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https://github.com/ParadiseSS13/Paradise.git
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Well (#18289)
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@@ -1049,8 +1049,6 @@
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obscured |= slot_w_uniform
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if(wear_suit.flags_inv & HIDESHOES)
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obscured |= slot_shoes
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if(wear_suit.flags_inv & HIDESUITSTORAGE)
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obscured |= slot_s_store
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if(head)
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if(head.flags_inv & HIDEMASK)
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@@ -632,16 +632,12 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(inv)
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inv.update_icon()
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var/hidden = (slot_gloves in check_obscured_slots())
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if(gloves)
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown) //if the inventory is open ...
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gloves.screen_loc = ui_gloves //...draw the item in the inventory screen
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client.screen += gloves //Either way, add the item to the HUD
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if(hidden)
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return
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var/t_state = gloves.item_state
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if(!t_state) t_state = gloves.icon_state
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@@ -659,8 +655,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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standing.overlays += bloodsies
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overlays_standing[GLOVES_LAYER] = standing
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else
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if(hidden)
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return
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if(blood_DNA)
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var/mutable_appearance/bloodsies = mutable_appearance(dna.species.blood_mask, "bloodyhands", layer = -GLOVES_LAYER)
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bloodsies.color = hand_blood_color
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@@ -764,16 +758,12 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(inv)
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inv.update_icon()
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var/hidden = (slot_shoes in check_obscured_slots())
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if(shoes)
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown) //if the inventory is open ...
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shoes.screen_loc = ui_shoes //...draw the item in the inventory screen
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client.screen += shoes //Either way, add the item to the HUD
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if(hidden)
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return
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var/mutable_appearance/standing
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if(shoes.icon_override)
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standing = mutable_appearance(shoes.icon_override, "[shoes.icon_state]", layer = -SHOES_LAYER)
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@@ -790,8 +780,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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standing.color = shoes.color
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overlays_standing[SHOES_LAYER] = standing
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else
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if(hidden)
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return
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if(feet_blood_DNA)
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var/mutable_appearance/bloodsies = mutable_appearance(dna.species.blood_mask, "shoeblood", layer = -SHOES_LAYER)
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bloodsies.color = feet_blood_color
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@@ -810,8 +798,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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s_store.screen_loc = ui_sstore1
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client.screen += s_store
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if(slot_s_store in check_obscured_slots())
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return
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var/t_state = s_store.item_state
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if(!t_state)
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t_state = s_store.icon_state
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@@ -914,11 +900,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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overlays_standing[SUIT_LAYER] = standing
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apply_overlay(SUIT_LAYER)
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update_inv_gloves()
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update_inv_shoes()
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update_inv_s_store()
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update_tail_layer()
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update_wing_layer()
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update_collar()
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