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Removes a random proc that we don't use (#26982)
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@@ -265,10 +265,6 @@
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// 100 volume - 20 seconds of lost sleep
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AdjustSleeping(-(volume * 0.2 SECONDS), bound_lower = 1 SECONDS) // showers cannot save you from sleeping gas, 1 second lower boundary
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//This is called when the mob is thrown into a dense turf
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/mob/living/proc/turf_collision(turf/T, speed)
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src.take_organ_damage(speed*5)
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/mob/living/proc/near_wall(direction, distance=1)
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var/turf/T = get_step(get_turf(src),direction)
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var/turf/last_turf = src.loc
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