Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.

Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2012-02-11 08:20:17 +00:00
parent 287225d351
commit 81676bd870
3 changed files with 20 additions and 19 deletions
+10 -9
View File
@@ -8,16 +8,17 @@
for(var/mob/living/carbon/human/H in world)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
if(prob(25))
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/survive/survive = new
survive.owner = H.mind
H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow")
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/survive/survive = new
survive.owner = H.mind
H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
switch (randomize)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
+10 -10
View File
@@ -100,6 +100,16 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li class="rscadd">Clicking a grille with a glass or reinforced glass pane in your hand will glaze the grille from the direction you're looking from (don't forget to fasten the window tho)</li>
<li class="rscadd">When you click somewhere with the intent to interact, you will automaticaly face the item you're trying to interact with. This won't slow you down when running and firing guns behind you.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new passive mob ability: Relentless. Relentless mobs cannot be shoved (though may still swap places with help intent)</li>
<li class="rscadd">Alien Queens, Juggernaut constructs, and Medical Borgs are all Relentless. Maybe the medborg can actually drag people to medbay on time now</li>
<li class="rscadd">Two constructs, the Juggernaut and the Wraith are now available for wizards and cultists to use soul stones with</li>
<li class="rscadd">A new highly destructive artefact, Veil Render, is now available for wizards</li>
<li class="rscadd">A new one time use global spell, Summon Guns, is now available for wizards.</li>
<li class="tweak">DEEPSTRIKING! There is now a partially constructed teleporter on the nuke shuttle, and for a large sum of telecrystals they may purchase the circuitboard needed to complete it.</li>
<li class="tweak">The Chaplain is immune to cult stun, blind, deafen, and blood boil</li>
</ul>
</div>
@@ -144,16 +154,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li class="tweak">Examining humans now works a bit differently. Some external suits and helmets can hide certain pieces of clothing so you don't see them when examining. Glasses are also now displayed when examining.</li>
<li class="tweak">The job selection screen has been changed a little to hopefully make making changes there easier.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new passive mob ability: Relentless. Relentless mobs cannot be shoved (though may still swap places with help intent)</li>
<li class="rscadd">Alien Queens, Juggernaut constructs, and Medical Borgs are all Relentless. Maybe the medborg can actually drag people to medbay on time now</li>
<li class="rscadd">Two constructs, the Juggernaut and the Wraith are now available for wizards and cultists to use soul stones with</li>
<li class="rscadd">A new highly destructive artefact, Veil Render, is now available for wizards</li>
<li class="rscadd">A new one time use global spell, Summon Guns, is now available for wizards.</li>
<li class="tweak">DEEPSTRIKING! There is now a partially constructed teleporter on the nuke shuttle, and for a large sum of telecrystals they may purchase the circuitboard needed to complete it.</li>
<li class="tweak">The Chaplain is immune to cult stun, blind, deafen, and blood boil</li>
</ul>
</div>
<b><font color='blue'>31 January 2012</font></b>
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