sorry github editor part 2

This commit is contained in:
alexkar598
2017-04-12 19:42:27 -04:00
committed by GitHub
parent 75fc150502
commit 89a4694792
+4 -9
View File
@@ -2,7 +2,8 @@
name = "Beach"
icon = 'icons/misc/beach.dmi'
var/water_overlay_image = null
mouse_opacity = 0
/turf/unsimulated/beach/New()
..()
if(water_overlay_image)
@@ -11,7 +12,8 @@
/turf/unsimulated/beach/sand
name = "Sand"
icon_state = "desert"
mouse_opacity = 1
/turf/unsimulated/beach/sand/New() //adds some aesthetic randomness to the beach sand
icon_state = pick("desert", "desert0", "desert1", "desert2", "desert3", "desert4")
..()
@@ -25,7 +27,6 @@
//icon_state = "sandwater"
icon_state = "beach"
water_overlay_image = "water_coast"
mouse_opacity = 0
/turf/unsimulated/beach/coastline/dense //for boundary "walls"
density = 1
@@ -34,7 +35,6 @@
name = "Shallow Water"
icon_state = "seashallow"
water_overlay_image = "water_shallow"
mouse_opacity = 0
/turf/unsimulated/beach/water/dense //for boundary "walls"
density = 1
@@ -43,13 +43,11 @@
name = "Water"
icon_state = "seadrop"
water_overlay_image = "water_drop"
mouse_opacity = 0
/turf/unsimulated/beach/water/drop
name = "Water"
icon = 'icons/turf/floors/seadrop.dmi'
icon_state = "seadrop"
mouse_opacity = 0
water_overlay_image = null
smooth = SMOOTH_TRUE
canSmoothWith = list(
@@ -85,7 +83,6 @@
name = "Deep Water"
icon_state = "seadeep"
water_overlay_image = "water_deep"
mouse_opacity = 0
/turf/unsimulated/beach/water/deep/dense
density = 1
@@ -94,12 +91,10 @@
name = "Sunken Floor"
icon = 'icons/turf/floors.dmi'
icon_state = "wood"
mouse_opacity = 0
/turf/unsimulated/beach/water/deep/sand_floor
name = "Sea Floor"
icon_state = "sand"
mouse_opacity = 0
/turf/unsimulated/beach/water/deep/rock_wall
name = "Reef Stone"