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last fixes
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@@ -75,11 +75,11 @@
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agent = preset_agent
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scientist.assigned_role = "abductor scientist"
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scientist.assigned_role = "MODE"
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scientist.special_role = "abductor scientist"
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log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.")
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agent.assigned_role = "abductor agent"
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agent.assigned_role = "MODE"
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agent.special_role = "abductor agent"
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log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.")
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@@ -237,6 +237,7 @@
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clone.dna = owner_dna.Clone()
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clone.UpdateAppearance()
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domutcheck(clone)
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clone.rename_character(clone.name, owner_dna.real_name)
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//There's no define for this / get all items ?
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var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\
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@@ -399,7 +399,7 @@ client/proc/one_click_antag()
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//First we spawn a dude.
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var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
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var/datum/preferences/A = new()
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var/datum/preferences/A = new(G_found.client)
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A.copy_to(new_character)
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new_character.dna.ready_dna(new_character)
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