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Fixes bug with Revenant darksight.
They could only see the default two tiles when it was defined after see_invisible.
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@@ -17,8 +17,8 @@
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invisibility = INVISIBILITY_REVENANT
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health = INFINITY //Revenants don't use health, they use essence instead
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maxHealth = INFINITY
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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universal_understand = 1
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response_help = "passes through"
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response_disarm = "swings at"
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@@ -29,7 +29,6 @@
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harm_intent_damage = 0
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friendly = "touches"
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status_flags = 0
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see_in_dark = 8
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wander = 0
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density = 0
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flying = 1
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