mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Moved clothing defines into separate files based on where you equip them.
Changed mime suspenders from belt slot to suit slot. Moved their PDA back to spawning on their belt. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@948 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+4
-1072
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
// EARS
|
||||
|
||||
/obj/item/clothing/ears
|
||||
name = "ears"
|
||||
w_class = 1.0
|
||||
throwforce = 2
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
icon_state = "earmuffs"
|
||||
protective_temperature = 500
|
||||
item_state = "earmuffs"
|
||||
@@ -0,0 +1,35 @@
|
||||
// GLASSES
|
||||
|
||||
/obj/item/clothing/glasses
|
||||
name = "glasses"
|
||||
icon = 'glasses.dmi'
|
||||
w_class = 2.0
|
||||
flags = GLASSESCOVERSEYES
|
||||
|
||||
/obj/item/clothing/glasses/blindfold
|
||||
name = "blindfold"
|
||||
icon_state = "blindfold"
|
||||
item_state = "blindfold"
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
|
||||
/obj/item/clothing/glasses/regular
|
||||
name = "Prescription Glasses"
|
||||
icon_state = "glasses"
|
||||
item_state = "glasses"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
|
||||
name = "Sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
protective_temperature = 1300
|
||||
var/already_worn = 0
|
||||
|
||||
/obj/item/clothing/glasses/thermal
|
||||
name = "Optical Thermal Scanner"
|
||||
icon_state = "thermal"
|
||||
item_state = "glasses"
|
||||
@@ -0,0 +1,85 @@
|
||||
// NO GLOVES NO LOVES
|
||||
|
||||
/obj/item/clothing/gloves
|
||||
name = "gloves"
|
||||
w_class = 2.0
|
||||
icon = 'gloves.dmi'
|
||||
protective_temperature = 400
|
||||
heat_transfer_coefficient = 0.25
|
||||
siemens_coefficient = 0.50
|
||||
var/elecgen = 0
|
||||
var/uses = 0
|
||||
body_parts_covered = HANDS
|
||||
|
||||
/obj/item/clothing/gloves/black
|
||||
desc = "These gloves are fire-resistant."
|
||||
name = "Black Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
|
||||
protective_temperature = 1500
|
||||
heat_transfer_coefficient = 0.01
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/cyborg
|
||||
desc = "beep boop borp"
|
||||
name = "cyborg gloves"
|
||||
icon_state = "black"
|
||||
item_state = "r_hands"
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/gloves/latex
|
||||
name = "Latex Gloves"
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
permeability_coefficient = 0.01
|
||||
protective_temperature = 310
|
||||
heat_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/gloves/swat
|
||||
desc = "These tactical gloves are somewhat fire and impact-resistant."
|
||||
name = "SWAT Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
siemens_coefficient = 0.30
|
||||
protective_temperature = 1100
|
||||
heat_transfer_coefficient = 0.05
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja
|
||||
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
|
||||
name = "ninja gloves"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "swat_gl"
|
||||
siemens_coefficient = 0
|
||||
protective_temperature = 1100
|
||||
heat_transfer_coefficient = 0.05
|
||||
|
||||
/obj/item/clothing/gloves/stungloves/
|
||||
name = "Stungloves"
|
||||
desc = "These gloves are electrically charged."
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0.30
|
||||
elecgen = 1
|
||||
uses = 10
|
||||
|
||||
/obj/item/clothing/gloves/yellow
|
||||
desc = "These gloves are electrically insulated."
|
||||
name = "insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
protective_temperature = 1000
|
||||
heat_transfer_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||
name = "botanic leather gloves"
|
||||
icon_state = "leather"
|
||||
item_state = "ggloves"
|
||||
siemens_coefficient = 0.50
|
||||
permeability_coefficient = 0.9
|
||||
protective_temperature = 400
|
||||
heat_transfer_coefficient = 0.70
|
||||
@@ -0,0 +1,168 @@
|
||||
// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR.
