mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Fixes and Tweaks
This commit is contained in:
@@ -265,6 +265,14 @@ var/list/uplink_items = list()
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excludefrom = list("nuclear emergency")
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surplus = 50
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
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item = /obj/item/weapon/flamethrower/full/tank
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cost = 11
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gamemodes = list("nuclear emergency")
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surplus = 40
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
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@@ -587,6 +595,14 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/aiModule/syndicate
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cost = 14
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/datum/uplink_item/device_tools/magboots
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name = "Blood-Red Magboots"
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desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \
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These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
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item = /obj/item/clothing/shoes/magboots/syndie
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cost = 5
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gamemodes = list("nuclear emergency")
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/datum/uplink_item/device_tools/plastic_explosives
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name = "Composition C-4"
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desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
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@@ -98,9 +98,11 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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switch(H.backbag)
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if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_or_collect(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
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if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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H.equip_or_collect(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_or_collect(new /obj/item/device/pda/roboticist(H), slot_wear_pda)
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@@ -24,13 +24,12 @@
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/obj/item/weapon/flamethrower/Destroy()
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if(weldtool)
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del(weldtool)
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qdel(weldtool)
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if(igniter)
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del(igniter)
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qdel(igniter)
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if(ptank)
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del(ptank)
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qdel(ptank)
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..()
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return
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/obj/item/weapon/flamethrower/process()
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@@ -60,8 +59,8 @@
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item_state = "flamethrower_0"
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return
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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if(flag) return // too close
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// Make sure our user is still holding us
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if(user && user.get_active_hand() == src)
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var/turf/target_turf = get_turf(target)
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@@ -83,7 +82,7 @@
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ptank.loc = T
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ptank = null
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new /obj/item/stack/rods(T)
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del(src)
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qdel(src)
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return
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if(isscrewdriver(W) && igniter && !lit)
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@@ -163,7 +162,6 @@
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usr.set_machine(src)
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if(href_list["light"])
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if(!ptank) return
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if(ptank.air_contents.toxins < 1) return
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if(!status) return
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lit = !lit
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if(lit)
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@@ -184,22 +182,26 @@
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update_icon()
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return
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/obj/item/weapon/flamethrower/CheckParts()
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weldtool = locate(/obj/item/weapon/weldingtool) in contents
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igniter = locate(/obj/item/device/assembly/igniter) in contents
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update_icon()
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//Called from turf.dm turf/dblclick
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/obj/item/weapon/flamethrower/proc/flame_turf(turflist)
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if(!lit || operating) return
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operating = 1
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var/turf/previousturf = get_turf(src)
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for(var/turf/simulated/T in turflist)
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if(!T.air)
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break
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if(!previousturf && length(turflist)>1)
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previousturf = get_turf(src)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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if(previousturf && LinkBlocked(previousturf, T))
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if(!T.CanAtmosPass(previousturf))
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break
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ignite_turf(T)
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sleep(1)
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previousturf = null
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previousturf = T
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operating = 0
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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@@ -222,10 +224,16 @@
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/obj/item/weapon/flamethrower/full/New(var/loc)
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..()
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weldtool = new /obj/item/weapon/weldingtool(src)
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if(!weldtool)
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weldtool = new /obj/item/weapon/weldingtool(src)
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weldtool.status = 0
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igniter = new /obj/item/device/assembly/igniter(src)
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if(!igniter)
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igniter = new /obj/item/device/assembly/igniter(src)
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igniter.secured = 0
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status = 1
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update_icon()
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return
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/obj/item/weapon/flamethrower/full/tank/New(var/loc)
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..()
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ptank = new /obj/item/weapon/tank/plasma/full(src)
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update_icon()
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@@ -1,827 +0,0 @@
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/* Surgery Tools
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* Contains:
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Circular Saw
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*/
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/*
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* Retractor
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*/
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/obj/item/weapon/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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m_amt = 6000
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g_amt = 3000
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flags = CONDUCT
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w_class = 2.0
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origin_tech = "materials=1;biotech=1"
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/*HAHA, SUCK IT, 2000 LINES OF SPAGHETTI CODE!
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NOW YOUR JOB IOS DONE BY ONLY 500 LINES OF SPAGHETTI CODE!
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LOOK FOR SURGERY.DM*/
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/*
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/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M.eye_op_stage)
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if(1.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes retracted by [user].", 1)
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M << "\red [user] begins to seperate your eyes with [src]!"
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user << "\red You seperate [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes retracted.", \
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"\red You begin to pry open your eyes with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/obj/item/organ/external/affecting = M:get_organ("head")
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if(affecting.take_damage(15))
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M:UpdateDamageIcon()
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M.updatehealth()
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else
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M.take_organ_damage(15)
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M:eye_op_stage = 2.0
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else if(user.zone_sel.selecting == "chest")
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switch(M:alien_op_stage)
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if(3.0)
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var/mob/living/carbon/human/H = M
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if(!istype(H))
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return ..()
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if(H.wear_suit || H.w_uniform)
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user << "\red You're going to need to remove that suit/jumpsuit first."
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return
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var/obj/item/alien_embryo/A = locate() in M.contents
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if(!A)
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return ..()
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user.visible_message("\red [user] begins to pull something out of [M]'s chest.", "\red You begin to pull the alien organism out of [M]'s chest.")
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spawn(20 + rand(0,50))
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if(!A || A.loc != M)
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return
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/obj/item/organ/external/affecting = M:get_organ("chest")
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if(affecting.take_damage(30))
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M:UpdateDamageIcon()
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else
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M.take_organ_damage(30)
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if(A.stage > 3)
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var/chance = 15 + max(0, A.stage - 3) * 10
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if(prob(chance))
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A.AttemptGrow(0)
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M:alien_op_stage = 4.0
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if(M)
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user.visible_message("\red [user] pulls an alien organism out of [M]'s chest.", "\red You pull the alien organism out of [M]'s chest.")
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A.loc = M.loc //alien embryo handles cleanup
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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return
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*/
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/*
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* Hemostat
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*/
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/obj/item/weapon/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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m_amt = 5000
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g_amt = 2500
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flags = CONDUCT
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w_class = 2.0
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "pinched")
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/*
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/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
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return ..()
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if(user.zone_sel.selecting == "groin")
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if(istype(M, /mob/living/carbon/human))
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switch(M:appendix_op_stage)
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if(1.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [user] is beginning to clamp bleeders in [M]'s abdomen cut open with [src].", 1)
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M << "\red [user] begins to clamp bleeders in your abdomen with [src]!"
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user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
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M:appendix_op_stage = 2.0
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if(4.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [user] is removing [M]'s appendix with [src].", 1)
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M << "\red [user] begins to remove your appendix with [src]!"
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user << "\red You remove [M]'s appendix with [src]!"
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/appendicitis))
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new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(M))
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M:appendix_op_stage = 5.0
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return
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new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(M))
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M:appendix_op_stage = 5.0
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return
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if (user.zone_sel.selecting == "eyes")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M.eye_op_stage)
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if(2.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes mended by [user].", 1)
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M << "\red [user] begins to mend your eyes with [src]!"
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user << "\red You mend [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes mended.", \
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"\red You begin to mend your eyes with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/obj/item/organ/external/affecting = M:get_organ("head")
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if(affecting.take_damage(15))
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M:UpdateDamageIcon()
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M.updatehealth()
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else
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M.take_organ_damage(15)
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M:eye_op_stage = 3.0
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else if(user.zone_sel.selecting == "chest")
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if(M:alien_op_stage == 2.0 || M:alien_op_stage == 3.0)
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var/mob/living/carbon/human/H = M
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if(!istype(H))
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return ..()
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if(H.wear_suit || H.w_uniform)
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user << "\red You're going to need to remove that suit/jumpsuit first."
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return
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user.visible_message("\red [user] begins to dig around in [M]'s chest.", "\red You begin to dig around in [M]'s chest.")
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spawn(20 + (M:alien_op_stage == 3 ? 0 : rand(0,50)))
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/obj/item/organ/external/affecting = M:get_organ("chest")
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if(affecting.take_damage(30))
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M:UpdateDamageIcon()
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else
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M.take_organ_damage(30)
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var/obj/item/alien_embryo/A = locate() in M.contents
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if(A)
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var/dat = "\blue You found an unknown alien organism in [M]'s chest!"
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if(A.stage < 4)
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dat += " It's small and weak, barely the size of a foetus."
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if(A.stage > 3)
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dat += " It's grown quite large, and writhes slightly as you look at it."
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if(prob(10))
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A.AttemptGrow()
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user << dat
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M:alien_op_stage = 3.0
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else
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user << "\blue You find nothing of interest."
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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||||
return ..()
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||||
|
||||
return
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||||
*/
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||||
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||||
/*
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||||
* Cautery
|
||||
*/
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||||
/obj/item/weapon/cautery
|
||||
name = "cautery"
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||||
desc = "This stops bleeding."
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||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
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||||
m_amt = 2500
|
||||
g_amt = 750
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||||
flags = CONDUCT
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||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
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||||
attack_verb = list("burnt")
|
||||
|
||||
/*
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||||
/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(5.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [user] is beginning to cauterize the incision in [M]'s abdomen with [src].", 1)
|
||||
M << "\red [user] begins to cauterize the incision in your abdomen with [src]!"
|
||||
user << "\red You cauterize the incision in [M]'s abdomen with [src]!"
|
||||
M:appendix_op_stage = 6.0
|
||||
for(var/datum/disease/appendicitis in M.viruses)
|
||||
appendicitis.cure()
|
||||
return
|
||||
|
||||
if (user.zone_sel.selecting == "eyes")
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M.eye_op_stage)
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
|
||||
M << "\red [user] begins to cauterize your eyes!"
|
||||
user << "\red You cauterize [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes cauterized.", \
|
||||
"\red You begin to cauterize your eyes!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
M.sdisabilities &= ~BLIND
|
||||
M.eye_stat = 0
|
||||
M:eye_op_stage = 0.0
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Surgical Drill
|
||||
*/
|
||||
/obj/item/weapon/surgicaldrill
|
||||
name = "surgical drill"
|
||||
desc = "You can drill using this item. You dig?"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("drilled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
* Scalpel
|
||||
*/
|
||||
/obj/item/weapon/scalpel
|
||||
name = "scalpel"
|
||||
desc = "Cut, cut, and once more cut."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "scalpel"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 2.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 4000
|
||||
g_amt = 1000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
//if(M.mutations & HUSK) return ..()
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
M:appendix_op_stage = 1.0
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
|
||||
M << "\red [user] begins to seperate your appendix with [src]!"
|
||||
user << "\red You seperate [M]'s appendix with [src]!"
|
||||
M:appendix_op_stage = 4.0
|
||||
return
|
||||
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
switch(M:brain_op_stage)
|
||||
if(0.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is beginning to have its flesh cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your flesh with [src]!"
|
||||
user << "\red You cut [M]'s flesh open with [src]!"
|
||||
M:brain_op_stage = 1.0
|
||||
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut open his skull with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 1.0
|
||||
|
||||
if(1)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut apart your innards with [src]!"
|
||||
user << "\red You cut [M]'s silky innards apart with [src]!"
|
||||
M:brain_op_stage = 2.0
|
||||
return
|
||||
if(2.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(slime.cores > 0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
user << "\red You attempt to remove [M]'s core, but [src] is ineffective!"
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You nick an artery!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(75))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(75)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 3.0
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting == "eyes")
|
||||
user << "\blue So far so good."
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M:eye_op_stage)
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your eyes with [src]!"
|
||||
user << "\red You make an incision around [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut around his eyes with [src]!", \
|
||||
"\red You begin to cut open your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
user << "\blue So far so good before."
|
||||
M.updatehealth()
|
||||
M:eye_op_stage = 1.0
|
||||
user << "\blue So far so good after."
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
switch(M:alien_op_stage)
|
||||
if(0.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
user.visible_message("\red [user] begins to slice open [M]'s chest.", "\red You begin to slice open [M]'s chest.")
|
||||
|
||||
spawn(rand(20,50))
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
M:alien_op_stage = 1.0
|
||||
user << "\blue So far so good."
|
||||
|
||||
else
|
||||
return ..()
|
||||
/* wat
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()*/
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Circular Saw
|
||||
*/
|
||||
/obj/item/weapon/circular_saw
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw3"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/*
|
||||
/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
switch(M:brain_op_stage)
|
||||
if(1.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
return
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] saws open his skull with [src]!", \
|
||||
"\red You begin to saw open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(40))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(40)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 2.0
|
||||
|
||||
if(2.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(slime.cores > 0)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having one of its cores sawed out with [src] by [user].", 1)
|
||||
|
||||
slime.cores--
|
||||
M << "\red [user] begins to remove one of your cores with [src]! ([slime.cores] cores remaining)"
|
||||
user << "\red You cut one of [M]'s cores out with [src]! ([slime.cores] cores remaining)"
|
||||
|
||||
new slime.coretype(M.loc)
|
||||
|
||||
if(slime.cores <= 0)
|
||||
M.icon_state = "[slime.colour] baby slime dead-nocore"
|
||||
|
||||
return
|
||||
|
||||
if(3.0)
|
||||
/*if(M.mind && M.mind.changeling)
|
||||
user << "\red The neural tissue regrows before your eyes as you cut it."
|
||||
return*/
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
M << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] severs his brain's connection to the spine with [src]!", \
|
||||
"\red You sever your brain's connection to the spine with [src]!" \
|
||||
)
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
|
||||
var/obj/item/brain/B = new()
|
||||
M.put_in_hands(B)
|
||||
B.transfer_identity(M)
|
||||
|
||||
M:brain_op_stage = 4.0
|
||||
M.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
|
||||
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
switch(M:alien_op_stage)
|
||||
if(1.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
user.visible_message("\red [user] begins to slice through the bone of [M]'s chest.", "\red You begin to slice through the bone of [M]'s chest.")
|
||||
|
||||
spawn(20 + rand(0,50))
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/obj/item/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
M:alien_op_stage = 2.0
|
||||
user << "\blue So far so good."
|
||||
|
||||
else
|
||||
return ..()
|
||||
/*
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
*/
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
name = "bone gel"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = 2.0
|
||||
throwforce = 1.0
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=3"
|
||||
w_class = 2.0
|
||||
var/usage_amount = 10
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone setter"
|
||||
force = 8.0
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "hit", "bludgeoned")
|
||||
@@ -95,7 +95,6 @@
|
||||
|
||||
/obj/item/weapon/tank/plasma/New()
|
||||
..()
|
||||
|
||||
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
@@ -110,6 +109,12 @@
|
||||
F.ptank = src
|
||||
user.unEquip(src)
|
||||
src.loc = F
|
||||
F.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/plasma/full/New()
|
||||
..()
|
||||
src.air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/plasma/plasmaman
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
new /obj/item/clothing/mask/gas/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/rig/syndi(src)
|
||||
new /obj/item/weapon/tank/jetpack/oxygen/harness(src)
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party.."
|
||||
|
||||
@@ -106,7 +106,7 @@ datum/reagent/charcoal
|
||||
id = "charcoal"
|
||||
description = "Activated charcoal helps to absorb toxins."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC"
|
||||
color = "#000000"
|
||||
|
||||
datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
desc = "Retracts stuff."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
m_amt = 10000
|
||||
g_amt = 5000
|
||||
m_amt = 6000
|
||||
g_amt = 3000
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
desc = "This stops bleeding."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
m_amt = 5000
|
||||
g_amt = 2500
|
||||
m_amt = 2500
|
||||
g_amt = 750
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -42,8 +42,8 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
m_amt = 15000
|
||||
g_amt = 10000
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 3.0
|
||||
@@ -63,12 +63,14 @@
|
||||
icon_state = "scalpel"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 1.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
g_amt = 5000
|
||||
m_amt = 4000
|
||||
g_amt = 1000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -84,7 +86,7 @@
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw"
|
||||
icon_state = "saw3"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
@@ -92,12 +94,42 @@
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 20000
|
||||
g_amt = 10000
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
name = "bone gel"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = 2.0
|
||||
throwforce = 1.0
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=3"
|
||||
w_class = 2.0
|
||||
var/usage_amount = 10
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone setter"
|
||||
force = 8.0
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "hit", "bludgeoned")
|
||||
|
||||
/obj/item/weapon/surgical_drapes
|
||||
name = "surgical drapes"
|
||||
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
||||
|
||||
@@ -710,7 +710,6 @@
|
||||
#include "code\game\objects\items\weapons\staff.dm"
|
||||
#include "code\game\objects\items\weapons\stock_parts.dm"
|
||||
#include "code\game\objects\items\weapons\stunbaton.dm"
|
||||
#include "code\game\objects\items\weapons\surgery_tools.dm"
|
||||
#include "code\game\objects\items\weapons\swords_axes_etc.dm"
|
||||
#include "code\game\objects\items\weapons\syndie_uplink.dm"
|
||||
#include "code\game\objects\items\weapons\table_rack_parts.dm"
|
||||
|
||||
Reference in New Issue
Block a user