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Hypospray added. Holds up to 30 units, injects 10 at a time instantly. Spawns in the CMO office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@521 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -637,6 +637,43 @@
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////////////////////////////////////////////////////////////////////////////////
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/// Syringes. END
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// HYPOSPRAY
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/hypospray
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name = "hypospray"
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desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
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icon = 'syringe.dmi'
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item_state = "hypo"
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icon_state = "hypo"
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amount_per_transfer_from_this = 10
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flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
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/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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return
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/obj/item/weapon/reagent_containers/hypospray/New()
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var/datum/reagents/R = new/datum/reagents(30)
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reagents = R
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R.my_atom = src
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//R.add_reagent("tricordrazine", 30) //uncomment this to make it start with stuff in
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..()
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return
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/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
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if (!( istype(M, /mob) ))
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return
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if (reagents.total_volume)
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user << "\red You inject [M] with the hypospray."
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M << "\red You feel a tiny prick!"
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if(M.reagents) reagents.trans_to(M, 10)
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user << "\red [reagents.total_volume] units remaining in the hypospray."
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return
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////////////////////////////////////////////////////////////////////////////////
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/// Food.
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////////////////////////////////////////////////////////////////////////////////
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+10
-10
@@ -72,7 +72,7 @@
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"abt" = (/obj/machinery/camera{c_tag = "Prison Solars"; dir = 8; network = "Prison"},/obj/machinery/power/solar_control{id = "prisonsolar"; name = "Prison Solar Control"; track = 2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/prison/solar_control)
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"abu" = (/turf/simulated/wall/r_wall,/area/prison/cell_block/B)
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"abv" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/turf/simulated/floor,/area/prison/cell_block/A)
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"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{name = "Old Note #10"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = 1; pixel_y = 7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.</p><p>HONK!</p>"},/turf/simulated/floor,/area/prison/cell_block/A)
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"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{name = "Old Note #10"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = 1; pixel_y = 7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.</p><p>HONK!</p>"},/turf/simulated/floor,/area/prison/cell_block/A)
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"abx" = (/obj/machinery/power/smes{charging = 1},/obj/window/reinforced,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control)
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"aby" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/door/window/westleft{dir = 2; icon_state = "left"; name = "Prison Solar Control"; req_access_txt = "1"; tag = "icon-left"},/obj/cable,/turf/simulated/floor,/area/prison/solar_control)
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"abz" = (/obj/window/reinforced,/turf/simulated/floor,/area/prison/solar_control)
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@@ -1655,7 +1655,7 @@
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"aFQ" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating,/area/storage/autolathe)
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"aFR" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Autolathe Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/autolathe)
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"aFS" = (/obj/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port)
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"aFT" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.</p><p>HONK!</p>"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port)
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"aFT" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.</p><p>HONK!</p>"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port)
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"aFU" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/obj/machinery/camera{c_tag = "Port Hallway"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port)
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"aFV" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port)
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"aFW" = (/obj/table/reinforced{dir = 5; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/turf/simulated/floor,/area/hallway/primary/port)
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@@ -2162,14 +2162,14 @@
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"aPD" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain)
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"aPE" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/power/apc{dir = 4; name = "Captain's Quarters APC"; pixel_x = 26; pixel_y = 0},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain)
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"aPF" = (/turf/simulated/wall,/area/crew_quarters/captain)
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"aPG" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.</p><p>HONK!</p>"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
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"aPG" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.</p><p>HONK!</p>"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
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"aPH" = (/obj/grille,/turf/simulated/floor/plating,/area)
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"aPI" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
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"aPJ" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload)
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"aPK" = (/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
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"aPL" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