|
||||
|
||||
/obj/item/clothing/head
|
||||
name = "head"
|
||||
icon = 'hats.dmi'
|
||||
body_parts_covered = HEAD
|
||||
var/list/allowed = list(/obj/item/weapon/pen)
|
||||
|
||||
/obj/item/clothing/head/bio_hood
|
||||
name = "bio hood"
|
||||
icon_state = "bio"
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/head/cakehat
|
||||
name = "cakehat"
|
||||
desc = "It is a cakehat"
|
||||
icon_state = "cake0"
|
||||
var/onfire = 0.0
|
||||
var/status = 0
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
|
||||
/obj/item/clothing/head/caphat
|
||||
name = "Captain's hat"
|
||||
icon_state = "captain"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE
|
||||
item_state = "caphat"
|
||||
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "Cent. Comm. hat"
|
||||
icon_state = "centcom"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE
|
||||
item_state = "centhat"
|
||||
|
||||
/obj/item/clothing/head/det_hat
|
||||
name = "hat"
|
||||
desc = "Someone who wears this will look very smart"
|
||||
icon_state = "detective"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig"
|
||||
icon_state = "pwig"
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "Top hat"
|
||||
desc = "An amish looking hat"
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE
|
||||
|
||||
/obj/item/clothing/head/wizard
|
||||
name = "wizard hat"
|
||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizard"
|
||||
|
||||
/obj/item/clothing/head/wizard/red
|
||||
name = "red wizard hat"
|
||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "redwizard"
|
||||
|
||||
/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
|
||||
icon_state = "wizard-fake"
|
||||
|
||||
/obj/item/clothing/head/chefhat
|
||||
name = "Chef's hat"
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
flags = FPRINT | TABLEPASS | HEADSPACE
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "Plague doctor's hat"
|
||||
icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS | HEADSPACE
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/head/beret
|
||||
name = "beret"
|
||||
desc = "A mime's beret"
|
||||
icon_state = "beret"
|
||||
flags = FPRINT | TABLEPASS | HEADSPACE
|
||||
|
||||
|
||||
// CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN.
|
||||
|
||||
/obj/item/clothing/head/helmet
|
||||
name = "helmet"
|
||||
icon_state = "helmet"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
|
||||
protective_temperature = 500
|
||||
heat_transfer_coefficient = 0.10
|
||||
|
||||
/obj/item/clothing/head/helmet/space
|
||||
name = "space helmet"
|
||||
icon_state = "space"
|
||||
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
see_face = 0.0
|
||||
item_state = "space"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
name = "rig helmet"
|
||||
icon_state = "rig"
|
||||
item_state = "rig_helm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/syndicate
|
||||
name = "red space helmet"
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
name = "swat helmet"
|
||||
icon_state = "swat"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
||||
item_state = "swat"
|
||||
|
||||
/obj/item/clothing/head/helmet/thunderdome
|
||||
name = "Thunderdome helmet"
|
||||
icon_state = "thunderdome"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
||||
item_state = "thunderdome"
|
||||
|
||||
/obj/item/clothing/head/helmet/hardhat
|
||||
name = "hard hat"
|
||||
icon_state = "hardhat0"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE
|
||||
item_state = "hardhat0"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/welding
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
see_face = 0.0
|
||||
item_state = "welding"
|
||||
protective_temperature = 1300
|
||||
m_amt = 3000
|
||||
g_amt = 1000
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "HoS helmet"
|
||||
icon_state = "hoscap"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Themed space suits for different nuke rounds (WIP)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
@@ -0,0 +1,322 @@
|
||||
// UNDERS AND BY THAT, NATURALLY I MEAN UNIFORMS/JUMPSUITS
|
||||
|
||||
/obj/item/clothing/under
|
||||
icon = 'uniforms.dmi'
|
||||
name = "under"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
protective_temperature = T0C + 50
|
||||
heat_transfer_coefficient = 0.30
|
||||
permeability_coefficient = 0.90
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
// Colors
|
||||
|
||||
/obj/item/clothing/under/chameleon
|
||||
//starts off as black
|
||||
name = "Black Jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
color = "black"
|
||||
desc = null
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
/obj/item/clothing/under/chameleon/all
|
||||
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "Black Jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
color = "black"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "Blue Jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
color = "blue"
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "Green Jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
color = "green"
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "Grey Jumpsuit"
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
color = "grey"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "Orange Jumpsuit"
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
color = "orange"
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "Pink Jumpsuit"
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
color = "pink"
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "Red Jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
color = "red"
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
desc = "Made of a special fiber that gives special protection against biohazards."
