Adds decorative telecomms machinery for map making

This commit is contained in:
Crazylemon64
2017-07-23 21:08:10 -07:00
parent 3818d57f3d
commit 9c86d07252
4 changed files with 37 additions and 5 deletions
+5 -5
View File
@@ -3,18 +3,18 @@
"c" = (/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"d" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
"e" = (/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"f" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"f" = (/obj/structure/decor/machinery/telecomms/processor,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"g" = (/turf/unsimulated/floor{icon_state = "light_on"},/area/vr/lobby)
"h" = (/turf/unsimulated/wall/fakeglass{dir = 1; icon_state = "fakewindows"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
"i" = (/turf/unsimulated/wall/fakeglass{dir = 0; icon_state = "fakewindows"; tag = "icon-fakewindows (EAST)"},/area/vr/lobby)
"j" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"k" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"l" = (/obj/machinery/telecomms/hub/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"j" = (/obj/structure/decor/machinery/telecomms/server,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"k" = (/obj/structure/decor/machinery/telecomms/relay,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"l" = (/obj/structure/decor/machinery/telecomms/hub,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"m" = (/obj/machinery/computer/vr_control,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
"n" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/vr/lobby)
"o" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/vr/lobby)
"p" = (/obj/effect/landmark{name = "avatarspawn"},/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
"q" = (/obj/machinery/telecomms/processor/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/vr/lobby)
"q" = (/obj/structure/decor/machinery/telecomms/processor,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/vr/lobby)
"r" = (/turf/unsimulated/wall/fakeglass,/area/vr/lobby)
(1,1,1) = {"
@@ -0,0 +1,7 @@
// The purpose of "Decor" structures is to look like pre-existing objects without having functionality
/obj/structure/decor
name = "Non-existent Decor"
desc = "Yell at a coder!"
anchored = TRUE
density = TRUE
@@ -0,0 +1,23 @@
/obj/structure/decor/machinery/telecomms/processor
name = "Processor Unit"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "processor"
desc = "This machine is used to process large quantities of information."
/obj/structure/decor/machinery/telecomms/hub
name = "Telecommunication Hub"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "hub"
desc = "A mighty piece of hardware used to send/receive massive amounts of data."
/obj/structure/decor/machinery/telecomms/server
name = "Telecommunication Server"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "comm_server"
desc = "A machine used to store data and network statistics."
/obj/structure/decor/machinery/telecomms/relay
name = "Telecommunication Relay"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "relay"
desc = "A mighty piece of hardware used to send massive amounts of data far away."
+2
View File
@@ -969,6 +969,8 @@
#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
#include "code\game\objects\structures\decor\decor.dm"
#include "code\game\objects\structures\decor\machinery\telecomms.dm"
#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"