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"aPM" = (/obj/machinery/ai_status_display{pixel_y = -28},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer)
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"aPN" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.</p><p>HONK!</p>"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
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"aPN" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.</p><p>HONK!</p>"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
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"aPO" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads)
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"aPP" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads)
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"aPQ" = (/obj/machinery/light_switch{pixel_y = 28},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/heads)
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@@ -2376,7 +2376,7 @@
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"aTJ" = (/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTK" = (/obj/morgue,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTL" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTM" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.</p><p>HONK!</p>"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTM" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.</p><p>HONK!</p>"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTN" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
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"aTO" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
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"aTP" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
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@@ -3035,7 +3035,7 @@
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"bgs" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
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"bgt" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
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"bgu" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 13},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
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"bgv" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.</p><p>HONK!</p>"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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"bgv" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.</p><p>HONK!</p>"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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"bgw" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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"bgx" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHWEST)"; icon_state = "reinf_tabledir"; dir = 10},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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"bgy" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHEAST)"; icon_state = "reinf_tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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@@ -3208,7 +3208,7 @@
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"bjJ" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{tag = "icon-white (WEST)"; icon_state = "white"; dir = 8},/area/cmo)
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||||
"bjK" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/weapon/stamp/cmo,/turf/simulated/floor{icon_state = "white"},/area/cmo)
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"bjL" = (/obj/stool/chair{dir = 1},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/cmo)
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||||
"bjM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (EAST)"},/obj/table{icon_state = "tabledir"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/cmo)
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||||
"bjM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (EAST)"},/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/reagent_containers/hypospray,/turf/simulated/floor{icon_state = "white"},/area/cmo)
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||||
"bjN" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/maintenance/asmaint2)
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||||
"bjO" = (/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main)
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||||
"bjP" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main)
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||||
@@ -3426,7 +3426,7 @@
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||||
"bnT" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"bnU" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"bnV" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"bnW" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.</p><p>Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.<p><p>HONK!</p>"},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"bnW" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.</p><p>Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.<p><p>HONK!</p>"},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"bnX" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/apmaint)
|
||||
"bnY" = (/obj/disposalpipe/segment,/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/apmaint)
|
||||
"bnZ" = (/obj/item/weapon/paper{info = "For safety reasons this nuke cannot be deployed. We apologise for the inconvenience. Have a nice day."},/turf/simulated/floor,/area/construction/Storage)
|
||||
@@ -3837,7 +3837,7 @@
|
||||
"bvO" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/window/basic,/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
|
||||
"bvP" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
|
||||
"bvQ" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
|
||||
"bvR" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.</p><p>HONK!</p>"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint)
|
||||
"bvR" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.</p><p>HONK!</p>"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint)
|
||||
"bvS" = (/obj/alien/weeds{tag = "icon-oldweeds1"; icon_state = "oldweeds1"},/obj/alien/facehugger{lamarr = 1; name = "Larry"},/turf/simulated/floor/plating,/area/maintenance/apmaint)
|
||||
"bvT" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint)
|
||||
"bvU" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; layer = 3; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/turf/simulated/wall,/area/atmos)
|
||||
@@ -3956,7 +3956,7 @@
|
||||
"byd" = (/obj/machinery/status_display{pixel_x = -1},/turf/simulated/wall/r_wall,/area/hallway/primary/aft)
|
||||
"bye" = (/obj/window/reinforced,/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{tag = "icon-arrival (WEST)"; icon_state = "arrival"; dir = 8},/area/hallway/primary/aft)
|
||||
"byf" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint)
|
||||
"byg" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.</p><p>HONK!</p>"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
|
||||
"byg" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.</p><p>HONK!</p>"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
|
||||
"byh" = (/turf/simulated/wall,/area/atmos)
|
||||
"byi" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/obj/machinery/computer/general_air_control{frequency = 1443; name = "Distribution Loop Monitor"; sensors = list("air_sensor" = "Mixed Air Supply Tank", "mair_meter" = "Mixed Air Supply Transfer", "dloop_atm_meter" = "Distribution Loop - Atmos")},/turf/simulated/floor,/area/atmos)
|
||||
"byj" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/computer/general_air_control{frequency = 1441; name = "Supply Air Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins")},/turf/simulated/floor,/area/atmos)
|
||||
|
||||
Reference in New Issue
Block a user