default dir for doors is SOUTH/2

multitile airlocks have their own note/photo overlays
airlock overlay animations use correct looping setting
This commit is contained in:
uraniummeltdown
2018-02-05 16:26:01 +05:00
parent a90534caa4
commit 6e8cba915e
10 changed files with 4 additions and 1 deletions
@@ -481,9 +481,11 @@
//Terribly sorry for the code doubling, but things go derpy otherwise.
/obj/machinery/door/airlock/multi_tile
name = "large airlock"
dir = EAST
width = 2
icon = 'icons/obj/doors/airlocks/glass_large/glass_large.dmi'
overlays_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi'
note_overlay_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi'
assemblytype = "obj/structure/door_assembly/multi_tile"
/obj/machinery/door/airlock/multi_tile/narsie_act()
-1
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@@ -26,7 +26,6 @@
var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened.
//Multi-tile doors
dir = EAST
var/width = 1
/obj/machinery/door/New()
+1
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@@ -3,6 +3,7 @@
desc = "Heavy duty metal shutters that opens mechanically."
icon = 'icons/obj/doors/rapid_pdoor.dmi'
icon_state = "shutter1"
dir = EAST
/obj/machinery/door/poddoor/shutters/New()
..()
+1
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@@ -6,6 +6,7 @@
visible = 0.0
flags = ON_BORDER
opacity = 0
dir = EAST
var/obj/item/weapon/airlock_electronics/electronics = null
var/base_state = "left"
var/health = 150.0 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file
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