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Don't check on adjacency until player is spawned (#24586)
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@@ -429,7 +429,7 @@
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if(!istype(I))
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return FALSE
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if(usr)
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if(!Adjacent(usr))
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if(!Adjacent(usr) && !isnewplayer(usr))
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return FALSE
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if(!usr.unEquip(I, silent = TRUE))
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return FALSE
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