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Changelog Fix
This commit is contained in:
@@ -106,31 +106,6 @@
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Refactors markings. Now split into head, body and tail markings.</li>
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<li class="tweak">Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.</li>
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<li class="tweak">Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.</li>
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<li class="tweak">Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.</li>
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<li class="tweak">Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.</li>
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<li class="tweak">Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.</li>
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<li class="tweak">The heads of tiger markings have been isolated and can now be coloured independently.</li>
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<li class="tweak">Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.</li>
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<li class="tweak">Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.</li>
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<li class="tweak">Vulpkanin head hair has been darkened. Refer to PR notes for darkening factors.</li>
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<li class="bugfix">Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.</li>
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<li class="bugfix">Mutated limbs now render correctly as soon as they're mutated.</li>
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<li class="bugfix">Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.</li>
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<li class="bugfix">Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.</li>
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<li class="bugfix">Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.</li>
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<li class="bugfix">Fixes issue where Unathi dorsal stripe didn't render.</li>
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<li class="bugfix">Tajaran ears are no longer in their hair sprites, but on their actual heads.</li>
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<li class="bugfix">The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.</li>
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<li class="rscadd">Adds some head markings for Tajara and Vulpkanin.</li>
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<li class="rscadd">Adds body markings for Tajara, Vulpkanin and Unathi.</li>
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<li class="rscadd">Adds tail markings for Vox and Vulpkanin.</li>
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<li class="rscadd">Adds 5 Tajaran hairstyles.</li>
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<li class="rscadd">Adds a hairstyle for Humans, Unathi and Vulpkanin.</li>
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<li class="rscadd">Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.</li>
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<li class="rscadd">Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.</li>
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<li class="bugfix">Traitors with the Maroon objective will no longer succeed if their target is in a locker on the shuttle.</li>
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<li class="bugfix">Traitors with the Assassination objective will no longer fail if their target is assassinated/borged/debrained but on a Z-level greater than the derelict.</li>
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</ul>
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@@ -2660,55 +2660,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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wood
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- bugfix: Fixed windoor in witness stand facing the wrong way
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KasparoVy:
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- tweak: Refactors markings. Now split into head, body and tail markings.
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- tweak: Refactors morph again. Changes made while morphing are now reflected instantly
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on your sprite.
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- tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base
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colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj
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to keep the same colour on your character.
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- tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add
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23 to the R, G and B values of your facial hair/head accessory to keep the same
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colour on your character.
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- tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your
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frills and 21 for horns to keep the same colour on your character.
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- tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing
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north, but are overlapped by hair when facing all other directions. No other
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differences, only affects the fluffy husky tail.
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- tweak: The heads of tiger markings have been isolated and can now be coloured
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independently.
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- tweak: Hair can now cover facial hair, and glasses are no longer covered by facial
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hair and head accessories. Means that two-piece Vulpkanin facial fur patterns
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won't almost entirely cover whatever glasses they're wearing.
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- tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and
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B values of your Tajara head/facial hair to keep the same colour on your character.
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- tweak: Vulpkanin head hair has been darkened. Refer to PR notes for darkening
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factors.
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- bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their
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wrists when facing east or west. Male Humans now no longer lack a butt pixel
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when facing east or west.
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- bugfix: Mutated limbs now render correctly as soon as they're mutated.
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- bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when
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facing north.
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- bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game
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when they wag.
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- bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain
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species' ears.
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- bugfix: Fixes issue where Unathi dorsal stripe didn't render.
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- bugfix: Tajaran ears are no longer in their hair sprites, but on their actual
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heads.
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- bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and
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will now be rendered correctly on a body regardless of species bodyflags.
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- rscadd: Adds some head markings for Tajara and Vulpkanin.
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- rscadd: Adds body markings for Tajara, Vulpkanin and Unathi.
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- rscadd: Adds tail markings for Vox and Vulpkanin.
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- rscadd: Adds 5 Tajaran hairstyles.
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- rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin.
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- rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their
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tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles
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can be coloured and the same with the webbing in Unathi frills. Can be changed
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at nanomirrors, via morph and CMA.
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- rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout.
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Can be changed via morph and CMA.
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- bugfix: Traitors with the Maroon objective will no longer succeed if their target
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is in a locker on the shuttle.
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- bugfix: Traitors with the Assassination objective will no longer fail if their
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