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https://github.com/ParadiseSS13/Paradise.git
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Goonchat (#4744)
* bicon regex run * Remove all \black * Goonchat from /vg/ / Goon Whoo! Special thanks to @Tastyfish for the macro2html thing so all of our horrible color macros keep working and don't fail horribly <3 * Fixes and changes n stuff - Made ping sane again (the fuck PJ) - Updated chat CSS - Fixed like one problem with a color macro * whoops * Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk) * Strip problematic tags from tcomm scripts - <audio> - <video> - <iframe> - <script> * Fix human examine icon * Name hotkey elements * Removed old stylesheet
This commit is contained in:
committed by
Fox McCloud
parent
b8c1418b57
commit
732c3b4ae5
@@ -1 +1,3 @@
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#define ismovableatom(A) istype(A, /atom/movable)
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#define isatom(A) istype(A, /atom)
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#define ismovableatom(A) istype(A, /atom/movable)
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#define isclient(A) istype(A, /client)
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@@ -167,7 +167,7 @@ mob
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Output_Icon()
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set name = "2. Output Icon"
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to_chat(src, "Icon is: \icon[getFlatIcon(src)]")
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to_chat(src, "Icon is: [bicon(getFlatIcon(src))]")
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Label_Icon()
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set name = "3. Label Icon"
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@@ -239,7 +239,7 @@ var/syndicate_code_response//Code response for traitors.
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set name = "Generate Code Phrase"
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set category = "Debug"
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to_chat(world, "\red Code Phrase is: \black [generate_code_phrase()]")
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to_chat(world, "<span class='warning'>Code Phrase is:</span> [generate_code_phrase()]")
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return
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@@ -371,4 +371,22 @@ proc/checkhtml(var/t)
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//If you have a problem with sanitize() in chat, when quotes and >, < are displayed as html entites -
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//this is a problem of double-encode(when & becomes &), use sanitize() with encode=0, but not the sanitizeSafe()!
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/proc/sanitizeSafe(var/input, var/max_length = MAX_MESSAGE_LEN, var/encode = 1, var/trim = 1, var/extra = 1)
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return sanitize(replace_characters(input, list(">"=" ","<"=" ", "\""="'")), max_length, encode, trim, extra)
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return sanitize(replace_characters(input, list(">"=" ","<"=" ", "\""="'")), max_length, encode, trim, extra)
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//Replaces \red \blue \green \b etc with span classes for to_chat
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/proc/replace_text_macro(match, code, rest)
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var/regex/text_macro = new("(\\xFF.)(.*)$")
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switch(code)
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if("\red")
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return "<span class='warning'>[text_macro.Replace(rest, /proc/replace_text_macro)]</span>"
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if("\blue", "\green")
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return "<span class='notice'>[text_macro.Replace(rest, /proc/replace_text_macro)]</span>"
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if("\b")
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return "<b>[text_macro.Replace(rest, /proc/replace_text_macro)]</b>"
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else
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return text_macro.Replace(rest, /proc/replace_text_macro)
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/proc/macro2html(text)
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var/static/regex/text_macro = new("(\\xFF.)(.*)$")
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return text_macro.Replace(text, /proc/replace_text_macro)
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@@ -248,7 +248,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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var/pressure = air_contents.return_pressure()
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var/total_moles = air_contents.total_moles()
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to_chat(user, "<span class='notice'>Results of analysis of \icon[icon] [target].</span>")
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to_chat(user, "<span class='notice'>Results of analysis of [bicon(icon)] [target].</span>")
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if(total_moles>0)
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var/o2_concentration = air_contents.oxygen/total_moles
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var/n2_concentration = air_contents.nitrogen/total_moles
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@@ -1733,10 +1733,6 @@ var/global/list/g_fancy_list_of_types = null
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matches[key] = value
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return matches
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// Use this to send to a client's chat, no exceptions (except this proc itself).
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/proc/to_chat(var/thing, var/output)
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thing << output
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//Key thing that stops lag. Cornerstone of performance in ss13, Just sitting here, in unsorted.dm.
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/proc/stoplag()
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. = 1
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@@ -101,9 +101,9 @@ var/list/uplink_items = list()
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if(istype(I,/obj/item/weapon/storage/box/) && I.contents.len>0)
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for(var/atom/o in I)
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U.purchase_log += "<BIG>\icon[o]</BIG>"
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U.purchase_log += "<BIG>[bicon(o)]</BIG>"
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else
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U.purchase_log += "<BIG>\icon[I]</BIG>"
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U.purchase_log += "<BIG>[bicon(I)]</BIG>"
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//U.interact(user)
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return 1
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@@ -1220,7 +1220,7 @@ var/list/uplink_items = list()
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bought_items += I.item
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remaining_TC -= I.cost
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U.purchase_log += "<BIG>\icon[C]</BIG>"
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U.purchase_log += "<BIG>[bicon(C)]</BIG>"
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for(var/item in bought_items)
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new item(C)
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U.purchase_log += "<BIG>\icon[item]</BIG>"
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U.purchase_log += "<BIG>[bicon(item)]</BIG>"
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@@ -66,7 +66,7 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
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C.light_disabled = !C.light_disabled
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if(CAMERA_WIRE_ALARM)
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C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
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C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
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return
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/datum/wires/camera/proc/CanDeconstruct()
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@@ -28,15 +28,15 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv
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/datum/wires/mulebot/UpdatePulsed(var/index)
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switch(index)
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if(WIRE_POWER1, WIRE_POWER2)
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holder.visible_message("\blue \icon[holder] The charge light flickers.")
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holder.visible_message("\blue [bicon(holder)] The charge light flickers.")
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if(WIRE_AVOIDANCE)
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holder.visible_message("\blue \icon[holder] The external warning lights flash briefly.")
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holder.visible_message("\blue [bicon(holder)] The external warning lights flash briefly.")
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if(WIRE_LOADCHECK)
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holder.visible_message("\blue \icon[holder] The load platform clunks.")
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holder.visible_message("\blue [bicon(holder)] The load platform clunks.")
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if(WIRE_MOTOR1, WIRE_MOTOR2)
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holder.visible_message("\blue \icon[holder] The drive motor whines briefly.")
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holder.visible_message("\blue [bicon(holder)] The drive motor whines briefly.")
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else
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holder.visible_message("\blue \icon[holder] You hear a radio crackle.")
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holder.visible_message("\blue [bicon(holder)] You hear a radio crackle.")
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// HELPER PROCS
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@@ -28,7 +28,7 @@ var/const/PARTICLE_LIMIT_POWER_WIRE = 8 // Determines how strong the PA can be.
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C.interface_control = !C.interface_control
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if(PARTICLE_LIMIT_POWER_WIRE)
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C.visible_message("\icon[C]<b>[C]</b> makes a large whirring noise.")
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C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
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/datum/wires/particle_acc/control_box/UpdateCut(var/index, var/mended)
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var/obj/machinery/particle_accelerator/control_box/C = holder
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@@ -21,17 +21,17 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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switch(index)
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if(WIRE_BOOM)
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if (P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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if(WIRE_UNBOLT)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bolts spin in place for a moment.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts spin in place for a moment.</span>")
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if(WIRE_DELAY)
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playsound(P.loc, 'sound/machines/chime.ogg', 30, 1)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bomb chirps.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb chirps.</span>")
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P.timer += 10
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if(WIRE_PROCEED)
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playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
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P.loc.visible_message("<span class='danger'>\icon[holder] The bomb buzzes ominously!</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] The bomb buzzes ominously!</span>")
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if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
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P.timer = 60
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if (P.timer >= 21)
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@@ -41,11 +41,11 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_ACTIVATE)
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if(!P.active && !P.defused)
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playsound(P.loc, 'sound/machines/click.ogg', 30, 1)
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P.loc.visible_message("<span class='danger'>\icon[holder] You hear the bomb start ticking!</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] You hear the bomb start ticking!</span>")
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P.active = 1
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P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]"
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else
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P.loc.visible_message("<span class='notice'>\icon[holder] The bomb seems to hesitate for a moment.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb seems to hesitate for a moment.</span>")
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P.timer += 5
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/datum/wires/syndicatebomb/UpdateCut(var/index, var/mended)
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@@ -54,7 +54,7 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_EXPLODE)
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if(!mended)
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if(P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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else
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P.defused = 1
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@@ -63,15 +63,15 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_UNBOLT)
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if (!mended && P.anchored)
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playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bolts lift out of the ground!</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts lift out of the ground!</span>")
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P.anchored = 0
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if(WIRE_PROCEED)
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if(!mended && P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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if(WIRE_ACTIVATE)
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if (!mended && P.active)
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P.loc.visible_message("<span class='notice'>\icon[holder] The timer stops! The bomb has been defused!</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The timer stops! The bomb has been defused!</span>")
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P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]"
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P.active = 0
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P.defused = 1
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@@ -187,7 +187,7 @@
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else
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f_name += "oil-stained [name][infix]."
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to_chat(user, "\icon[src] That's [f_name] [suffix]")
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to_chat(user, "[bicon(src)] That's [f_name] [suffix]")
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to_chat(user, desc)
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if(reagents && is_open_container()) //is_open_container() isn't really the right proc for this, but w/e
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@@ -133,7 +133,7 @@
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equip_traitor(newtraitor)
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traitors += newtraitor.mind
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to_chat(newtraitor, "\red <B>ATTENTION:</B> \black It is time to pay your debt to the Syndicate...")
