Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.

Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2012-02-11 08:20:17 +00:00
parent 287225d351
commit 81676bd870
3 changed files with 20 additions and 19 deletions
+10 -9
View File
@@ -8,16 +8,17 @@
for(var/mob/living/carbon/human/H in world)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
if(prob(25))
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/survive/survive = new
survive.owner = H.mind
H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow")
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/survive/survive = new
survive.owner = H.mind
H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
switch (randomize)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))