mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Makes PDA painter moveable
This commit is contained in:
+104
-101
@@ -1,102 +1,105 @@
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/obj/machinery/pdapainter
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name = "PDA painter"
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desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pdapainter"
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density = 1
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anchored = 1
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var/obj/item/pda/storedpda = null
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var/list/colorlist = list()
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/obj/machinery/pdapainter/update_icon()
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overlays.Cut()
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if(stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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return
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if(storedpda)
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overlays += "[initial(icon_state)]-closed"
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if(powered())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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return
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/obj/machinery/pdapainter/New()
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..()
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var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
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/obj/item/pda/clear, /obj/item/pda/syndicate)
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for(var/P in typesof(/obj/item/pda)-blocked)
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var/obj/item/pda/D = new P
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//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
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D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
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src.colorlist += D
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/obj/machinery/pdapainter/Destroy()
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QDEL_NULL(storedpda)
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return ..()
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/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/pda))
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if(storedpda)
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to_chat(user, "There is already a PDA inside.")
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return
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else
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var/obj/item/pda/P = user.get_active_hand()
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if(istype(P))
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if(user.drop_item())
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storedpda = P
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P.forceMove(src)
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P.add_fingerprint(user)
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update_icon()
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else
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return ..()
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/obj/machinery/pdapainter/attack_hand(mob/user as mob)
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if(..())
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return 1
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src.add_fingerprint(user)
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if(storedpda)
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var/obj/item/pda/P
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P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
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if(!P)
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return
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if(!in_range(src, user))
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return
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storedpda.icon_state = P.icon_state
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storedpda.desc = P.desc
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else
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to_chat(user, "<span class='notice'>The [src] is empty.</span>")
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/obj/machinery/pdapainter/verb/ejectpda()
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set name = "Eject PDA"
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set category = "Object"
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set src in oview(1)
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if(usr.incapacitated())
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return
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if(storedpda)
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storedpda.loc = get_turf(src.loc)
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storedpda = null
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update_icon()
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else
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to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
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/obj/machinery/pdapainter/power_change()
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..()
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/obj/machinery/pdapainter
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name = "PDA painter"
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desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pdapainter"
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density = 1
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anchored = 1
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var/obj/item/pda/storedpda = null
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var/list/colorlist = list()
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/obj/machinery/pdapainter/update_icon()
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overlays.Cut()
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if(stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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return
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if(storedpda)
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overlays += "[initial(icon_state)]-closed"
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if(powered())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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return
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/obj/machinery/pdapainter/New()
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..()
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var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
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/obj/item/pda/clear, /obj/item/pda/syndicate)
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for(var/P in typesof(/obj/item/pda)-blocked)
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var/obj/item/pda/D = new P
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//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
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D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
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src.colorlist += D
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/obj/machinery/pdapainter/Destroy()
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QDEL_NULL(storedpda)
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return ..()
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/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
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if(default_unfasten_wrench(user, I))
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power_change()
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return
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if(istype(I, /obj/item/pda))
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if(storedpda)
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to_chat(user, "There is already a PDA inside.")
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return
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else
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var/obj/item/pda/P = user.get_active_hand()
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if(istype(P))
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if(user.drop_item())
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storedpda = P
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P.forceMove(src)
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P.add_fingerprint(user)
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update_icon()
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else
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return ..()
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/obj/machinery/pdapainter/attack_hand(mob/user as mob)
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if(..())
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return 1
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src.add_fingerprint(user)
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if(storedpda)
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var/obj/item/pda/P
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P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
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if(!P)
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return
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if(!in_range(src, user))
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return
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storedpda.icon_state = P.icon_state
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storedpda.desc = P.desc
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else
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to_chat(user, "<span class='notice'>The [src] is empty.</span>")
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/obj/machinery/pdapainter/verb/ejectpda()
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set name = "Eject PDA"
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set category = "Object"
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set src in oview(1)
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if(usr.incapacitated())
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return
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if(storedpda)
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storedpda.loc = get_turf(src.loc)
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storedpda = null
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update_icon()
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else
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to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
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/obj/machinery/pdapainter/power_change()
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..()
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update_icon()
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