-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.

-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-15 16:40:54 +00:00
parent 9833c19f4c
commit 78887723ca
6 changed files with 58 additions and 232 deletions
@@ -118,7 +118,6 @@
usr << "\blue \The [src] was bitten multiple times!"
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob)
if((slices_num <= 0 || !slices_num) || !slice_path)
return 1
var/inaccurate = 0
@@ -137,6 +136,8 @@
)
inaccurate = 1
else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
if(!iscarbon(user))
return 1
user << "\red You slip [W] inside [src]."
user.u_equip(W)
if ((user.client && user.s_active != src))