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to_chat(newtraitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
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to_chat(newtraitor, "<B>You are now a traitor.</B>")
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newtraitor.mind.special_role = "traitor"
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var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
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@@ -334,7 +334,7 @@
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//Reports player logouts//
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//////////////////////////
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proc/display_roundstart_logout_report()
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var/msg = "\blue <b>Roundstart logout report\n\n"
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var/msg = "<span class='notice'>Roundstart logout report</span>\n\n"
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for(var/mob/living/L in mob_list)
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if(L.ckey)
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@@ -174,7 +174,7 @@
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/datum/game_mode/proc/greet_vampire(var/datum/mind/vampire, var/you_are=1)
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var/dat
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if (you_are)
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dat = "<B>\red You are a Vampire! \black</br></B>"
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dat = "<span class='danger'>You are a Vampire!</span><br>"
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dat += {"To bite someone, target the head and use harm intent with an empty hand. Drink blood to gain new powers.
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You are weak to holy things and starlight. Don't go into space and avoid the Chaplain, the chapel and especially Holy Water."}
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to_chat(vampire.current, dat)
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@@ -14,7 +14,7 @@
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/datum/game_mode/wizard/raginmages/announce()
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to_chat(world, "<B>The current game mode is - Ragin' Mages!</B>")
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to_chat(world, "<B>The \red Space Wizard Federation\black is pissed, help defeat all the space wizards!</B>")
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to_chat(world, "<B>The <font color='red'>Space Wizard Federation</font> is pissed, help defeat all the space wizards!</B>")
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/datum/game_mode/wizard/raginmages/greet_wizard(var/datum/mind/wizard, var/you_are=1)
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@@ -108,16 +108,16 @@
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var/mob/living/carbon/human/T = target
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var/obj/item/device/soulstone/C = src
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if(C.imprinted != "empty")
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to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!")
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else
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if (T.stat == 0)
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to_chat(U, "\red <b>Capture failed!</b>: \black Kill or maim the victim first!")
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to_chat(U, "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!")
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else
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if(T.client == null)
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to_chat(U, "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame.")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame.")
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else
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if(C.contents.len)
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to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room.")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
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else
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for(var/obj/item/W in T)
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T.unEquip(W)
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@@ -142,7 +142,7 @@
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C.icon_state = "soulstone2"
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C.name = "Soul Stone: [S.real_name]"
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to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.")
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to_chat(U, "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
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to_chat(U, "<span class='notice'>Capture successful!</span>: [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
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to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.")
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C.imprinted = "[S.name]"
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qdel(T)
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@@ -150,13 +150,13 @@
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var/mob/living/simple_animal/shade/T = target
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var/obj/item/device/soulstone/C = src
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if (T.stat == DEAD)
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to_chat(U, "\red <b>Capture failed!</b>: \black The shade has already been banished!")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The shade has already been banished!")
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else
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if(C.contents.len)
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to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room.")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
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else
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if(T.name != C.imprinted)
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to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!")
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to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!")
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else
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T.loc = C //put shade in stone
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T.status_flags |= GODMODE
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@@ -165,7 +165,7 @@
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T.faction |= "\ref[U]"
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C.icon_state = "soulstone2"
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to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
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to_chat(U, "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone.")
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to_chat(U, "<span class='notice'>Capture successful!</span>: [T.name]'s has been recaptured and stored within the soul stone.")
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if("CONSTRUCT")
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var/obj/structure/constructshell/T = target
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var/obj/item/device/soulstone/C = src
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@@ -221,7 +221,7 @@
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Z.cancel_camera()
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qdel(C)
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else
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to_chat(U, "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!")
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to_chat(U, "<span class='danger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
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return
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/proc/makeNewConstruct(var/mob/living/simple_animal/construct/ctype, var/mob/target, var/mob/stoner = null, cultoverride = 0)
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@@ -14,7 +14,7 @@
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/datum/game_mode/wizard/announce()
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to_chat(world, "<B>The current game mode is - Wizard!</B>")
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to_chat(world, "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>")
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to_chat(world, "<B>There is a <font color='red'>SPACE WIZARD</font> on the station. You can't let him achieve his objective!</B>")
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/datum/game_mode/wizard/can_start()//This could be better, will likely have to recode it later
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@@ -382,7 +382,7 @@
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being_built = new /list()
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return 0
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if(!can_build(D,multiplier))
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visible_message("\icon[src] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing terminated.\"")
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing terminated.\"")
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queue = list()
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being_built = new /list()
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||||
return 0
|
||||
@@ -392,7 +392,7 @@
|
||||
D = listgetindex(listgetindex(queue, 1),1)
|
||||
multiplier = listgetindex(listgetindex(queue,1),2)
|
||||
being_built = new /list()
|
||||
//visible_message("\icon[src] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
|
||||
//visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
|
||||
|
||||
/obj/machinery/autolathe/proc/main_win(mob/user)
|
||||
var/dat = "<table style='width:100%'><tr>"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(..())
|
||||
return 1
|
||||
if (!(src.z in config.station_levels))
|
||||
to_chat(usr, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(usr, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
to_chat(user, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
attackby(obj/item/weapon/O as obj, mob/user as mob, params)
|
||||
if (user.z > 6)
|
||||
to_chat(user, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/aiModule))
|
||||
var/datum/game_mode/nations/mode = get_nations_mode()
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
to_chat(user, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
var/dat
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
to_chat(user, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
var/dat
|
||||
|
||||
|
||||
@@ -100,9 +100,9 @@ var/const/HOLOPAD_MODE = 0
|
||||
create_holo(user)//Create one.
|
||||
src.visible_message("A holographic image of [user] flicks to life right before your eyes!")
|
||||
else
|
||||
to_chat(user, "\red ERROR: \black Image feed in progress.")
|
||||
to_chat(user, "<font color='red'>ERROR:</font> Image feed in progress.")
|
||||
else
|
||||
to_chat(user, "\red ERROR: \black Unable to project hologram.")
|
||||
to_chat(user, "<font color='red'>ERROR:</font> Unable to project hologram.")
|
||||
return
|
||||
|
||||
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
|
||||
@@ -123,7 +123,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
rendered = "<i><span class='game say'>Holopad received, <span class='name'>[name_used]</span> [verb], <span class='message'>\"[text]\"</span></span></i>"
|
||||
master.show_message(rendered, 2)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/hologram/holopad/hear_message(mob/living/M, text)
|
||||
if(M&&hologram&&master)//Master is mostly a safety in case lag hits or something.
|
||||
var/name_used = M.GetVoice()
|
||||
|
||||
@@ -97,7 +97,7 @@ var/list/ingredients_source = list(
|
||||
if(ingredients[ICECREAM_VANILLA] > 0)
|
||||
var/flavour_name = get_icecream_flavour_string(dispense_flavour)
|
||||
if(dispense_flavour < 11 && ingredients[dispense_flavour] > 0)
|
||||
src.visible_message("\icon[src] <span class='info'>[user] scoops delicious [flavour_name] flavoured icecream into [I].</span>")
|
||||
src.visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] flavoured icecream into [I].</span>")
|
||||
ingredients[dispense_flavour] -= 1
|
||||
ingredients[ICECREAM_VANILLA] -= 1
|
||||
|
||||
|
||||
@@ -420,7 +420,7 @@ Class Procs:
|
||||
|
||||
/obj/machinery/proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] <span class = 'notice'>[msg]</span>", 2)
|
||||
O.show_message("[bicon(src)] <span class = 'notice'>[msg]</span>", 2)
|
||||
|
||||
/obj/machinery/proc/ping(text=null)
|
||||
if (!text)
|
||||
@@ -465,7 +465,7 @@ Class Procs:
|
||||
/obj/machinery/proc/display_parts(mob/user)
|
||||
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
|
||||
for(var/obj/item/C in component_parts)
|
||||
to_chat(user, "<span class='notice'>\icon[C] [C.name]</span>")
|
||||
to_chat(user, "<span class='notice'>[bicon(C)] [C.name]</span>")
|
||||
|
||||
/obj/machinery/examine(mob/user)
|
||||
..(user)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
var/icon/I2 = imap[2+(ix + icx*iy)*2]
|
||||
|
||||
|
||||
// to_chat(world, "icon: \icon[I]")
|
||||
// to_chat(world, "icon: [bicon(I)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx+1, ry+1)
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
// to_chat(world, "\icon[I] at [H.screen_loc]")
|
||||
// to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
var/icon/I = imap[1+(ix + icx*iy)]
|
||||
|
||||
|
||||
// to_chat(world, "icon: \icon[I]")
|
||||
// to_chat(world, "icon: [bicon(I)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx, ry)
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
// to_chat(world, "\icon[I] at [H.screen_loc]")
|
||||
// to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
|
||||
@@ -180,7 +180,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
screen = RCS_SENTPASS
|
||||
message_log += "<B>Message sent to [recipient]</B><BR>[message]"
|
||||
else
|
||||
audible_message(text("\icon[src] *The Requests Console beeps: 'NOTICE: No server detected!'"),,4)
|
||||
audible_message(text("[bicon(src)] *The Requests Console beeps: 'NOTICE: No server detected!'"),,4)
|
||||
|
||||
//Handle screen switching
|
||||
if(href_list["setScreen"])
|
||||
|
||||
@@ -215,14 +215,14 @@
|
||||
return
|
||||
|
||||
if (src.active)
|
||||
user.visible_message("\blue \icon[src] [user] deactivated the shield generator.", \
|
||||
"\blue \icon[src] You deactivate the shield generator.", \
|
||||
user.visible_message("\blue [bicon(src)] [user] deactivated the shield generator.", \
|
||||
"\blue [bicon(src)] You deactivate the shield generator.", \
|
||||
"You hear heavy droning fade out.")
