Updates access controller to TGUI

This commit is contained in:
variableundefined
2020-10-14 15:56:14 -04:00
parent 3a3be56364
commit 81a6aea6c5
4 changed files with 109 additions and 70 deletions
@@ -83,45 +83,51 @@
else
icon_state = "access_control_off"
/obj/machinery/embedded_controller/radio/airlock/access_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/embedded_controller/radio/airlock/access_controller/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "door_access_console.tmpl", name, 330, 220)
ui = new(user, src, ui_key, "AirlockAccessController", name, 470, 290, master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/airlock/access_controller/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
/obj/machinery/embedded_controller/radio/airlock/access_controller/tgui_data(mob/user)
var/list/data = list()
data = list(
"exterior_status" = program.memory["exterior_status"],
"interior_status" = program.memory["interior_status"],
"processing" = program.memory["processing"]
)
data["exterior_status"] = program.memory["exterior_status"]
data["interior_status"] = program.memory["interior_status"]
data["processing"] = program.memory["processing"]
return data
/obj/machinery/embedded_controller/radio/airlock/access_controller/Topic(href, href_list)
/obj/machinery/embedded_controller/radio/airlock/access_controller/tgui_act(action, params)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
var/clean = 0
switch(href_list["command"]) //anti-HTML-hacking checks
var/clean = FALSE
// Repeat the frontend check to make sure only allowed command are sent. You are only allowed to lock or cycle exterior if exterior is open
// Vice versa for internal
switch(action)
if("cycle_ext_door")
clean = 1
clean = TRUE
if("cycle_int_door")
clean = 1
if("force_ext")
if(program.memory["interior_status"]["state"] == "closed")
clean = 1
if("force_int")
if(program.memory["exterior_status"]["state"] == "closed")
clean = 1
clean = TRUE
if("force_ext") // Cannot force exterior if interior open
if(program.memory["interior_status"]["state"] == "closed" && program.memory["exterior_status"]["state"] == "open")
clean = TRUE
if("force_int") // Cannot force interior if exterior open
if(program.memory["exterior_status"]["state"] == "closed" && program.memory["interior_status"]["state"] == "open")
clean = TRUE
message_admins(action)
message_admins(clean)
message_admins("Interior" + program.memory["interior_status"]["state"])
message_admins("Exterior" + program.memory["exterior_status"]["state"])
if(clean)
program.receive_user_command(href_list["command"])
program.receive_user_command(action)
return TRUE
return 1
-42
View File
@@ -1,42 +0,0 @@
<div class="item" style="padding-top: 10px">
<div class="item">
<div class="itemLabel" style="width: 150px">
Exterior Door Status:
</div>
<div class="statusValue">
{{if data.exterior_status.state == "closed"}}
Locked
{{else}}
Open
{{/if}}
</div>
</div>
<div class="item">
<div class="itemLabel" style="width: 150px">
Interior Door Status:
</div>
<div class="statusValue">
{{if data.interior_status.state == "closed"}}
Locked
{{else}}
Open
{{/if}}
</div>
</div>
</div>
<div class="item" style="padding-top: 10px">
<div class="item">
<div class="itemContent" style="width: 100%">
{{if data.exterior_status.state == "open"}}
{{:helper.link('Lock Exterior Door', 'exclamation-triangle', {'command' : 'force_ext'}, data.processing ? 'disabled' : null)}}
{{else}}
{{:helper.link('Cycle to Exterior', 'arrow-circle-o-left', {'command' : 'cycle_ext_door'}, data.processing ? 'disabled' : null)}}
{{/if}}
{{if data.interior_status.state == "open"}}
{{:helper.link('Lock Interior Door', 'exclamation-triangle', {'command' : 'force_int'}, data.processing ? 'disabled' : null)}}
{{else}}
{{:helper.link('Cycle to Interior', 'arrow-circle-right', {'command' : 'cycle_int_door'}, data.processing ? 'disabled' : null)}}
{{/if}}
</div>
</div>
</div>
@@ -0,0 +1,75 @@
import { useBackend } from '../backend';
import { Box, Button, LabeledList, Section } from '../components';
import { Window } from '../layouts';
export const AirlockAccessController = (props, context) => {
const { act, data } = useBackend(context);
const {
exterior_status,
interior_status,
processing,
} = data;
let exteriorbutton;
let interiorbutton;
// If exterior is open, then it can be locked, if closed, it can be cycled to. Vice versa for interior
if (data.exterior_status.state === "open") {
exteriorbutton = (
<Button
content={"Lock Exterior Door"}
icon={"exclamation-triangle"}
disabled={processing}
onClick={() => act("force_ext")} />
);
} else {
exteriorbutton = (
<Button
content={"Cycle to Exterior"}
icon={"arrow-circle-left"}
disabled={processing}
onClick={() => act("cycle_ext_door")} />
);
}
if (data.interior_status.state === "open") {
interiorbutton = (
<Button
content={"Lock Interior Door"}
icon={"exclamation-triangle"}
disabled={processing}
color={interior_status === "open" ? "red" : processing ? "yellow": null}
onClick={() => act("force_int")} />
);
} else {
interiorbutton = (
<Button
content={"Cycle to Interior"}
icon={"arrow-circle-right"}
disabled={processing}
onClick={() => act("cycle_int_door")} />
);
}
return (
<Window>
<Window.Content>
<Section title="Information">
<LabeledList>
<LabeledList.Item label="External Door Status">
{exterior_status.state === "closed" ? "Locked" : "Open"}
</LabeledList.Item>
<LabeledList.Item label="Internal Door Status">
{interior_status.state === "closed" ? "Locked" : "Open"}
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Actions">
<Box>
{exteriorbutton}
</Box>
<Box>
{interiorbutton}
</Box>
</Section>
</Window.Content>
</Window>
);
};
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