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Reorders Smoothing to fix Grimey Flooring (#27926)
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@@ -61,20 +61,20 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_CARPET_RED S_TURF(17)
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#define SMOOTH_GROUP_CARPET_ORANGE S_TURF(18)
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#define SMOOTH_GROUP_CARPET_PURPLE S_TURF(19)
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#define SMOOTH_GROUP_CARPET_GRIMEY S_TURF(33)
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#define SMOOTH_GROUP_CARPET_GRIMEY S_TURF(20)
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#define SMOOTH_GROUP_BAMBOO S_TURF(20) ///turf/simulated/floor/bamboo
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#define SMOOTH_GROUP_BAMBOO S_TURF(21) ///turf/simulated/floor/bamboo
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#define SMOOTH_GROUP_SIMULATED_TURFS S_TURF(24) ///turf/simulated
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#define SMOOTH_GROUP_MATERIAL_WALLS S_TURF(25) ///turf/simulated/wall/material
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#define SMOOTH_GROUP_SYNDICATE_WALLS S_TURF(26) ///turf/simulated/wall/r_wall/syndicate, /turf/simulated/indestructible/syndicate
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#define SMOOTH_GROUP_HOTEL_WALLS S_TURF(27) ///turf/simulated/indestructible/hotelwall
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#define SMOOTH_GROUP_MINERAL_WALLS S_TURF(28) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(29) ///turf/simulated/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(30) ///turf/simulated/wall/mineral/titanium/survival
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#define SMOOTH_GROUP_SIMULATED_TURFS S_TURF(22) ///turf/simulated
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#define SMOOTH_GROUP_MATERIAL_WALLS S_TURF(23) ///turf/simulated/wall/material
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#define SMOOTH_GROUP_SYNDICATE_WALLS S_TURF(24) ///turf/simulated/wall/r_wall/syndicate, /turf/simulated/indestructible/syndicate
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#define SMOOTH_GROUP_HOTEL_WALLS S_TURF(25) ///turf/simulated/indestructible/hotelwall
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#define SMOOTH_GROUP_MINERAL_WALLS S_TURF(26) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(27) ///turf/simulated/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(28) ///turf/simulated/wall/mineral/titanium/survival
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#define SMOOTH_GROUP_GRASS S_TURF(31) ///turf/simulated/floor/grass
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#define SMOOTH_GROUP_JUNGLE_GRASS S_TURF(32) ///turf/simulated/floor/grass/jungle
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#define SMOOTH_GROUP_GRASS S_TURF(29) ///turf/simulated/floor/grass
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#define SMOOTH_GROUP_JUNGLE_GRASS S_TURF(30) ///turf/simulated/floor/grass/jungle
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#define MAX_S_TURF SMOOTH_GROUP_JUNGLE_GRASS //Always match this value with the one above it.
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