Merge pull request #5810 from Aurorablade/HONK

Increases Clown Job Slots to 100
This commit is contained in:
Fox McCloud
2016-10-23 19:39:18 -04:00
committed by GitHub
3 changed files with 111 additions and 39 deletions
+41
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@@ -55,6 +55,47 @@
-->
<div class="commit sansserif">
<h2 class="date">23 October 2016</h2>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Refactors markings. Now split into head, body and tail markings.</li>
<li class="tweak">Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.</li>
<li class="tweak">Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.</li>
<li class="tweak">Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.</li>
<li class="tweak">Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.</li>
<li class="tweak">Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.</li>
<li class="tweak">The heads of tiger markings have been isolated and can now be coloured independently.</li>
<li class="tweak">Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.</li>
<li class="tweak">Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.</li>
<li class="tweak">Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors.</li>
<li class="tweak">The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail).</li>
<li class="tweak">Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.</li>
<li class="bugfix">Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.</li>
<li class="bugfix">Mutated limbs now render correctly as soon as they're mutated.</li>
<li class="bugfix">Mobs will now correctly appear as fat/skinny.</li>
<li class="bugfix">Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.</li>
<li class="bugfix">Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.</li>
<li class="bugfix">Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.</li>
<li class="bugfix">Fixes issue where Unathi dorsal stripe didn't render.</li>
<li class="bugfix">Tajaran ears are no longer in their hair sprites, but on their actual heads.</li>
<li class="bugfix">The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.</li>
<li class="bugfix">Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species.</li>
<li class="bugfix">Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to.</li>
<li class="rscadd">Adds some head markings for Tajara and Vulpkanin.</li>
<li class="rscadd">Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.</li>
<li class="rscadd">Adds tail markings for Vox and Vulpkanin.</li>
<li class="rscadd">Adds 5 Tajaran hairstyles.</li>
<li class="rscadd">Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much.</li>
<li class="rscadd">Adds a hairstyle for Humans, Unathi and Vulpkanin.</li>
<li class="rscadd">Adds a facial hairstyle for Vulpkanin.</li>
<li class="rscadd">Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.</li>
<li class="rscadd">Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.</li>
<li class="rscadd">Helper procs to convert a hex colour into either R, G, or B.</li>
<li class="rscadd">Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen.</li>
<li class="rscadd">Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm.</li>
<li class="imageadd">Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system.</li>
</ul>
<h2 class="date">15 October 2016</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
+70
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@@ -2978,3 +2978,73 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
messages.
- bugfix: Fixed camera monitors immobilizing you if you reconnect while using one.
- bugfix: Fixed selecting datum types through SDQL2 never returning any datums.
2016-10-23:
KasparoVy:
- tweak: Refactors markings. Now split into head, body and tail markings.
- tweak: Refactors morph again. Changes made while morphing are now reflected instantly
on your sprite.
- tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base
colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj
to keep the same colour on your character.
- tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add
23 to the R, G and B values of your facial hair/head accessory to keep the same
colour on your character.
- tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your
frills and 21 for horns to keep the same colour on your character.
- tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing
north, but are overlapped by hair when facing all other directions. No other
differences, only affects the fluffy husky tail.
- tweak: The heads of tiger markings have been isolated and can now be coloured
independently.
- tweak: Hair can now cover facial hair, and glasses are no longer covered by facial
hair and head accessories. Means that two-piece Vulpkanin facial fur patterns
won't almost entirely cover whatever glasses they're wearing.
- tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and
B values of your Tajara head/facial hair to keep the same colour on your character.
- tweak: Vulpkanin head hair and one facial hair style has been darkened. Refer
to PR notes for darkening factors.
- tweak: The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS
flags are for specific locations (head, body, tail).
- tweak: Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.
- bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their
wrists when facing east or west. Male Humans now no longer lack a butt pixel
when facing east or west.
- bugfix: Mutated limbs now render correctly as soon as they're mutated.
- bugfix: Mobs will now correctly appear as fat/skinny.
- bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when
facing north.
- bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game
when they wag.
- bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain
species' ears.
- bugfix: Fixes issue where Unathi dorsal stripe didn't render.
- bugfix: Tajaran ears are no longer in their hair sprites, but on their actual
heads.
- bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and
will now be rendered correctly on a body regardless of species bodyflags.
- bugfix: Changing a person's species via CMA will no longer result in a mob with
all the same cosmetic attributes as the old species.
- bugfix: Dressers now have species fitting checks for undergarments. Drask are
now able to wear undershirts and underwear like they were originally meant to.
- rscadd: Adds some head markings for Tajara and Vulpkanin.
- rscadd: Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.
- rscadd: Adds tail markings for Vox and Vulpkanin.
- rscadd: Adds 5 Tajaran hairstyles.
- rscadd: Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with
certain jackets as much.
- rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin.
- rscadd: Adds a facial hairstyle for Vulpkanin.
- rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their
tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles
can be coloured and the same with the webbing in Unathi frills. Can be changed
at nanomirrors, via morph and CMA.
- rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout.
Can be changed via morph and CMA.
- rscadd: Helper procs to convert a hex colour into either R, G, or B.
- rscadd: Markings, body accessories, head accessories, alt heads and their colours
(if they have colours) can now be randomized at the character preferences screen.
- rscadd: Adds a system that attempts to fit mobs with alternate heads with appropriate
mask sprites. The sprites just need to be suffixed with the alt_head suffix
in sprite_accessories.dm.
- imageadd: Adds mask sprites tweaked to fit the new Unathi alternate head to go
along with the new alt. head mask fitting system.
-39
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@@ -1,39 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- tweak: "Refactors markings. Now split into head, body and tail markings."
- tweak: "Refactors morph again. Changes made while morphing are now reflected instantly on your sprite."
- tweak: "Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character."
- tweak: "Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character."
- tweak: "Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character."
- tweak: "Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail."
- tweak: "The heads of tiger markings have been isolated and can now be coloured independently."
- tweak: "Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing."
- tweak: "Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character."
- tweak: "Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors."
- tweak: "The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail)."
- tweak: "Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites."
- bugfix: "Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west."
- bugfix: "Mutated limbs now render correctly as soon as they're mutated."
- bugfix: "Mobs will now correctly appear as fat/skinny."
- bugfix: "Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north."
- bugfix: "Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag."
- bugfix: "Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears."
- bugfix: "Fixes issue where Unathi dorsal stripe didn't render."
- bugfix: "Tajaran ears are no longer in their hair sprites, but on their actual heads."
- bugfix: "The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags."
- bugfix: "Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species."
- bugfix: "Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to."
- rscadd: "Adds some head markings for Tajara and Vulpkanin."
- rscadd: "Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask."
- rscadd: "Adds tail markings for Vox and Vulpkanin."
- rscadd: "Adds 5 Tajaran hairstyles."
- rscadd: "Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much."
- rscadd: "Adds a hairstyle for Humans, Unathi and Vulpkanin."
- rscadd: "Adds a facial hairstyle for Vulpkanin."
- rscadd: "Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA."
- rscadd: "Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA."
- rscadd: "Helper procs to convert a hex colour into either R, G, or B."
- rscadd: "Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen."
- rscadd: "Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm."
- imageadd: "Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system."