Replaces the stun on the charger holoparasite with a knockdown (#18346)

* ...only know charge they target, eat host life force, and lie

* that was a bad idea
This commit is contained in:
Viz
2022-07-13 21:17:30 +01:00
committed by GitHub
parent cce1071125
commit 6813347928
2 changed files with 3 additions and 3 deletions
@@ -458,7 +458,7 @@
<br>
<b>Assassin</b>: Medium damage with no damage resistance, can enter stealth which massively increases the damage of the next attack causing it to ignore armour.
<br>
<b>Charger</b>: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks items out of their hands.
<b>Charger</b>: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks them to the ground.
<br>
<b>Lightning</b>: Applies lightning chains to any targets on attack with a link to your summoner, lightning chains will shock anyone nearby.
<br>
@@ -6,7 +6,7 @@
ranged_cooldown_time = 40
speed = -1
damage_transfer = 0.6
playstyle_string = "As a <b>Charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding. (Click a tile to use your charge ability)"
playstyle_string = "As a <b>Charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to the ground. (Click a tile to use your charge ability)"
magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault."
tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online."
bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, ready to deal damage."
@@ -62,7 +62,7 @@
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(!blocked)
L.Stun(2 SECONDS)
L.KnockDown(2 SECONDS)
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
L.apply_damage(20, BRUTE)
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)