default dir for doors is SOUTH/2
multitile airlocks have their own note/photo overlays airlock overlay animations use correct looping setting
@@ -481,9 +481,11 @@
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//Terribly sorry for the code doubling, but things go derpy otherwise.
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/obj/machinery/door/airlock/multi_tile
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name = "large airlock"
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dir = EAST
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width = 2
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icon = 'icons/obj/doors/airlocks/glass_large/glass_large.dmi'
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overlays_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi'
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note_overlay_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi'
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assemblytype = "obj/structure/door_assembly/multi_tile"
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/obj/machinery/door/airlock/multi_tile/narsie_act()
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@@ -26,7 +26,6 @@
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var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened.
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//Multi-tile doors
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dir = EAST
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var/width = 1
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/obj/machinery/door/New()
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@@ -3,6 +3,7 @@
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desc = "Heavy duty metal shutters that opens mechanically."
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icon = 'icons/obj/doors/rapid_pdoor.dmi'
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icon_state = "shutter1"
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dir = EAST
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/obj/machinery/door/poddoor/shutters/New()
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..()
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@@ -6,6 +6,7 @@
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visible = 0.0
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flags = ON_BORDER
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opacity = 0
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dir = EAST
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var/obj/item/weapon/airlock_electronics/electronics = null
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var/base_state = "left"
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var/health = 150.0 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 56 KiB |
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Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 8.2 KiB |
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Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |