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https://github.com/ParadiseSS13/Paradise.git
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Fixes and Tweaks
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@@ -106,7 +106,7 @@ datum/reagent/charcoal
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id = "charcoal"
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description = "Activated charcoal helps to absorb toxins."
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reagent_state = LIQUID
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color = "#C8A5DC"
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color = "#000000"
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datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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@@ -3,10 +3,10 @@
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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m_amt = 10000
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g_amt = 5000
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m_amt = 6000
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g_amt = 3000
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flags = CONDUCT
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w_class = 1.0
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w_class = 2.0
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origin_tech = "materials=1;biotech=1"
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@@ -28,8 +28,8 @@
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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m_amt = 5000
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g_amt = 2500
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m_amt = 2500
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g_amt = 750
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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@@ -42,8 +42,8 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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m_amt = 15000
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g_amt = 10000
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m_amt = 10000
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g_amt = 6000
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flags = CONDUCT
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force = 15.0
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w_class = 3.0
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@@ -63,12 +63,14 @@
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icon_state = "scalpel"
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flags = CONDUCT
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force = 10.0
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sharp = 1
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edge = 1
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w_class = 1.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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m_amt = 10000
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g_amt = 5000
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m_amt = 4000
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g_amt = 1000
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -84,7 +86,7 @@
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw"
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icon_state = "saw3"
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hitsound = 'sound/weapons/circsawhit.ogg'
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flags = CONDUCT
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force = 15.0
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@@ -92,12 +94,42 @@
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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m_amt = 20000
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g_amt = 10000
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m_amt = 10000
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g_amt = 6000
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/bonegel
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name = "bone gel"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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force = 0
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w_class = 2.0
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throwforce = 1.0
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/obj/item/weapon/FixOVein
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name = "FixOVein"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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origin_tech = "materials=1;biotech=3"
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w_class = 2.0
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var/usage_amount = 10
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/obj/item/weapon/bonesetter
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name = "bone setter"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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force = 8.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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w_class = 2.0
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attack_verb = list("attacked", "hit", "bludgeoned")
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/obj/item/weapon/surgical_drapes
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name = "surgical drapes"
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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