|
||||
name = "White Jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
color = "white"
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "Yellow Jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
color = "yellow"
|
||||
|
||||
// RANKS
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It has an Atmospherics rank stripe on it."
|
||||
name = "Atmospherics Jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "y_suit"
|
||||
color = "atmos"
|
||||
|
||||
/obj/item/clothing/under/rank/captain
|
||||
desc = "It has a Captains rank stripe on it."
|
||||
name = "Captain Jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
color = "captain"
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
desc = "It has a Chaplain rank stripe on it."
|
||||
name = "Chaplain Jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
color = "chapblack"
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It has an Engineering rank stripe on it."
|
||||
name = "Engineering Jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "y_suit"
|
||||
color = "engine"
|
||||
|
||||
/obj/item/clothing/under/rank/forensic_technician
|
||||
desc = "It has a Forensics rank stripe on it."
|
||||
name = "Forensics Jumpsuit"
|
||||
icon_state = "darkred"
|
||||
item_state = "r_suit"
|
||||
color = "forensicsred"
|
||||
|
||||
/obj/item/clothing/under/rank/warden
|
||||
desc = "It has a Warden rank stripe on it."
|
||||
name = "Warden Jumpsuit"
|
||||
icon_state = "darkred"
|
||||
item_state = "r_suit"
|
||||
color = "darkred"
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it."
|
||||
name = "Genetics Jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It has a Head of Personnel rank stripe on it."
|
||||
name = "Head of Personnel Jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
color = "hop"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It has a CentCom officer rank stripe on it."
|
||||
name = "CentCom Officer Jumpsuit"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
color = "officer"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It has a CentCom commander rank stripe on it."
|
||||
name = "CentCom Officer Jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
desc = "It has a Head of Security rank stripe on it."
|
||||
name = "Head of Security Jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
color = "hosred"
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It has a Chief Engineer rank stripe on it."
|
||||
name = "Chief Engineer Jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
color = "chief"
|
||||
|
||||
/obj/item/clothing/under/rank/research_director
|
||||
desc = "It has a Research Director rank stripe on it."
|
||||
name = "Research Director Jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
color = "director"
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "Official clothing of the station's poopscooper."
|
||||
name = "Janitor's Jumpsuit"
|
||||
icon_state = "janitor"
|
||||
color = "janitor"
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a toxins rank stripe on it."
|
||||
name = "Scientist's Jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a medical rank stripe on it."
|
||||
name = "Medical Doctor's Jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a Hydroponics rank stripe on it."
|
||||
name = "Hydroponics Jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
// OTHER NONRANKED STATION JOBS
|
||||
|
||||
/obj/item/clothing/under/bartender
|
||||
desc = "It looks like it could use more flair."
|
||||
name = "Bartender's Uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
color = "ba_suit"
|
||||
|
||||
/obj/item/clothing/under/clown
|
||||
name = "clown suit"
|
||||
desc = "Wearing this, all the children love you, for all the wrong reasons."
|
||||
icon_state = "clown"
|
||||
color = "clown"
|
||||
|
||||
/obj/item/clothing/under/chef
|
||||
desc = "Issued only to the most hardcore chefs in space."
|
||||
name = "Chef's Uniform"
|
||||
icon_state = "chef"
|
||||
color = "chef"
|
||||
|
||||
/obj/item/clothing/under/det
|
||||
name = "Hard worn suit"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
color = "detective"
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
color = "lawyer_blue"
|
||||
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "A very amish looking suit."
|
||||
name = "Amish Suit"
|
||||
icon_state = "sl_suit"
|
||||
color = "sl_suit"
|
||||
|
||||
/obj/item/clothing/under/cargo
|
||||
name = "Quartermaster's Jumpsuit"
|
||||
desc = "What can brown do for you?"