|
||||
src.shields_down()
|
||||
else
|
||||
if(anchored)
|
||||
user.visible_message("\blue \icon[src] [user] activated the shield generator.", \
|
||||
"\blue \icon[src] You activate the shield generator.", \
|
||||
user.visible_message("\blue [bicon(src)] [user] activated the shield generator.", \
|
||||
"\blue [bicon(src)] You activate the shield generator.", \
|
||||
"You hear heavy droning.")
|
||||
src.shields_up()
|
||||
else
|
||||
|
||||
@@ -126,14 +126,14 @@
|
||||
newtime = Clamp(newtime, 120, 60000)
|
||||
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
|
||||
timer = newtime
|
||||
src.loc.visible_message("<span class='notice'>\icon[src] timer set for [timer] seconds.</span>")
|
||||
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer] seconds.</span>")
|
||||
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
|
||||
if(defused || active)
|
||||
if(defused)
|
||||
src.loc.visible_message("<span class='notice'>\icon[src] Device error: User intervention required.</span>")
|
||||
src.loc.visible_message("<span class='notice'>[bicon(src)] Device error: User intervention required.</span>")
|
||||
return
|
||||
else
|
||||
src.loc.visible_message("<span class='danger'>\icon[src] [timer] seconds until detonation, please clear the area.</span>")
|
||||
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer] seconds until detonation, please clear the area.</span>")
|
||||
playsound(loc, 'sound/machines/click.ogg', 30, 1)
|
||||
active = 1
|
||||
update_icon()
|
||||
@@ -223,7 +223,7 @@
|
||||
var/obj/machinery/syndicatebomb/holder = src.loc
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
holder.loc.visible_message("<span class='danger'>\icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
reset()
|
||||
else
|
||||
qdel(src)
|
||||
@@ -233,7 +233,7 @@
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
defusals++
|
||||
holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
|
||||
if(istype(holder))
|
||||
reset()
|
||||
|
||||
@@ -333,7 +333,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
var/part_b_extra = ""
|
||||
if(data == 3) // intercepted radio message
|
||||
part_b_extra = " <i>(Intercepted)</i>"
|
||||
var/part_a = "<span class='[frequency_span_class(display_freq)]'>\icon[radio]<b>\[[freq_text]\][part_b_extra]</b> <span class='name'>" // goes in the actual output
|
||||
var/part_a = "<span class='[frequency_span_class(display_freq)]'>[bicon(radio)]<b>\[[freq_text]\][part_b_extra]</b> <span class='name'>" // goes in the actual output
|
||||
|
||||
// --- Some more pre-message formatting ---
|
||||
var/part_b = "</span> <span class='message'>" // Tweaked for security headsets -- TLE
|
||||
@@ -528,7 +528,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
// Create a radio headset for the sole purpose of using its icon
|
||||
var/obj/item/device/radio/headset/radio = new
|
||||
|
||||
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
||||
var/part_b = "</span><b> [bicon(radio)]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
||||
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>"
|
||||
var/part_c = "</span></span>"
|
||||
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
if(currently_vending.price > cashmoney.get_total())
|
||||
// This is not a status display message, since it's something the character
|
||||
// themselves is meant to see BEFORE putting the money in
|
||||
to_chat(usr, "\icon[cashmoney] <span class='warning'>That is not enough money.</span>")
|
||||
to_chat(usr, "[bicon(cashmoney)] <span class='warning'>That is not enough money.</span>")
|
||||
return 0
|
||||
|
||||
// Bills (banknotes) cannot really have worth different than face value,
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
|
||||
if(chassis)
|
||||
chassis.occupant_message("\icon[src] [message]")
|
||||
chassis.occupant_message("[bicon(src)] [message]")
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
I.loc = get_step(src,SOUTH)
|
||||
I.materials[MAT_METAL] = get_resource_cost_w_coeff(D,MAT_METAL)
|
||||
I.materials[MAT_GLASS] = get_resource_cost_w_coeff(D,MAT_GLASS)
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"\The [I] is complete.\"")
|
||||
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"\The [I] is complete.\"")
|
||||
being_built = null
|
||||
|
||||
updateUsrDialog()
|
||||
@@ -196,14 +196,14 @@
|
||||
if(stat&(NOPOWER|BROKEN))
|
||||
return 0
|
||||
if(!check_resources(D))
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing stopped.\"")
|
||||
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing stopped.\"")
|
||||
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
|
||||
<a href='?src=\ref[src];process_queue=1'>Try again</a> | <a href='?src=\ref[src];clear_temp=1'>Return</a><a>"}
|
||||
return 0
|
||||
remove_from_queue(1)
|
||||
build_part(D)
|
||||
D = listgetindex(queue, 1)
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
|
||||
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/list_queue()
|
||||
var/output = "<b>Queue contains:</b>"
|
||||
@@ -240,7 +240,7 @@
|
||||
temp += "<a href='?src=\ref[src];clear_temp=1'>Return</a>"
|
||||
|
||||
updateUsrDialog()
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"Successfully synchronized with R&D server.\"")
|
||||
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Successfully synchronized with R&D server.\"")
|
||||
return
|
||||
|
||||
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=\ref[src];clear_temp=1'>Return</a>"
|
||||
@@ -271,7 +271,7 @@
|
||||
user.set_machine(src)
|
||||
var/turf/exit = get_step(src,SOUTH)
|
||||
if(exit.density)
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"Error! Part outlet is obstructed.\"")
|
||||
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Error! Part outlet is obstructed.\"")
|
||||
return
|
||||
if(temp)
|
||||
left_part = temp
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
if(equipment && equipment.len)
|
||||
to_chat(user, "It's equipped with:")
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
to_chat(user, "\icon[ME] [ME]")
|
||||
to_chat(user, "[bicon(ME)] [ME]")
|
||||
return
|
||||
|
||||
|
||||
@@ -1643,7 +1643,7 @@
|
||||
/obj/mecha/proc/occupant_message(message as text)
|
||||
if(message)
|
||||
if(src.occupant && src.occupant.client)
|
||||
to_chat(src.occupant, "\icon[src] [message]")
|
||||
to_chat(src.occupant, "[bicon(src)] [message]")
|
||||
return
|
||||
|
||||
/obj/mecha/proc/log_message(message as text,red=null)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
to_chat(O, "<font color='red'>[M] triggered the \icon[src] [src]</font>")
|
||||
to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "pizza bomb"
|
||||
desc = "OH GOD THAT'S NOT A PIZZA"
|
||||
icon_state = "pizzabox_bomb"
|
||||
audible_message("<span class='warning'>\icon[src] *beep* *beep*</span>")
|
||||
audible_message("<span class='warning'>[bicon(src)] *beep* *beep*</span>")
|
||||
to_chat(user, "<span class='danger'>That's no pizza! That's a bomb!</span>")
|
||||
message_admins("[key_name_admin(usr)] has triggered a pizza bomb armed by [armer] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
|
||||
log_game("[key_name(usr)] has triggered a pizza bomb armed by [armer] ([loc.x],[loc.y],[loc.z]).")
