Compile fix

This commit is contained in:
ZomgPonies
2014-06-21 13:03:27 -04:00
parent 47327042eb
commit 7b4ef8f0f9
+6 -5
View File
@@ -174,13 +174,14 @@
//if there isn't a blood decal already, make one.
if(M.species.bloodflags &BLOOD_GREEN)
var/obj/effect/decal/cleanable/blood/green/newblood = new /obj/effect/decal/cleanable/blood/green(src)
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
newblood.virus2 = virus_copylist(M.virus2)
newblood.update_icon()
else
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
newblood.virus2 = virus_copylist(M.virus2)
newblood.update_icon()
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
newblood.virus2 = virus_copylist(M.virus2)
newblood.update_icon()
return 1 //we bloodied the floor