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-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants. -Robots cannot hide their items in food anymore. -Updated changelog with disease naming. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -118,7 +118,6 @@
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usr << "\blue \The [src] was bitten multiple times!"
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/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if((slices_num <= 0 || !slices_num) || !slice_path)
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return 1
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var/inaccurate = 0
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@@ -137,6 +136,8 @@
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)
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inaccurate = 1
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else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
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if(!iscarbon(user))
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return 1
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user << "\red You slip [W] inside [src]."
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user.u_equip(W)
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if ((user.client && user.s_active != src))
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