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Merge pull request #7999 from Birdtalon/door-remote
Buffs the HoP Door remote
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@@ -246,13 +246,14 @@
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///Access Region Codes///
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#define REGION_ALL 0
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#define REGION_GENERAL 1
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#define REGION_SECURITY 2
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#define REGION_MEDBAY 3
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#define REGION_RESEARCH 4
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#define REGION_ENGINEERING 5
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#define REGION_SUPPLY 6
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#define REGION_COMMAND 7
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#define REGION_CENTCOMM 8
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#define REGION_HOP 2
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#define REGION_SECURITY 3
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#define REGION_MEDBAY 4
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#define REGION_RESEARCH 5
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#define REGION_ENGINEERING 6
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#define REGION_SUPPLY 7
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#define REGION_COMMAND 8
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#define REGION_CENTCOMM 9
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//used for maploader
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#define MAP_MINX 1
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@@ -263,6 +263,8 @@ var/const/access_trade_sol = 160
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return get_all_accesses()
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if(REGION_GENERAL) //station general
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return list(access_kitchen, access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_magistrate, access_clown, access_mime)
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if(REGION_HOP)
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return list(access_kitchen, access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_clown, access_mime, access_mailsorting, access_mining, access_mining_station, access_mineral_storeroom, access_cargo, access_qm, access_hop)
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if(REGION_SECURITY) //security
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return list(access_sec_doors, access_weapons, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_pilot, access_hos)
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if(REGION_MEDBAY) //medbay
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@@ -101,11 +101,16 @@
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icon_state = "gangtool-blue"
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region_access = REGION_MEDBAY
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/obj/item/weapon/door_remote/civillian
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name = "civillian door remote"
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/obj/item/weapon/door_remote/civilian
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name = "civilian door remote"
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icon_state = "gangtool-white"
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region_access = REGION_GENERAL
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/obj/item/weapon/door_remote/head_of_personnel
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name = "personnel door remote"
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icon_state ="gangtool-white"
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region_access = REGION_HOP
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/obj/item/weapon/door_remote/centcomm
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name = "centcomm door remote"
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desc = "High-ranking NT officials only."
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@@ -56,7 +56,7 @@
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/accessory/petcollar(src)
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new /obj/item/weapon/door_remote/civillian(src)
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new /obj/item/weapon/door_remote/head_of_personnel(src)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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