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
color = "cargo"
|
||||
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "Tactical Turtleneck"
|
||||
desc = "Non-descript, slightly suspicious civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
color = "syndicate"
|
||||
mode = 0
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "Tacticool Turtleneck"
|
||||
desc = "Wearing this makes you feel like buying an SKS, going into the woods, and operating."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
color = "tactifool"
|
||||
mode = 0
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "Sensible Suit"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
name = "Mime Outfit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
color = "mime"
|
||||
|
||||
|
||||
// Athletic shorts.. heh
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
color = "greyshorts"
|
||||
@@ -0,0 +1,115 @@
|
||||
// MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK.
|
||||
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
icon = 'masks.dmi'
|
||||
var/vchange = 0
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/mask/gas
|
||||
name = "gas mask"
|
||||
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
|
||||
icon_state = "gas_mask"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
|
||||
w_class = 3.0
|
||||
see_face = 0.0
|
||||
item_state = "gas_mask"
|
||||
protective_temperature = 500
|
||||
heat_transfer_coefficient = 0.01
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/mask/gas/plaguedoctor
|
||||
name = "Plague doctor mask"
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
|
||||
/obj/item/clothing/mask/gas/emergency
|
||||
name = "emergency gas mask"
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "SWAT Mask"
|
||||
desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
|
||||
/obj/item/clothing/mask/gas/space_ninja
|
||||
name = "ninja mask"
|
||||
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja_mask"
|
||||
vchange = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/voice
|
||||
name = "gas mask"
|
||||
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
|
||||
icon_state = "gas_mask"
|
||||
vchange = 1
|
||||
|
||||
/obj/item/clothing/mask/breath
|
||||
desc = "A close-fitting mask that can be connected to an air supply but does not work very well in hard vacuum."
|
||||
name = "Breath Mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
protective_temperature = 420
|
||||
heat_transfer_coefficient = 0.90
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "You're gay for even considering wearing this."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
|
||||
/obj/item/clothing/mask/medical
|
||||
desc = "This mask does not work very well in low pressure environments."
|
||||
name = "Medical Mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
|
||||
w_class = 3
|
||||
protective_temperature = 420
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.10
|
||||
|
||||
/obj/item/clothing/mask/muzzle
|
||||
name = "muzzle"
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/surgical
|
||||
name = "Sterile Mask"
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 1
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|MASKCOVERSMOUTH
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette
|
||||
name = "Cigarette"
|
||||
icon_state = "cigoff"
|
||||
var/lit = 0
|
||||
throw_speed = 0.5
|
||||
item_state = "cigoff"
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
w_class = 1
|
||||
|
||||
/obj/item/clothing/mask/mime
|
||||
name = "mime mask"
|
||||
desc = "It looks a little creepy"
|
||||
icon_state = "mime"
|
||||
throw_speed = 0.5
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
w_class = 1
|
||||
@@ -0,0 +1,67 @@
|
||||
// OMG SHOES
|
||||
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'shoes.dmi'
|
||||
|
||||
body_parts_covered = FEET
|
||||
|
||||
protective_temperature = 500
|
||||
heat_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
|
||||
/obj/item/clothing/shoes/black
|
||||
name = "Black Shoes"
|
||||
icon_state = "black"
|
||||
|
||||
protective_temperature = 1500
|
||||
heat_transfer_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "Brown Shoes"
|
||||
icon_state = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "Orange Shoes"
|
||||
icon_state = "orange"
|
||||
var/chained = 0
|
||||
|
||||
/obj/item/clothing/shoes/swat
|
||||
name = "SWAT shoes"
|
||||
icon_state = "swat"
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/clothing/shoes/white
|
||||
name = "White Shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.25
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
name = "sandals"
|
||||
icon_state = "wizard"
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
desc = "Rubber boots"
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/clothing/shoes/magboots
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
name = "magboots"
|
||||
icon_state = "magboots0"
|
||||
protective_temperature = 800
|
||||
heat_transfer_coefficient = 0.01
|
||||
var/magpulse = 0
|
||||
// flags = NOSLIP //disabled by default
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "Damn, thems some big shoes."
|
||||
name = "clown shoes"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = 0
|
||||
@@ -0,0 +1,274 @@
|
||||
// SUITS
|
||||
|
||||
/obj/item/clothing/suit
|
||||
icon = 'suits.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/list/allowed = list(/obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
desc = "A suit that protects against biological contamination."
|
||||
icon_state = "bio"
|
||||
item_state = "bio_suit"
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
heat_transfer_coefficient = 0.30
|
||||
slowdown = 1.3
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
||||
name = "Plague doctor suit"
|
||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio_suit"
|
||||
|
||||
/obj/item/clothing/suit/det_suit
|
||||
name = "coat"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/gun/detectiverevolver,/obj/item/weapon/ammo/a38,/obj/item/weapon/cigpacket,/obj/item/weapon/zippo,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
|
||||
/obj/item/clothing/suit/judgerobe
|
||||
name = "judge's robe"
|
||||
desc = "This robe commands authority."
