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fixes ripleys having their movespeed capped while using thrusters (#20961)
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@@ -195,6 +195,9 @@
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O.forceMove(drop_location())
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/obj/mecha/working/ripley/proc/update_pressure()
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if(thrusters_active)
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return // Don't calculate this if they have thrusters on, this is calculated right after domove because of course it is
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var/turf/T = get_turf(loc)
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if(lavaland_equipment_pressure_check(T))
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