Merge pull request #456 from Fox-McCloud/VampireModeFix

Vampire mode fix
This commit is contained in:
Fox-McCloud
2014-10-31 07:55:53 -04:00
+6 -6
View File
@@ -7,12 +7,12 @@
/datum/game_mode/vampire
name = "vampire"
config_tag = "vampire"
restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs
protected_jobs = list()
required_players = 1
required_players_secret = 15
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Chaplain")
required_players = 2
required_players_secret = 10
required_enemies = 1
recommended_enemies = 4
recommended_enemies = 2
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
@@ -56,7 +56,7 @@
if(player.assigned_role == job)
possible_vampires -= player
vampire_amount = max(1,round(num_players() / 10)) //1 + round(num_players() / 10)
vampire_amount = 1 + round(num_players() / 10)
if(possible_vampires.len>0)
for(var/i = 0, i < vampire_amount, i++)