|
||||
@@ -50,9 +50,9 @@
|
||||
|
||||
/obj/item/device/pizza_bomb/proc/go_boom()
|
||||
if(disarmed)
|
||||
visible_message("<span class='danger'>\icon[src] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
|
||||
visible_message("<span class='danger'>[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
|
||||
return
|
||||
src.audible_message("\icon[src] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
|
||||
src.audible_message("[bicon(src)] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
|
||||
src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
|
||||
explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
|
||||
qdel(src)
|
||||
@@ -67,7 +67,7 @@
|
||||
user.visible_message("<span class='warning'>[user] cuts the [chosen_wire] wire!</span>", "<span class='danger'>You cut the [chosen_wire] wire!</span>")
|
||||
sleep(5)
|
||||
if(chosen_wire == correct_wire)
|
||||
src.audible_message("<span class='warning'>\icon[src] \The [src] suddenly stops beeping and seems lifeless.</span>")
|
||||
src.audible_message("<span class='warning'>[bicon(src)] \The [src] suddenly stops beeping and seems lifeless.</span>")
|
||||
to_chat(user, "<span class='notice'>You did it!</span>")
|
||||
icon_state = "pizzabox_bomb_[correct_wire]"
|
||||
name = "pizza bomb"
|
||||
|
||||
@@ -1130,7 +1130,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
var/message = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
visible_message("<span class='danger'>\icon[src] [message]</span>")
|
||||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||||
cooldown = 1
|
||||
spawn(30) cooldown = 0
|
||||
return
|
||||
@@ -1149,7 +1149,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
|
||||
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
|
||||
playsound(user, 'sound/misc/hoot.ogg', 25, 1)
|
||||
visible_message("<span class='danger'>\icon[src] [message]</span>")
|
||||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||||
cooldown = 1
|
||||
spawn(30) cooldown = 0
|
||||
return
|
||||
@@ -1168,7 +1168,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
|
||||
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
|
||||
playsound(user, 'sound/misc/caw.ogg', 25, 1)
|
||||
visible_message("<span class='danger'>\icon[src] [message]</span>")
|
||||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||||
cooldown = 1
|
||||
spawn(30) cooldown = 0
|
||||
return
|
||||
@@ -1274,12 +1274,12 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
/obj/item/toy/minigibber/attackby(var/obj/O, var/mob/user, params)
|
||||
if(istype(O,/obj/item/toy/character) && O.loc == user)
|
||||
to_chat(user, "<span class='notice'>You start feeding \the [O] \icon[O] into \the [src]'s mini-input.</span>")
|
||||
to_chat(user, "<span class='notice'>You start feeding \the [O] [bicon(O)] into \the [src]'s mini-input.</span>")
|
||||
if(do_after(user,10, target = src))
|
||||
if(O.loc != user)
|
||||
to_chat(user, "<span class='alert'>\The [O] is too far away to feed into \the [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You feed \the [O] \icon[O] into \the [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You feed \the [O] [bicon(O)] into \the [src]!</span>")
|
||||
user.unEquip(O)
|
||||
O.forceMove(src)
|
||||
stored_minature = O
|
||||
@@ -1305,7 +1305,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
|
||||
icon_state = "[initial(icon_state)]_used"
|
||||
sleep(5)
|
||||
audible_message("<span class='danger'>\icon[src] Hiss!</span>")
|
||||
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
|
||||
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
||||
playsound(get_turf(src), pick(possible_sounds), 50, 1)
|
||||
spawn(45)
|
||||
@@ -1431,7 +1431,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
/obj/item/toy/figure/attack_self(mob/user as mob)
|
||||
if(cooldown < world.time)
|
||||
cooldown = (world.time + 30) //3 second cooldown
|
||||
user.visible_message("<span class='notice'>\icon[src] The [src] says \"[toysay]\".</span>")
|
||||
user.visible_message("<span class='notice'>[bicon(src)] The [src] says \"[toysay]\".</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
|
||||
/obj/item/toy/figure/cmo
|
||||
@@ -1632,7 +1632,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
if(!cooldown)
|
||||
var/answer = pick(possible_answers)
|
||||
user.visible_message("<span class='notice'>[user] focuses on their question and [use_action]...</span>")
|
||||
user.visible_message("<span class='notice'>\icon[src] The [src] says \"[answer]\"</span>")
|
||||
user.visible_message("<span class='notice'>[bicon(src)] The [src] says \"[answer]\"</span>")
|
||||
spawn(30)
|
||||
cooldown = 0
|
||||
return
|
||||
|
||||
@@ -397,4 +397,4 @@ AI MODULES
|
||||
laws[1] = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
|
||||
@@ -150,8 +150,8 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
||||
user.visible_message("[user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
|
||||
"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
|
||||
user.visible_message("[user] shows you: [bicon(src)] [src.name]. The assignment on the card: [src.assignment]",\
|
||||
"You flash your ID card: [bicon(src)] [src.name]. The assignment on the card: [src.assignment]")
|
||||
if(mining_points)
|
||||
to_chat(user, "There's [mining_points] mining equipment redemption points loaded onto this card.")
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -37,9 +37,9 @@ var/global/list/moneytypes=list(
|
||||
|
||||
/obj/item/weapon/spacecash/examine(mob/user)
|
||||
if(amount>1)
|
||||
to_chat(user, "\icon[src] This is a stack of [amount] [src]s.")
|
||||
to_chat(user, "[bicon(src)] This is a stack of [amount] [src]s.")
|
||||
else
|
||||
to_chat(user, "\icon[src] This is \a [src]s.")
|
||||
to_chat(user, "[bicon(src)] This is \a [src]s.")
|
||||
to_chat(user, "It's worth [worth*amount] credits.")
|
||||
|
||||
/obj/item/weapon/spacecash/update_icon()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/item/weapon/extinguisher/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
to_chat(usr, "\icon[src] [src.name] contains:")
|
||||
to_chat(usr, "[bicon(src)] [src.name] contains:")
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
to_chat(user, "\blue [R.volume] units of [R.name]")
|
||||
|
||||
@@ -24,9 +24,9 @@
|
||||
return
|
||||
for(var/obj/item/I in loadedItems)
|
||||
spawn(0)
|
||||
to_chat(user, "<span class='info'>\icon [I] It has \the [I] loaded.</span>")
|
||||
to_chat(user, "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>")
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
|
||||
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
icon = src.loc
|
||||
if (!in_range(src, user))
|
||||
if (icon == src)
|
||||
to_chat(user, "\blue It's \a \icon[icon][src]! If you want any more information you'll need to get closer.")
|
||||
to_chat(user, "\blue It's \a [bicon(icon)][src]! If you want any more information you'll need to get closer.")
|
||||
return
|
||||
|
||||
var/celsius_temperature = src.air_contents.temperature-T0C
|
||||
@@ -64,7 +64,7 @@
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
to_chat(user, "\blue \The \icon[icon][src] feels [descriptive]")
|
||||
to_chat(user, "\blue \The [bicon(icon)][src] feels [descriptive]")
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -128,7 +128,7 @@ var/global/list/captain_display_cases = list()
|
||||
..(user)
|
||||
to_chat(user, "<span class='notice'>Peering through the glass, you see that it contains:</span>")
|
||||
if(occupant)
|
||||
to_chat(user, "\icon[occupant] <span class='notice'>\A [occupant].</span>")
|
||||
to_chat(user, "[bicon(occupant)] <span class='notice'>\A [occupant].</span>")
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
|
||||
@@ -217,9 +217,9 @@ var/global/list/captain_display_cases = list()
|
||||
return
|
||||
locked = !locked
|
||||
if(!locked)
|
||||
to_chat(user, "\icon[src] <span class='notice'>\The [src] clicks as locks release, and it slowly opens for you.</span>")
|
||||
to_chat(user, "[bicon(src)] <span class='notice'>\The [src] clicks as locks release, and it slowly opens for you.</span>")
|
||||
else
|
||||
to_chat(user, "\icon[src] <span class='notice'>You close \the [src] and swipe your card, locking it.</span>")
|
||||
to_chat(user, "[bicon(src)] <span class='notice'>You close \the [src] and swipe your card, locking it.</span>")
|
||||
update_icon()
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/crowbar) && (!locked || destroyed))
|
||||
@@ -305,7 +305,7 @@ var/global/list/captain_display_cases = list()
|
||||
dump()
|
||||
update_icon()
|
||||
else
|
||||
to_chat(src, "\icon[src] <span class='warning'>\The [src] is empty!</span>")
|
||||
to_chat(src, "[bicon(src)] <span class='warning'>\The [src] is empty!</span>")
|
||||
else
|
||||
user.visible_message("[user.name] gently runs his hands over \the [src] in appreciation of its contents.", \
|
||||
"You gently run your hands over \the [src] in appreciation of its contents.", \
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/structure/mopbucket/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
to_chat(usr, text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume))
|
||||
to_chat(usr, "[bicon(src)] [src] contains [reagents.total_volume] units of water left!")
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/mop))
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
else if(isicon(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>ICON</b>.")
|
||||
var_value = "\icon[var_value]"
|
||||
var_value = "[bicon(var_value)]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
|
||||
@@ -328,7 +328,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
if(default == "num")
|
||||
dir = 1
|
||||
else if(default == "icon")
|
||||
var_value = "\icon[var_value]"
|
||||
var_value = "[bicon(var_value)]"
|
||||
|
||||
to_chat(usr, "Variable contains: [var_value]")
|
||||
if(dir)
|
||||
@@ -465,7 +465,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
|
||||
else if(isicon(variable))
|
||||
to_chat(usr, "Variable appears to be <b>ICON</b>.")
|
||||
variable = "\icon[variable]"
|
||||
variable = "[bicon(variable)]"
|
||||
class = "icon"
|
||||
|
||||
else if(istype(variable,/matrix))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
return
|
||||
|
||||
var/image/cross = image('icons/obj/storage.dmi',"bible")
|
||||
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
|
||||
msg = "\blue [bicon(cross)] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
|
||||
|
||||
for(var/client/X in admins)
|
||||
if(check_rights(R_EVENT,0,X.mob))
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/obj/machinery/arcade/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, var/mob/user)
|
||||
if(cashmoney.get_total() < token_price)
|
||||
to_chat(user, "\icon[cashmoney] <span class='warning'>That is not enough money.</span>")
|
||||
to_chat(user, "[bicon(cashmoney)] <span class='warning'>That is not enough money.</span>")
|
||||
return 0
|
||||
visible_message("<span class='info'>[usr] inserts a credit chip into [src].</span>")
|
||||
var/left = cashmoney.get_total() - token_price
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
return
|
||||
|
||||
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
sleep(10)
|
||||
if(!src)
|
||||
return
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
audible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
if(!secured || !on || cooldown > 0)
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("\icon[src] *beep* *beep*", null, 3)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
sense()
|
||||
if((!secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
pulse(1)
|
||||
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
if((!secured)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(loc)
|
||||
loc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
loc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
recorded_type = type
|
||||
listening = 0
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("\icon[src] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
|
||||
T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
|
||||
else
|
||||
if(findtext(msg, recorded) && type == recorded_type)
|
||||
pulse(0)
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("\icon[src] \red beeps!")