|
||||
icon_state = "judge"
|
||||
item_state = "judge"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
|
||||
|
||||
/obj/item/clothing/suit/labcoat
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
permeability_coefficient = 0.25
|
||||
heat_transfer_coefficient = 0.75
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/weapon/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
|
||||
|
||||
/obj/item/clothing/suit/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
desc = "Bluer than the standard model."
|
||||
icon_state = "labcoat_cmo"
|
||||
item_state = "labcoat_cmo"
|
||||
|
||||
/obj/item/clothing/suit/straight_jacket
|
||||
name = "straight jacket"
|
||||
desc = "A suit that totally restrains an individual"
|
||||
icon_state = "straight_jacket"
|
||||
item_state = "straight_jacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/suit/wcoat
|
||||
name = "waistcoat"
|
||||
icon_state = "vest"
|
||||
item_state = "wcoat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list()
|
||||
|
||||
/obj/item/clothing/suit/apron
|
||||
name = "apron"
|
||||
icon_state = "apron"
|
||||
item_state = "apron"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
name = "wizard robe"
|
||||
desc = "A magnificant, gem-lined robe that seems to radiate power."
|
||||
icon_state = "wizard"
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||
permeability_coefficient = 0.01
|
||||
heat_transfer_coefficient = 0.01
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll)
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
name = "red wizard robe"
|
||||
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
|
||||
icon_state = "redwizard"
|
||||
item_state = "redwizrobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
name = "wizard robe"
|
||||
desc = "A rather dull, blue robe one could probably find in Space-Walmart."
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizrobe"
|
||||
|
||||
/obj/item/clothing/suit/hazardvest
|
||||
name = "hazard vest"
|
||||
desc = "A vest designed to make one more noticable. It's not very good at it though"
|
||||
icon_state = "hazard"
|
||||
item_state = "hazard"
|
||||
|
||||
// ARMOR
|
||||
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor"
|
||||
desc = "An armored vest that protects against some damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enchanced with a special alloy for some protection and style."
|
||||
icon_state = "hos"
|
||||
item_state = "hos"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/suit/armor/a_i_a_ptank
|
||||
desc = "A wearable bomb with a health analyzer attached"
|
||||
name = "Analyzer/Igniter/Armor/Plasmatank Assembly"
|
||||
icon_state = "bomb"
|
||||
item_state = "bombvest"
|
||||
var/obj/item/device/healthanalyzer/part1 = null
|
||||
var/obj/item/device/igniter/part2 = null
|
||||
var/obj/item/weapon/tank/plasma/part4 = null
|
||||
var/obj/item/clothing/suit/armor/vest/part3 = null
|
||||
var/status = 0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
/obj/item/clothing/suit/armor/captain
|
||||
name = "Captain's armor"
|
||||
desc = "Wearing this armor exemplifies who is in charge. You are in charge."
|
||||
icon_state = "caparmor"
|
||||
item_state = "caparmor"
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
/obj/item/clothing/suit/armor/centcomm
|
||||
name = "Cent. Com. armor"
|
||||
desc = "A suit that protects against some damage."
|
||||
icon_state = "centcom"
|
||||
item_state = "centcom"
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
desc = "A heavily armored suit that protects against moderate damage."
|
||||
icon_state = "heavy"
|
||||
item_state = "swat_suit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "Thunderdome suit (red)"
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Thunderdome suit (green)"
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
|
||||
/obj/item/clothing/suit/armor/swat
|
||||
name = "swat suit"
|
||||
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
|
||||
icon_state = "heavy"
|
||||
item_state = "heavy"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1.5
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
// FIRE SUITS
|
||||
|
||||
/obj/item/clothing/suit/fire
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against fire and heat."
|
||||
icon_state = "fire"
|
||||
item_state = "fire_suit"
|
||||
//w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1.3
|
||||
|
||||
protective_temperature = 4500
|
||||
heat_transfer_coefficient = 0.01
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
icon_state = "firesuit"
|
||||
item_state = "firefighter"
|
||||
|
||||
/obj/item/clothing/suit/fire/heavy
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against extreme fire and heat."
