Merge remote-tracking branch 'upstream/master' into TG-carp-2-electric-boogaloo

This commit is contained in:
hal9000PR
2021-04-01 20:56:22 +01:00
9 changed files with 31 additions and 7 deletions
@@ -166,7 +166,7 @@
var/mob/living/M = loc
if(M.a_intent in accepted_intents)
if(istype(M.mind.martial_art, /datum/martial_art/cqc))
if(M.mind.martial_art || HAS_TRAIT(M, TRAIT_HULK))
M.changeNext_move(CLICK_CD_MELEE)//normal attack speed for hulk, CQC and Carp.
else
M.changeNext_move(click_speed_modifier)
@@ -23,7 +23,16 @@
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>",
"<span class='userdanger'>[A] [atk_verb] you!</span>")
D.apply_damage(rand(10,15), BRUTE)
<<<<<<< HEAD
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
=======
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(50))
A.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Weaken(4)
>>>>>>> upstream/master
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
@@ -118,6 +118,11 @@
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
else //Everyone else fails, skip the emote attempt
return
if("rattle", "rattles")
if(isskeleton(src) || isplasmaman(src)) //Only Plasmamen and Skeletons can rattle.
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
else //Everyone else fails, skip the emote attempt
return
if("scream", "screams")
on_CD = handle_emote_CD(50) //longer cooldown
@@ -269,6 +274,12 @@
playsound(loc, 'sound/machines/synth_no.ogg', 50, 1, frequency = get_age_pitch())
m_type = 2
if("rattle", "rattles")
var/M = handle_emote_param(param)
message = "<b>[src]</b> rattles [p_their()] bones[M ? " at [M]" : ""]."
m_type = 1
if("wag", "wags")
if(body_accessory)
if(body_accessory.try_restrictions(src))
@@ -966,6 +977,10 @@
emotelist += "\n<u>Vox specific emotes</u> :- wag(s), swag(s), quill(s)"
if("Vulpkanin")
emotelist += "\n<u>Vulpkanin specific emotes</u> :- wag(s), swag(s), growl(s)-none/mob, howl(s)-none/mob"
if("Plasmaman")
emotelist += "\n<u>Plasmaman specific emotes</u> :- rattle(s)-none/mob"
if("Skeleton")
emotelist += "\n<u>Skeleton specific emotes</u> :- rattle(s)-none/mob"
if(ismachineperson(src))
emotelist += "\n<u>Machine specific emotes</u> :- beep(s)-none/mob, buzz(es)-none/mob, no-none/mob, ping(s)-none/mob, yes-none/mob, buzz2-none/mob"
+5 -5
View File
@@ -63,18 +63,18 @@ Note: Must be placed west/left of and R&D console to function.
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
T += M.rating
materials.max_amount = T * 75000
T = 1.2
T = 12
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating/10
efficiency_coeff = min(max(0, T), 1)
T -= M.rating
efficiency_coeff = min(max(0, T / 10), 1)
/obj/machinery/r_n_d/protolathe/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
var/A = materials.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
A = A / max(1, (being_built.reagents_list[M]))
A = A / max(1, (being_built.reagents_list[M] * efficiency_coeff))
else
A = A / max(1, (being_built.materials[M]))
A = A / max(1, (being_built.materials[M] * efficiency_coeff))
return A
/obj/machinery/r_n_d/protolathe/attackby(obj/item/O as obj, mob/user as mob, params)
+1 -1
View File
@@ -427,7 +427,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/enough_materials = TRUE
if(!machine.materials.has_materials(efficient_mats, amount))
if(!machine.materials.has_materials(being_built.materials, coeff))
atom_say("Not enough materials to complete prototype.")
enough_materials = FALSE
else
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