're slightly slower"
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- bugfix: "Fixes Ei Nath generating two brains"
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- bugfix: "Ensures the Necromatic Stone generates actual skeletons"
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- bugfix: "Can now strip PDA/IDs from Golems"
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- bugfix: "Fixes sleeping carp grab not being an instant aggressive grab"
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@@ -1,8 +0,0 @@
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author: TheDZD
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delete-after: True
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changes:
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- bugfix: "Fixes spacepods being able to shoot through walls."
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- tweak: "Lowers spacepod weapons fire delay."
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- tweak: "Increases spacepod weapons energy costs."
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- tweak: "Makes spacepods move at speeds not rivaling those of photon beams. They are now a hair bit faster than a person with a jetpack."
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- tweak: "Reduces battery costs for spacepod movement."
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@@ -1,5 +0,0 @@
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author: FalseIncarnate
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delete-after: True
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changes:
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- rscadd: "Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce), cheese, and flat dough (because we lack proper tortillas) in the microwave."
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- rscadd: "Adds chimichangas. You know you want a deep-fried burrito."
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes an exploit with declaring war on the station"
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