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Stupid bug with the way mages are counted.
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@@ -69,7 +69,6 @@
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if(mages_made >= max_mages)
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return 0
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making_mage = 1
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mages_made++
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var/list/mob/dead/observer/candidates = list()
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var/mob/dead/observer/theghost = null
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spawn(rand(200, 600))
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@@ -96,7 +95,6 @@
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if(!candidates.len)
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message_admins("This is awkward, sleeping until another mage check...")
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making_mage = 0
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mages_made--
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return
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else
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shuffle(candidates)
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@@ -110,6 +108,7 @@
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var/mob/living/carbon/human/new_character= makeBody(theghost)
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new_character.mind.make_Wizard()
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making_mage = 0
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mages_made++
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return 1
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/datum/game_mode/wizard/raginmages/declare_completion()
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