-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.

-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-15 16:40:54 +00:00
parent 9833c19f4c
commit 78887723ca
6 changed files with 58 additions and 232 deletions
@@ -130,7 +130,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate(50)
src.activate(src.reagents.total_volume)
return