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Small fixes, updated changelog.
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@@ -131,7 +131,7 @@
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var/list/animal_spawners = list()
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/obj/machinery/jungle_controller/proc/initialise()
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/obj/machinery/jungle_controller/initialize()
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world << "\red \b Setting up jungle, this may take a bleeding eternity..."
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//crash dat shuttle
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@@ -67,7 +67,7 @@
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idle_power_usage = 4
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active_power_usage = 8
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power_channel = ENVIRON
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req_access = list(access_atmospherics, access_engine_equip)
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req_one_access = list(access_atmospherics, access_engine_equip)
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var/frequency = 1439
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//var/skipprocess = 0 //Experimenting
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var/alarm_frequency = 1437
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@@ -18,7 +18,7 @@
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use_power = 0
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var/release_log = ""
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/obj/machinery/portable_atmospherics/canister/New()
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/obj/machinery/portable_atmospherics/initialize()
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. = ..()
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spawn()
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var/obj/machinery/atmospherics/portables_connector/connector = locate() in loc
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@@ -58,6 +58,24 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --><div class="commit sansserif">
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<div class="commit sansserif">
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<h2 class="date">21 May 2013</h2>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.</li>
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<li class="experiment">Portable Canisters will now automatically connect to any portable connecter beneath them on map load.</li>
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<li class="bugfix">Bug involving mis-mapped disposal junction fixed</li>
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<li class="bugfix">Air alarms now work for atmos techs (whoops!)</li>
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<li class="bugfix">The Master Controller now properly stops atmos when it runtimes.</li>
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<li class="bugfix">Backpacks can no longer be contaminated</li>
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<li class="tweak">ZAS no longer logs air statistics.</li>
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<li class="tweak">ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)</li>
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<li class="tweak">General code cleanup/commenting of ZAS</li>
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<li class="tweak">Jungle now initializes after the random Z-level loads and atmos initializes.</li>
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</ul>
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</div>
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<div>
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<h2 class="date">May 18th, 2013</h2>
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<h3 class="author">CIB updated:</h3>
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@@ -66,6 +84,7 @@ should be listed in the changelog upon commit though. Thanks. -->
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<li class="tweak">Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!</li>
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</ul>
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</div>
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<div>
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<h2 class="date">April 24, 2013</h2>
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<h3 class="author">Jediluke69 updated:</h3>
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@@ -76,6 +95,7 @@ should be listed in the changelog upon commit though. Thanks. -->
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<li class="bugfix">Iced tea no longer makes a glass of .what?</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">April 24, 2013</h2>
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<h3 class="author">faux updated:</h3>
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