|
||||
icon_state = "thermal"
|
||||
item_state = "ro_suit"
|
||||
//w_class = 4//bulky item
|
||||
protective_temperature = 10000
|
||||
heat_transfer_coefficient = 0.01
|
||||
slowdown = 1.7
|
||||
|
||||
// SPACE SUITS
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
name = "space suit"
|
||||
desc = "A suit that protects against low pressure environments."
|
||||
icon_state = "space"
|
||||
gas_transfer_coefficient = 0.01
|
||||
item_state = "s_suit"
|
||||
w_class = 4//bulky item
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
permeability_coefficient = 0.02
|
||||
protective_temperature = 1000
|
||||
heat_transfer_coefficient = 0.02
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 3
|
||||
|
||||
/obj/item/clothing/suit/space/rig
|
||||
name = "rig suit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments."
|
||||
icon_state = "rig"
|
||||
item_state = "rig_suit"
|
||||
slowdown = 2
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_suit_syndicate"
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja
|
||||
name = "ninja suit"
|
||||
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider-Clan assassins."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja_suit"
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = -1
|
||||
|
||||
/obj/item/clothing/suit/space/pirate
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/suit/suspenders
|
||||
name = "suspenders"
|
||||
desc = "They suspend the illusion of the mime's play." //Meh -- Urist
|
||||
icon = 'belts.dmi'
|
||||
icon_state = "suspenders"
|
||||
@@ -343,13 +343,13 @@
|
||||
|
||||
if ("Mime")
|
||||
src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
|
||||
src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_r_store)
|
||||
src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
|
||||
src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
|
||||
src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
|
||||
src.equip_if_possible(new /obj/item/clothing/gloves/latex(src), slot_gloves)
|
||||
src.equip_if_possible(new /obj/item/clothing/mask/mime(src), slot_wear_mask)
|
||||
src.equip_if_possible(new /obj/item/clothing/head/beret(src), slot_head)
|
||||
src.equip_if_possible(new /obj/item/clothing/belt/suspenders(src), slot_belt)
|
||||
src.equip_if_possible(new /obj/item/clothing/suit/suspenders(src), slot_wear_suit)
|
||||
src.verbs += /client/proc/mimespeak
|
||||
src.verbs += /client/proc/mimewall
|
||||
src.mind.special_verbs += /client/proc/mimespeak
|
||||
@@ -657,11 +657,13 @@
|
||||
pda.owner = src.real_name
|
||||
pda.ownjob = src.wear_id.assignment
|
||||
pda.name = "PDA-[src.real_name] ([pda.ownjob])"
|
||||
/*
|
||||
if (istype(src.r_store, /obj/item/device/pda)) //damned mime PDAs not starting in belt slot
|
||||
var/obj/item/device/pda/pda = src.r_store
|
||||
pda.owner = src.real_name
|
||||
pda.ownjob = src.wear_id.assignment
|
||||
pda.name = "PDA-[src.real_name] ([pda.ownjob])"
|
||||
*/
|
||||
|
||||
/client/proc/mimewall()
|
||||
set category = "Mime"
|
||||
|
||||
@@ -254,7 +254,15 @@
|
||||
#include "code\defines\obj\vending.dm"
|
||||
#include "code\defines\obj\weapon.dm"
|
||||
#include "code\defines\obj\window.dm"
|
||||
#include "code\defines\obj\clothing\ears.dm"
|
||||
#include "code\defines\obj\clothing\gimmick.dm"
|
||||
#include "code\defines\obj\clothing\glasses.dm"
|
||||
#include "code\defines\obj\clothing\gloves.dm"
|
||||
#include "code\defines\obj\clothing\head.dm"
|
||||
#include "code\defines\obj\clothing\jumpsuit.dm"
|
||||
#include "code\defines\obj\clothing\mask.dm"
|
||||
#include "code\defines\obj\clothing\shoes.dm"
|
||||
#include "code\defines\obj\clothing\suit.dm"
|
||||
#include "code\defines\obj\spawner\bomb.dm"
|
||||
#include "code\defines\procs\AStar.dm"
|
||||
#include "code\defines\procs\captain_announce.dm"
|
||||
|
||||
Reference in New Issue
Block a user