|
||||
T.visible_message("[bicon(src)] \red beeps!")
|
||||
|
||||
activate()
|
||||
return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
listening = !listening
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("\icon[src] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
|
||||
T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ obj/machinery/gateway/centerstation/process()
|
||||
|
||||
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob, params)
|
||||
if(istype(W,/obj/item/device/multitool))
|
||||
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
|
||||
to_chat(user, "The gate is already calibrated, there is no work for you to do here.")
|
||||
return
|
||||
|
||||
/////////////////////////////////////Away////////////////////////
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
to_chat(O, "<font color='red'>[M] triggered the \icon[src] [src]</font>")
|
||||
to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
|
||||
@@ -84,4 +84,8 @@
|
||||
var/datum/click_intercept/click_intercept = null
|
||||
|
||||
//datum that controls the displaying and hiding of tooltips
|
||||
var/datum/tooltip/tooltips
|
||||
var/datum/tooltip/tooltips
|
||||
|
||||
// Their chat window, sort of important.
|
||||
// See /goon/code/datums/browserOutput.dm
|
||||
var/datum/chatOutput/chatOutput
|
||||
@@ -43,6 +43,9 @@
|
||||
completed_asset_jobs += job
|
||||
return
|
||||
|
||||
if(href_list["_src_"] == "chat")
|
||||
return chatOutput.Topic(href, href_list)
|
||||
|
||||
//Reduces spamming of links by dropping calls that happen during the delay period
|
||||
if(next_allowed_topic_time > world.time)
|
||||
return
|
||||
@@ -203,6 +206,11 @@
|
||||
if("prefs") return prefs.process_link(usr,href_list)
|
||||
if("vars") return view_var_Topic(href,href_list,hsrc)
|
||||
|
||||
|
||||
switch(href_list["action"])
|
||||
if ("openLink")
|
||||
src << link(href_list["link"])
|
||||
|
||||
..() //redirect to hsrc.Topic()
|
||||
|
||||
/client/proc/is_content_unlocked()
|
||||
@@ -245,6 +253,7 @@
|
||||
//CONNECT//
|
||||
///////////
|
||||
/client/New(TopicData)
|
||||
chatOutput = new /datum/chatOutput(src) // Right off the bat.
|
||||
TopicData = null //Prevent calls to client.Topic from connect
|
||||
|
||||
if(connection != "seeker") //Invalid connection type.
|
||||
@@ -283,6 +292,7 @@
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
|
||||
. = ..() //calls mob.Login()
|
||||
chatOutput.start()
|
||||
|
||||
if(custom_event_msg && custom_event_msg != "")
|
||||
to_chat(src, "<h1 class='alert'>Custom Event</h1>")
|
||||
|
||||
@@ -82,13 +82,13 @@
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
|
||||
/obj/item/weapon/rig/examine()
|
||||
to_chat(usr, "This is \icon[src][src.name].")
|
||||
to_chat(usr, "This is [bicon(src)][src.name].")
|
||||
to_chat(usr, "[src.desc]")
|
||||
if(wearer)
|
||||
for(var/obj/item/piece in list(helmet,gloves,chest,boots))
|
||||
if(!piece || piece.loc != wearer)
|
||||
continue
|
||||
to_chat(usr, "\icon[piece] \The [piece] [piece.gender == PLURAL ? "are" : "is"] deployed.")
|
||||
to_chat(usr, "[bicon(piece)] \The [piece] [piece.gender == PLURAL ? "are" : "is"] deployed.")
|
||||
|
||||
if(src.loc == usr)
|
||||
to_chat(usr, "The maintenance panel is [open ? "open" : "closed"].")
|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
/obj/item/clothing/accessory/petcollar/examine(mob/user)
|
||||
..()
|
||||
if(access_id)
|
||||
to_chat(user, "There is \icon[access_id] \a [access_id] clipped onto it.")
|
||||
to_chat(user, "There is [bicon(access_id)] \a [access_id] clipped onto it.")
|
||||
|
||||
/obj/item/clothing/accessory/petcollar/equipped(mob/living/simple_animal/user)
|
||||
if(istype(user))
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
dat += {"
|
||||
<td>
|
||||
<a href='?src=\ref[src];[peripheralop]=\ref[C]'>
|
||||
\icon[C]<br>
|
||||
[bicon(C)]<br>
|
||||
<span>[C.name]</span>
|
||||
</a>
|
||||
</td>"}
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
if(!interactable() || !computer.radio || ..(href,href_list) )
|
||||
return
|
||||
if (!(computer.z in config.station_levels))
|
||||
to_chat(usr, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(usr, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
|
||||
if("main" in href_list)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob, params)
|
||||
if (user.z > 6)
|
||||
to_chat(user, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
if(istype(module, /obj/item/weapon/aiModule))
|
||||
module.install(src)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
if(!interactable())
|
||||
return
|
||||
if (computer.z > 6)
|
||||
to_chat(usr, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(usr, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
var/dat
|
||||
|
||||
|
||||
@@ -411,10 +411,10 @@
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, customrecepient.loc))
|
||||
O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*"))
|
||||
O.show_message(text("[bicon(customrecepient)] *[customrecepient.ttone]*"))
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "\icon[customrecepient] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond:)//?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond:)//?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
|
||||
|
||||
log_pda("[usr] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]")
|
||||
customrecepient.overlays.Cut()
|
||||
@@ -426,10 +426,10 @@
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, customrecepient.loc))
|
||||
O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*"))
|
||||
O.show_message(text("[bicon(customrecepient)] *[customrecepient.ttone]*"))
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "\icon[customrecepient] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond:)//?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)"
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond:)//?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)"
|
||||
|
||||
log_pda("[usr] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]")
|
||||
customrecepient.overlays.Cut()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
|
||||
if (computer.z > 6)
|
||||
to_chat(usr, "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!")
|
||||
to_chat(usr, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
|
||||
return
|
||||
var/dat
|
||||
|
||||
|
||||
@@ -262,11 +262,11 @@
|
||||
network = 0
|
||||
power = 0
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>You don't have that much money!</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>You don't have that much money!</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>")
|
||||
|
||||
/obj/machinery/lapvend/proc/total()
|
||||
var/total = 0
|
||||
@@ -405,6 +405,6 @@
|
||||
power = 0
|
||||
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>")
|
||||
|
||||
@@ -49,7 +49,7 @@ log transactions
|
||||
if(linked_db && ( (linked_db.stat & NOPOWER) || !linked_db.activated ) )
|
||||
linked_db = null
|
||||
authenticated_account = null
|
||||
src.visible_message("\red \icon[src] [src] buzzes rudely, \"Connection to remote database lost.\"")
|
||||
src.visible_message("\red [bicon(src)] [src] buzzes rudely, \"Connection to remote database lost.\"")
|
||||
updateDialog()
|
||||
|
||||
if(ticks_left_timeout > 0)
|
||||
@@ -225,7 +225,7 @@ log transactions
|
||||
var/target_account_number = text2num(href_list["target_acc_number"])
|
||||
var/transfer_purpose = href_list["purpose"]
|
||||
if(linked_db.charge_to_account(target_account_number, authenticated_account.owner_name, transfer_purpose, machine_id, transfer_amount))
|
||||
to_chat(usr, "\icon[src]<span class='info'>Funds transfer successful.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='info'>Funds transfer successful.</span>")
|
||||
authenticated_account.money -= transfer_amount
|
||||
|
||||
//create an entry in the account transaction log
|
||||
@@ -238,10 +238,10 @@ log transactions
|
||||
T.amount = "([transfer_amount])"
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Funds transfer failed.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Funds transfer failed.</span>")
|
||||
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>You don't have enough funds to do that!</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>You don't have enough funds to do that!</span>")
|
||||
if("view_screen")
|
||||
view_screen = text2num(href_list["view_screen"])
|
||||
if("change_security_level")
|
||||
@@ -275,11 +275,11 @@ log transactions
|
||||
T.time = worldtime2text()
|
||||
failed_account.transaction_log.Add(T)
|
||||
else
|
||||
to_chat(usr, "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining.")
|
||||
to_chat(usr, "\red [bicon(src)] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining.")
|
||||
previous_account_number = tried_account_num
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
else
|
||||
to_chat(usr, "\red \icon[src] incorrect pin/account combination entered.")
|
||||
to_chat(usr, "\red [bicon(src)] incorrect pin/account combination entered.")
|
||||
number_incorrect_tries = 0
|
||||
else
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
@@ -295,7 +295,7 @@ log transactions
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
to_chat(usr, "\blue \icon[src] Access granted. Welcome user '[authenticated_account.owner_name].'")
|
||||
to_chat(usr, "\blue [bicon(src)] Access granted. Welcome user '[authenticated_account.owner_name].'")
|
||||
|
||||
previous_account_number = tried_account_num
|
||||
if("withdrawal")
|
||||
@@ -323,7 +323,7 @@ log transactions
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>You don't have enough funds to do that!</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>You don't have enough funds to do that!</span>")
|
||||
if("balance_statement")
|
||||
if(authenticated_account)
|
||||
if(world.timeofday < lastprint + PRINT_DELAY)
|
||||
@@ -391,7 +391,7 @@ log transactions
|
||||
if(I)
|
||||
authenticated_account = attempt_account_access(I.associated_account_number)
|
||||
if(authenticated_account)
|
||||
to_chat(human_user, "\blue \icon[src] Access granted. Welcome user '[authenticated_account.owner_name].'")
|
||||
to_chat(human_user, "\blue [bicon(src)] Access granted. Welcome user '[authenticated_account.owner_name].'")
