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Cleanup AI subsystem names (#28581)
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@@ -1,6 +1,6 @@
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/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
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SUBSYSTEM_DEF(ai_controllers)
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name = "AI Controller Ticker"
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name = "AI Controller"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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init_order = INIT_ORDER_AI_CONTROLLERS
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@@ -1,6 +1,6 @@
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/// The subsystem used to tick [/datum/ai_movement] instances. Handling the movement of individual AI instances
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MOVEMENT_SUBSYSTEM_DEF(ai_movement)
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name = "AI movement"
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name = "AI Movement"
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flags = SS_BACKGROUND|SS_TICKER
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priority = FIRE_PRIORITY_NPC_MOVEMENT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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@@ -1,7 +1,7 @@
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/// The subsystem used to tick [/datum/ai_behavior] instances.
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/// Handling the individual actions an AI can take like punching someone in the fucking NUTS
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PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
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name = "AI Behavior Ticker"
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name = "AI Behavior"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC_ACTIONS
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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