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-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants. -Robots cannot hide their items in food anymore. -Updated changelog with disease naming. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -130,7 +130,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
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trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate(50)
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src.activate(src.reagents.total_volume)
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return
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