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https://github.com/ParadiseSS13/Paradise.git
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Defib update, cell path update
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@@ -102,7 +102,7 @@
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drain("MECHA",A,suit)
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return 1
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/*
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if(istype(A,/obj/item/weapon/cell))
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if(istype(A,/obj/item/weapon/stock_parts/cell))
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A.add_fingerprint(H)
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drain("CELL",A,suit)
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return 1
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@@ -3,7 +3,7 @@
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name = "ninja hood"
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icon_state = "s-ninja"
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item_state = "s-ninja_hood"
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allowed = list(/obj/item/weapon/cell)
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allowed = list(/obj/item/weapon/stock_parts/cell)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
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unacidable = 1
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siemens_coefficient = 0.2
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@@ -14,7 +14,7 @@
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desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
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icon_state = "s-ninja"
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/cell,/obj/item/device/suit_cooling_unit)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell,/obj/item/device/suit_cooling_unit)
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slowdown = 0
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unacidable = 1
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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@@ -22,7 +22,7 @@
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//Important parts of the suit.
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var/mob/living/carbon/affecting = null//The wearer.
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var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using New().
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var/obj/item/weapon/stock_parts/cell/cell//Starts out with a high-capacity cell using New().
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var/datum/effect/effect/system/spark_spread/spark_system//To create sparks.
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var/reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","uranium","hyronalin")//The reagents ids which are added to the suit at New().
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var/stored_research[]//For stealing station research.
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@@ -20,7 +20,10 @@
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/obj/item/clothing/accessory/holster/attack_self()
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var/holsteritem = usr.get_active_hand()
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holster(holsteritem, usr)
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if(!holstered)
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holster(holsteritem, usr)
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else
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unholster(usr)
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/obj/item/clothing/accessory/holster/proc/holster(obj/item/I, mob/user as mob)
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if(holstered)
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