Makes PDA painter moveable

This commit is contained in:
CornMyCob
2018-11-10 18:17:43 +00:00
parent 6620009f90
commit 6e702c30ed
+104 -101
View File
@@ -1,102 +1,105 @@
/obj/machinery/pdapainter
name = "PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = 1
anchored = 1
var/obj/item/pda/storedpda = null
var/list/colorlist = list()
/obj/machinery/pdapainter/update_icon()
overlays.Cut()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
overlays += "[initial(icon_state)]-closed"
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/pdapainter/New()
..()
var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
/obj/item/pda/clear, /obj/item/pda/syndicate)
for(var/P in typesof(/obj/item/pda)-blocked)
var/obj/item/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
return ..()
/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pda))
if(storedpda)
to_chat(user, "There is already a PDA inside.")
return
else
var/obj/item/pda/P = user.get_active_hand()
if(istype(P))
if(user.drop_item())
storedpda = P
P.forceMove(src)
P.add_fingerprint(user)
update_icon()
else
return ..()
/obj/machinery/pdapainter/attack_hand(mob/user as mob)
if(..())
return 1
src.add_fingerprint(user)
if(storedpda)
var/obj/item/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
else
to_chat(user, "<span class='notice'>The [src] is empty.</span>")
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
set category = "Object"
set src in oview(1)
if(usr.incapacitated())
return
if(storedpda)
storedpda.loc = get_turf(src.loc)
storedpda = null
update_icon()
else
to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
/obj/machinery/pdapainter/power_change()
..()
/obj/machinery/pdapainter
name = "PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = 1
anchored = 1
var/obj/item/pda/storedpda = null
var/list/colorlist = list()
/obj/machinery/pdapainter/update_icon()
overlays.Cut()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
overlays += "[initial(icon_state)]-closed"
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/pdapainter/New()
..()
var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
/obj/item/pda/clear, /obj/item/pda/syndicate)
for(var/P in typesof(/obj/item/pda)-blocked)
var/obj/item/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
return ..()
/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
if(default_unfasten_wrench(user, I))
power_change()
return
if(istype(I, /obj/item/pda))
if(storedpda)
to_chat(user, "There is already a PDA inside.")
return
else
var/obj/item/pda/P = user.get_active_hand()
if(istype(P))
if(user.drop_item())
storedpda = P
P.forceMove(src)
P.add_fingerprint(user)
update_icon()
else
return ..()
/obj/machinery/pdapainter/attack_hand(mob/user as mob)
if(..())
return 1
src.add_fingerprint(user)
if(storedpda)
var/obj/item/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
else
to_chat(user, "<span class='notice'>The [src] is empty.</span>")
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
set category = "Object"
set src in oview(1)
if(usr.incapacitated())
return
if(storedpda)
storedpda.loc = get_turf(src.loc)
storedpda = null
update_icon()
else
to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
/obj/machinery/pdapainter/power_change()
..()
update_icon()