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
|
||||
@@ -111,9 +111,9 @@
|
||||
var/obj/item/weapon/card/I = O
|
||||
scan_card(I)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to connect to linked account.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to connect to linked account.</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to connect to accounts database.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
alert("That is not a valid code!")
|
||||
print_reference()
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Incorrect code entered.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Incorrect code entered.</span>")
|
||||
if("change_id")
|
||||
var/attempt_code = text2num(input("Re-enter the current EFTPOS access code", "Confirm EFTPOS code"))
|
||||
if(attempt_code == access_code)
|
||||
@@ -139,7 +139,7 @@
|
||||
eftpos_name = name + " EFTPOS scanner"
|
||||
print_reference()
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Incorrect code entered.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Incorrect code entered.</span>")
|
||||
if("link_account")
|
||||
if(!linked_db)
|
||||
reconnect_database()
|
||||
@@ -148,7 +148,7 @@
|
||||
var/attempt_pin = input("Enter pin code", "Account pin") as num
|
||||
linked_account = attempt_account_access(attempt_account_num, attempt_pin, 1)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to connect to accounts database.</span>")
|
||||
if("trans_purpose")
|
||||
var/purpose = input("Enter reason for EFTPOS transaction", "Transaction purpose") as text|null
|
||||
if(purpose)
|
||||
@@ -168,7 +168,7 @@
|
||||
else if(linked_account)
|
||||
transaction_locked = 1
|
||||
else
|
||||
to_chat(usr, "\icon[src] <span class='warning'>No account connected to send transactions to.</span>")
|
||||
to_chat(usr, "[bicon(src)] <span class='warning'>No account connected to send transactions to.</span>")
|
||||
if("scan_card")
|
||||
//attempt to connect to a new db, and if that doesn't work then fail
|
||||
if(!linked_db)
|
||||
@@ -178,7 +178,7 @@
|
||||
if (istype(I, /obj/item/weapon/card))
|
||||
scan_card(I)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to link accounts.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to link accounts.</span>")
|
||||
if("reset")
|
||||
//reset the access code - requires HoP/captain access
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
@@ -186,10 +186,10 @@
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
if(access_cent_commander in C.access || access_hop in C.access || access_captain in C.access)
|
||||
access_code = 0
|
||||
to_chat(usr, "\icon[src]<span class='info'>Access code reset to 0.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='info'>Access code reset to 0.</span>")
|
||||
else if (istype(I, /obj/item/weapon/card/emag))
|
||||
access_code = 0
|
||||
to_chat(usr, "\icon[src]<span class='info'>Access code reset to 0.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='info'>Access code reset to 0.</span>")
|
||||
|
||||
src.attack_self(usr)
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
if(D)
|
||||
if(transaction_amount <= D.money)
|
||||
playsound(src, 'sound/machines/chime.ogg', 50, 1)
|
||||
src.visible_message("\icon[src] The [src] chimes.")
|
||||
src.visible_message("[bicon(src)] The [src] chimes.")
|
||||
transaction_paid = 1
|
||||
|
||||
//transfer the money
|
||||
@@ -233,11 +233,11 @@
|
||||
T.time = worldtime2text()
|
||||
linked_account.transaction_log.Add(T)
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>You don't have that much money!</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>You don't have that much money!</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>Unable to access account. Check security settings and try again.</span>")
|
||||
else
|
||||
to_chat(usr, "\icon[src]<span class='warning'>EFTPOS is not connected to an account.</span>")
|
||||
to_chat(usr, "[bicon(src)]<span class='warning'>EFTPOS is not connected to an account.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
@@ -391,7 +391,7 @@ var/const/POS_HEADER = {"<html>
|
||||
return
|
||||
|
||||
/obj/machinery/pos/proc/say(var/text)
|
||||
src.visible_message("\icon[src] <span class=\"notice\"><b>[name]</b> states, \"[text]\"</span>")
|
||||
src.visible_message("[bicon(src)] <span class=\"notice\"><b>[name]</b> states, \"[text]\"</span>")
|
||||
|
||||
/obj/machinery/pos/Topic(var/href, var/list/href_list)
|
||||
if(..(href,href_list)) return
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
description_holders["antag"] = (update_antag_info)? A.get_description_antag() : ""
|
||||
|
||||
description_holders["name"] = "[A.name]"
|
||||
description_holders["icon"] = "\icon[A]"
|
||||
description_holders["icon"] = "[bicon(A)]"
|
||||
description_holders["desc"] = A.desc
|
||||
|
||||
/client/Stat()
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
/obj/item/weapon/grown/nettle/death
|
||||
name = "deathnettle"
|
||||
desc = "The <span class='danger'>glowing</span> \black nettle incites <span class='boldannounce'>rage</span>\black in you just from looking at it!"
|
||||
desc = "The <span class='danger'>glowing</span> nettle incites <span class='boldannounce'>rage</span> in you just from looking at it!"
|
||||
icon_state = "deathnettle"
|
||||
force = 30
|
||||
throwforce = 15
|
||||
|
||||
@@ -68,15 +68,15 @@
|
||||
active = 0
|
||||
if(failed_task)
|
||||
failed_task = 0
|
||||
visible_message("\icon[src] [src] pings unhappily, flashing a red warning light.")
|
||||
visible_message("[bicon(src)] [src] pings unhappily, flashing a red warning light.")
|
||||
else
|
||||
visible_message("\icon[src] [src] pings happily.")
|
||||
visible_message("[bicon(src)] [src] pings happily.")
|
||||
|
||||
if(eject_disk)
|
||||
eject_disk = 0
|
||||
if(loaded_disk)
|
||||
loaded_disk.loc = get_turf(src)
|
||||
visible_message("\icon[src] [src] beeps and spits out [loaded_disk].")
|
||||
visible_message("[bicon(src)] [src] beeps and spits out [loaded_disk].")
|
||||
loaded_disk = null
|
||||
|
||||
/obj/machinery/botany/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -212,14 +212,14 @@
|
||||
plant_controller.seeds[seed.seed.name] = seed.seed
|
||||
|
||||
seed.update_seed()
|
||||
visible_message("\icon[src] [src] beeps and spits out [seed].")
|
||||
visible_message("[bicon(src)] [src] beeps and spits out [seed].")
|
||||
|
||||
seed = null
|
||||
|
||||
if(href_list["eject_disk"])
|
||||
if(!loaded_disk) return
|
||||
loaded_disk.loc = get_turf(src)
|
||||
visible_message("\icon[src] [src] beeps and spits out [loaded_disk].")
|
||||
visible_message("[bicon(src)] [src] beeps and spits out [loaded_disk].")
