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Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me. Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -8,16 +8,17 @@
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for(var/mob/living/carbon/human/H in world)
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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if(prob(25))
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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var/datum/objective/survive/survive = new
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survive.owner = H.mind
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H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
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var/obj_count = 1
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow")
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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var/datum/objective/survive/survive = new
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survive.owner = H.mind
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H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
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var/obj_count = 1
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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switch (randomize)
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if("taser")
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new /obj/item/weapon/gun/energy/taser(get_turf(H))
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