Small fixes, updated changelog.

This commit is contained in:
SkyMarshal
2013-05-21 22:50:21 -07:00
parent 39df196edc
commit 6c8b0c23dc
4 changed files with 23 additions and 3 deletions
@@ -131,7 +131,7 @@
var/list/animal_spawners = list()
/obj/machinery/jungle_controller/proc/initialise()
/obj/machinery/jungle_controller/initialize()
world << "\red \b Setting up jungle, this may take a bleeding eternity..."
//crash dat shuttle
+1 -1
View File
@@ -67,7 +67,7 @@
idle_power_usage = 4
active_power_usage = 8
power_channel = ENVIRON
req_access = list(access_atmospherics, access_engine_equip)
req_one_access = list(access_atmospherics, access_engine_equip)
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
var/alarm_frequency = 1437
+1 -1
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@@ -18,7 +18,7 @@
use_power = 0
var/release_log = ""
/obj/machinery/portable_atmospherics/canister/New()
/obj/machinery/portable_atmospherics/initialize()
. = ..()
spawn()
var/obj/machinery/atmospherics/portables_connector/connector = locate() in loc
+20
View File
@@ -58,6 +58,24 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --><div class="commit sansserif">
<div class="commit sansserif">
<h2 class="date">21 May 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.</li>
<li class="experiment">Portable Canisters will now automatically connect to any portable connecter beneath them on map load.</li>
<li class="bugfix">Bug involving mis-mapped disposal junction fixed</li>
<li class="bugfix">Air alarms now work for atmos techs (whoops!)</li>
<li class="bugfix">The Master Controller now properly stops atmos when it runtimes.</li>
<li class="bugfix">Backpacks can no longer be contaminated</li>
<li class="tweak">ZAS no longer logs air statistics.</li>
<li class="tweak">ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)</li>
<li class="tweak">General code cleanup/commenting of ZAS</li>
<li class="tweak">Jungle now initializes after the random Z-level loads and atmos initializes.</li>
</ul>
</div>
<div>
<h2 class="date">May 18th, 2013</h2>
<h3 class="author">CIB updated:</h3>
@@ -66,6 +84,7 @@ should be listed in the changelog upon commit though. Thanks. -->
<li class="tweak">Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!</li>
</ul>
</div>
<div>
<h2 class="date">April 24, 2013</h2>
<h3 class="author">Jediluke69 updated:</h3>
@@ -76,6 +95,7 @@ should be listed in the changelog upon commit though. Thanks. -->
<li class="bugfix">Iced tea no longer makes a glass of .what?</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">April 24, 2013</h2>
<h3 class="author">faux updated:</h3>