|
||||
loaded_disk = null
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -218,7 +218,7 @@ var/global/loopModeNames=list(
|
||||
if(response)
|
||||
var/json = file2text(response["CONTENT"])
|
||||
if("/>" in json)
|
||||
visible_message("<span class='warning'>\icon[src] \The [src] buzzes, unable to update its playlist.</span>","<em>You hear a buzz.</em>")
|
||||
visible_message("<span class='warning'>[bicon(src)] \The [src] buzzes, unable to update its playlist.</span>","<em>You hear a buzz.</em>")
|
||||
stat &= BROKEN
|
||||
update_icon()
|
||||
return
|
||||
@@ -226,11 +226,11 @@ var/global/loopModeNames=list(
|
||||
for(var/list/record in songdata)
|
||||
playlist += new /datum/song_info(record)
|
||||
if(playlist.len==0)
|
||||
visible_message("<span class='warning'>\icon[src] \The [src] buzzes, unable to update its playlist.</span>","<em>You hear a buzz.</em>")
|
||||
visible_message("<span class='warning'>[bicon(src)] \The [src] buzzes, unable to update its playlist.</span>","<em>You hear a buzz.</em>")
|
||||
stat &= BROKEN
|
||||
update_icon()
|
||||
return
|
||||
visible_message("<span class='notice'>\icon[src] \The [src] beeps, and the menu on its front fills with [playlist.len] items.</span>","<em>You hear a beep.</em>")
|
||||
visible_message("<span class='notice'>[bicon(src)] \The [src] beeps, and the menu on its front fills with [playlist.len] items.</span>","<em>You hear a beep.</em>")
|
||||
if(autoplay)
|
||||
playing=1
|
||||
autoplay=0
|
||||
@@ -261,8 +261,8 @@ var/global/loopModeNames=list(
|
||||
var/datum/song_info/song = playlist[current_song]
|
||||
media_url = song.url
|
||||
media_start_time = world.time
|
||||
visible_message("<span class='notice'>\icon[src] \The [src] begins to play [song.display()].</span>","<em>You hear music.</em>")
|
||||
//visible_message("<span class='notice'>\icon[src] \The [src] warbles: [song.length/10]s @ [song.url]</notice>")
|
||||
visible_message("<span class='notice'>[bicon(src)] \The [src] begins to play [song.display()].</span>","<em>You hear music.</em>")
|
||||
//visible_message("<span class='notice'>[bicon(src)] \The [src] warbles: [song.length/10]s @ [song.url]</notice>")
|
||||
else
|
||||
media_url=""
|
||||
media_start_time = 0
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
if(!..(user))
|
||||
return
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(src.brainmob && src.brainmob.key)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
t_is = "are"
|
||||
else
|
||||
if(icon)
|
||||
msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
|
||||
msg += "[bicon(icon(icon, dir=SOUTH))] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
@@ -80,83 +80,83 @@
|
||||
tie_msg += " with [english_accessory_list(U)]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
|
||||
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
|
||||
|
||||
//head
|
||||
if(head && !(head.flags & ABSTRACT))
|
||||
if(head.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [t_his] head!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [t_his] head!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n"
|
||||
msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
|
||||
|
||||
//suit/armour
|
||||
if(wear_suit && !(wear_suit.flags & ABSTRACT))
|
||||
if(wear_suit.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n"
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
|
||||
|
||||
//suit/armour storage
|
||||
if(s_store && !skipsuitstorage)
|
||||
if(s_store.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] carrying \icon[s_store] \a [s_store] on [t_his] [wear_suit.name].\n"
|
||||
msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
|
||||
|
||||
//back
|
||||
if(back && !(back.flags & ABSTRACT))
|
||||
if(back.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [t_his] back.</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [t_his] back.</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
|
||||
msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
|
||||
|
||||
//left hand
|
||||
if(l_hand && !(l_hand.flags & ABSTRACT))
|
||||
if(l_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [t_his] left hand!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [t_his] left hand!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding \icon[l_hand] \a [l_hand] in [t_his] left hand.\n"
|
||||
msg += "[t_He] [t_is] holding [bicon(l_hand)] \a [l_hand] in [t_his] left hand.\n"
|
||||
|
||||
//right hand
|
||||
if(r_hand && !(r_hand.flags & ABSTRACT))
|
||||
if(r_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [t_his] right hand!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [t_his] right hand!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding \icon[r_hand] \a [r_hand] in [t_his] right hand.\n"
|
||||
msg += "[t_He] [t_is] holding [bicon(r_hand)] \a [r_hand] in [t_his] right hand.\n"
|
||||
|
||||
//gloves
|
||||
if(gloves && !skipgloves && !(gloves.flags & ABSTRACT))
|
||||
if(gloves.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [t_his] hands!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [t_his] hands!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
|
||||
msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [hand_blood_color != "#030303" ? "blood-stained":"oil-stained"] hands!</span>\n"
|
||||
|
||||
//handcuffed?
|
||||
if(handcuffed)
|
||||
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable/zipties))
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with zipties!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with zipties!</span>\n"
|
||||
else if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with cable!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
|
||||
|
||||
//belt
|
||||
if(belt)
|
||||
if(belt.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [t_his] waist!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [t_his] waist!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[belt] \a [belt] about [t_his] waist.\n"
|
||||
msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
|
||||
|
||||
//shoes
|
||||
if(shoes && !skipshoes && !(shoes.flags & ABSTRACT))
|
||||
if(shoes.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [t_his] feet!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [t_his] feet!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
|
||||
msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
|
||||
else if (blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [feet_blood_color != "#030303" ? "blood-stained":"oil-stained"] feet!</span>\n"
|
||||
|
||||
@@ -164,24 +164,24 @@
|
||||
//mask
|
||||
if(wear_mask && !skipmask && !(wear_mask.flags & ABSTRACT))
|
||||
if(wear_mask.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [t_his] face!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[wear_mask] \a [wear_mask] on [t_his] face.\n"
|
||||
msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
|
||||
|
||||
//eyes
|
||||
if(glasses && !skipeyes && !(glasses.flags & ABSTRACT))
|
||||
if(glasses.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [t_his] eyes!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [t_his] eyes!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[glasses] \a [glasses] covering [t_his] eyes.\n"
|
||||
msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
|
||||
|
||||
//left ear
|
||||
if(l_ear && !skipears)
|
||||
msg += "[t_He] [t_has] \icon[l_ear] \a [l_ear] on [t_his] left ear.\n"
|
||||
msg += "[t_He] [t_has] [bicon(l_ear)] \a [l_ear] on [t_his] left ear.\n"
|
||||
|
||||
//right ear
|
||||
if(r_ear && !skipears)
|
||||
msg += "[t_He] [t_has] \icon[r_ear] \a [r_ear] on [t_his] right ear.\n"
|
||||
msg += "[t_He] [t_has] [bicon(r_ear)] \a [r_ear] on [t_his] right ear.\n"
|
||||
|
||||
//ID
|
||||
if(wear_id)
|
||||
@@ -193,9 +193,9 @@
|
||||
var/obj/item/weapon/card/id/idcard = wear_id
|
||||
id = idcard.registered_name
|
||||
if(id && (id != real_name) && (get_dist(src, user) <= 1) && prob(10))
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id] yet something doesn't seem right...</span>\n"
|
||||
else*/
|
||||
msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
|
||||
|
||||
//Jitters
|
||||
switch(jitteriness)
|
||||
|
||||
@@ -670,7 +670,7 @@
|
||||
if(href_list["send"])
|
||||
P.sradio.send_signal("ACTIVATE")
|
||||
for(var/mob/O in hearers(1, P.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", P), 3, "*beep* *beep*", 2)
|
||||
O.show_message("[bicon(P)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
return 1
|
||||
|
||||
else if(href_list["freq"])
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/msg = ""
|
||||
var/obj/act_module = get_active_hand()
|
||||
if(act_module)
|
||||
msg += "It is holding \icon[act_module] \a [act_module].\n"
|
||||
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 75)
|
||||
|
||||
@@ -507,7 +507,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
turn_on() //Saves the AI the hassle of having to activate a bot manually.
|
||||
access_card = all_access //Give the bot all-access while under the AI's command.
|
||||
if(message)
|
||||
to_chat(calling_ai, "<span class='notice'>\icon[src] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
|
||||
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
|
||||
pathset = 1
|
||||
mode = BOT_RESPONDING
|
||||
tries = 0
|
||||
@@ -522,7 +522,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/success = bot_move(ai_waypoint, 3)
|
||||
if(!success)
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "\icon[src] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
|
||||
to_chat(calling_ai, "[bicon(src)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
|
||||
calling_ai = null
|
||||
bot_reset()
|
||||
|
||||
|
||||
@@ -639,7 +639,7 @@
|
||||
if(pathset) //The AI called us here, so notify it of our arrival.
|
||||
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "<span class='notice'>\icon[src] [src] wirelessly plays a chiming sound!</span>")
|
||||
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [src] wirelessly plays a chiming sound!</span>")
|
||||
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
|
||||
calling_ai = null
|
||||
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
if( ishuman(AM) )
|
||||
if(!stat)
|
||||
var/mob/M = AM
|
||||
to_chat(M, "\blue \icon[src] Squeek!")
|
||||
to_chat(M, "\blue [bicon(src)] Squeek!")
|
||||
M << 'sound/effects/mousesqueek.ogg'
|
||||
..()
|
||||
|
||||
|
||||
@@ -285,4 +285,4 @@
|
||||
/mob/living/simple_animal/spiderbot/examine(mob/user)
|
||||
..(user)
|
||||
if(src.held_item)
|
||||
to_chat(user, "It is carrying \a [src.held_item] \icon[src.held_item].")
|
||||
to_chat(user, "It is carrying \a [src.held_item] [bicon(src.held_item)].")
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
//repair a bit of damage
|
||||
if(prob(1))
|
||||
src.visible_message("\red \icon[src] [src] shudders and shakes as some of it's damaged systems come back online.")
|
||||
src.visible_message("\red [bicon(src)] [src] shudders and shakes as some of it's damaged systems come back online.")
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -92,10 +92,10 @@
|
||||
//sometimes our targetting sensors malfunction, and we attack anyone nearby
|
||||
if(prob(disabled ? 0 : 1))
|
||||
if(hostile_drone)
|
||||
src.visible_message("\blue \icon[src] [src] retracts several targetting vanes, and dulls it's running lights.")
|
||||
src.visible_message("\blue [bicon(src)] [src] retracts several targetting vanes, and dulls it's running lights.")
|
||||
hostile_drone = 0
|
||||
else
|
||||
src.visible_message("\red \icon[src] [src] suddenly lights up, and additional targetting vanes slide into place.")
|
||||
src.visible_message("\red [bicon(src)] [src] suddenly lights up, and additional targetting vanes slide into place.")
|
||||
hostile_drone = 1
|
||||
|
||||
if(health / maxHealth > 0.9)
|
||||
@@ -116,17 +116,17 @@
|
||||
exploding = 0
|
||||
if(!disabled)
|
||||
if(prob(50))
|
||||
src.visible_message("\blue \icon[src] [src] suddenly shuts down!")
|
||||
src.visible_message("\blue [bicon(src)] [src] suddenly shuts down!")
|
||||
else
|
||||
src.visible_message("\blue \icon[src] [src] suddenly lies still and quiet.")
|
||||
src.visible_message("\blue [bicon(src)] [src] suddenly lies still and quiet.")
|
||||
disabled = rand(150, 600)
|
||||
walk(src,0)
|
||||
|
||||
if(exploding && prob(20))
|
||||
if(prob(50))
|
||||
src.visible_message("\red \icon[src] [src] begins to spark and shake violenty!")
|
||||
src.visible_message("\red [bicon(src)] [src] begins to spark and shake violenty!")
|
||||
else
|
||||
src.visible_message("\red \icon[src] [src] sparks and shakes like it's about to explode!")
|
||||
src.visible_message("\red [bicon(src)] [src] sparks and shakes like it's about to explode!")
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/death()
|
||||
..()
|
||||
visible_message("\blue \icon[src] [src] suddenly breaks apart.")
|
||||
visible_message("\blue [bicon(src)] [src] suddenly breaks apart.")
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/Destroy() //Seriously, what the actual hell.
|
||||
|
||||
@@ -468,7 +468,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
S = 'sound/machines/twobeep.ogg'
|
||||
playsound(loc, S, 50, 1)
|
||||
for(var/mob/O in hearers(3, loc))
|
||||
O.show_message(text("\icon[src] *[ttone]*"))
|
||||
O.show_message(text("[bicon(src)] *[ttone]*"))
|
||||
|
||||
/obj/item/device/pda/proc/set_ringtone()
|
||||
var/t = input("Please enter new ringtone", name, ttone) as text
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
L = get(pda, /mob/living/silicon)
|
||||
|
||||
if(L)
|
||||
to_chat(L, "\icon[pda] [message]")
|
||||
to_chat(L, "[bicon(pda)] [message]")
|
||||
nanomanager.update_user_uis(L, pda) // Update the receiving user's PDA UI so that they can see the new message
|
||||
|
||||
if(!notify_silent)
|
||||
|
||||
@@ -405,7 +405,7 @@
|
||||
f_name = "a "
|
||||
f_name += "<span class='danger'>blood-stained</span> [name]!"
|
||||
|
||||
to_chat(user, "\icon[src] That's [f_name]")
|
||||
to_chat(user, "[bicon(src)] That's [f_name]")
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
|
||||
@@ -302,14 +302,14 @@ var/const/INGEST = 2
|
||||
var/list/seen = viewers(4, get_turf(my_atom))
|
||||
for(var/mob/M in seen)
|
||||
if(!C.no_message)
|
||||
to_chat(M, "\blue \icon[my_atom] [C.mix_message]")
|
||||
to_chat(M, "\blue [bicon(my_atom)] [C.mix_message]")
|
||||
|
||||
if(istype(my_atom, /obj/item/slime_extract))
|
||||
var/obj/item/slime_extract/ME2 = my_atom
|
||||
ME2.Uses--
|
||||
if(ME2.Uses <= 0) // give the notification that the slime core is dead
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "\blue \icon[my_atom] The [my_atom]'s power is consumed in the reaction.")
|
||||
to_chat(M, "\blue [bicon(my_atom)] The [my_atom]'s power is consumed in the reaction.")
|
||||
ME2.name = "used slime extract"
|
||||
ME2.desc = "This extract has been used up."
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
if(badshit.len)
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
var/hl = "<span class='danger'>([english_list(badshit)])</span>"
|
||||
message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl]")
|
||||
log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
if(badshit.len)
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
var/hl = "<span class='danger'>([english_list(badshit)])</span>"
|
||||
message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl]")
|
||||
log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
if(badshit.len)
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
var/hl = "<span class='danger'>([english_list(badshit)])</span>"
|
||||
message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl]")
|
||||
log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
if(badshit.len)
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
var/hl = "<span class='danger'>([english_list(badshit)])</span>"
|
||||
message_admins("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
log_game("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
if(badshit.len)
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
var/hl = "<span class='danger'>([english_list(badshit)])</span>"
|
||||
message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl] ")
|
||||
log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -103,12 +103,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.message_log += "<B><FONT color='red'>High Priority message from <A href='?src=\ref[Console];write=[sender]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.message_log += "<B>Message from <A href='?src=\ref[Console];write=[sender]'>[sender]</A></B><BR>[authmsg]"
|
||||
Console.set_light(2)
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
var/obj/item/device/measuring_tape/P = W
|
||||
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
|
||||
if(do_after(user,40, target = src))
|
||||
to_chat(user, "\blue \icon[P] [src] has been excavated to a depth of [2*src.excavation_level]cm.")
|
||||
to_chat(user, "\blue [bicon(P)] [src] has been excavated to a depth of [2*src.excavation_level]cm.")
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/pickaxe))
|
||||
|
||||
@@ -50,17 +50,17 @@
|
||||
if(!previous_power_state)
|
||||
previous_power_state = 1
|
||||
icon_state = "cellold1"
|
||||
src.visible_message("\blue \icon[src] [src] suddenly comes to life!")
|
||||
src.visible_message("\blue [bicon(src)] [src] suddenly comes to life!")
|
||||
|
||||
//slowly grow a mob
|
||||
if(prob(5))
|
||||
src.visible_message("\blue \icon[src] [src] [pick("gloops","glugs","whirrs","whooshes","hisses","purrs","hums","gushes")].")
|
||||
src.visible_message("\blue [bicon(src)] [src] [pick("gloops","glugs","whirrs","whooshes","hisses","purrs","hums","gushes")].")
|
||||
|
||||
//if we've finished growing...
|
||||
if(time_spent_spawning >= time_per_spawn)
|
||||
time_spent_spawning = 0
|
||||
use_power = 1
|
||||
src.visible_message("\blue \icon[src] [src] pings!")
|
||||
src.visible_message("\blue [bicon(src)] [src] pings!")
|
||||
icon_state = "cellold1"
|
||||
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow."
|
||||
if(spawn_type)
|
||||
@@ -81,7 +81,7 @@
|
||||
if(previous_power_state)
|
||||
previous_power_state = 0
|
||||
icon_state = "cellold0"
|
||||
src.visible_message("\blue \icon[src] [src] suddenly shuts down.")
|
||||
src.visible_message("\blue [bicon(src)] [src] suddenly shuts down.")
|
||||
|
||||
//cloned mob slowly breaks down
|
||||
time_spent_spawning = max(time_spent_spawning + last_process - world.time, 0)
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
viables.Remove(type)
|
||||
construction[button_desc] = type
|
||||
|
||||
fail_message = "\blue \icon[src] a [pick("loud","soft","sinister","eery","triumphant","depressing","cheerful","angry")] \
|
||||
fail_message = "\blue [bicon(src)] a [pick("loud","soft","sinister","eery","triumphant","depressing","cheerful","angry")] \
|
||||
[pick("horn","beep","bing","bleep","blat","honk","hrumph","ding")] sounds and a \
|
||||
[pick("yellow","purple","green","blue","red","orange","white")] \
|
||||
[pick("light","dial","meter","window","protrusion","knob","antenna","swirly thing")] \
|
||||
@@ -90,7 +90,7 @@
|
||||
if(spawning_types.len && powered())
|
||||
spawn_progress_time += world.time - last_process_time
|
||||
if(spawn_progress_time > max_spawn_time)
|
||||
src.visible_message("\blue \icon[src] [src] pings!")
|
||||
src.visible_message("\blue [bicon(src)] [src] pings!")
|
||||
|
||||
var/obj/source_material = pop(stored_materials)
|
||||
var/spawn_type = pop(spawning_types)
|
||||
@@ -113,7 +113,7 @@
|
||||
icon_state = "borgcharger0(old)"
|
||||
|
||||
else if(prob(5))
|
||||
src.visible_message("\blue \icon[src] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].")
|
||||
src.visible_message("\blue [bicon(src)] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].")
|
||||
|
||||
last_process_time = world.time
|
||||
|
||||
@@ -141,9 +141,9 @@
|
||||
if(index > 0 && index <= construction.len)
|
||||
if(stored_materials.len > spawning_types.len)
|
||||
if(spawning_types.len)
|
||||
src.visible_message("\blue \icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
|
||||
src.visible_message("\blue [bicon(src)] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
|
||||
else
|
||||
src.visible_message("\blue \icon[src] [src]'s front compartment slides shut.")
|
||||
src.visible_message("\blue [bicon(src)] [src]'s front compartment slides shut.")
|
||||
|
||||
spawning_types.Add(construction[construction[index]])
|
||||
spawn_progress_time = 0
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
var/atom/toplevelholder = holder
|
||||
while(!istype(toplevelholder.loc, /turf))
|
||||
toplevelholder = toplevelholder.loc
|
||||
toplevelholder.visible_message("\red \icon[toplevelholder] [toplevelholder] [display_msg]")
|
||||
toplevelholder.visible_message("\red [bicon(toplevelholder)] [toplevelholder] [display_msg]")
|
||||
|
||||
/datum/artifact_effect/proc/DoEffectTouch(var/mob/user)
|
||||
/datum/artifact_effect/proc/DoEffectAura(var/atom/holder)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
..()
|
||||
else if(istype(W,/obj/item/weapon/pen))
|
||||
plaque_contents = input("What would you like to write on the plaque:","Skeleton plaque","")
|
||||
user.visible_message("[user] writes something on the base of [src].","You relabel the plaque on the base of \icon[src] [src].")
|
||||
user.visible_message("[user] writes something on the base of [src].","You relabel the plaque on the base of [bicon(src)] [src].")
|
||||
if(src.contents.Find(/obj/item/weapon/fossil/skull/horned))
|
||||
src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull. The plaque reads \'[plaque_contents]\'."
|
||||
else
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user