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Adds decorative telecomms machinery for map making
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@@ -3,18 +3,18 @@
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"c" = (/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"d" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
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"e" = (/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"f" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"f" = (/obj/structure/decor/machinery/telecomms/processor,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"g" = (/turf/unsimulated/floor{icon_state = "light_on"},/area/vr/lobby)
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"h" = (/turf/unsimulated/wall/fakeglass{dir = 1; icon_state = "fakewindows"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
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"i" = (/turf/unsimulated/wall/fakeglass{dir = 0; icon_state = "fakewindows"; tag = "icon-fakewindows (EAST)"},/area/vr/lobby)
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"j" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"k" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"l" = (/obj/machinery/telecomms/hub/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"j" = (/obj/structure/decor/machinery/telecomms/server,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"k" = (/obj/structure/decor/machinery/telecomms/relay,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"l" = (/obj/structure/decor/machinery/telecomms/hub,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"m" = (/obj/machinery/computer/vr_control,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"n" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/vr/lobby)
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"o" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/vr/lobby)
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"p" = (/obj/effect/landmark{name = "avatarspawn"},/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"q" = (/obj/machinery/telecomms/processor/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/vr/lobby)
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"q" = (/obj/structure/decor/machinery/telecomms/processor,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/vr/lobby)
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"r" = (/turf/unsimulated/wall/fakeglass,/area/vr/lobby)
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(1,1,1) = {"
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@@ -0,0 +1,7 @@
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// The purpose of "Decor" structures is to look like pre-existing objects without having functionality
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/obj/structure/decor
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name = "Non-existent Decor"
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desc = "Yell at a coder!"
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anchored = TRUE
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density = TRUE
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@@ -0,0 +1,23 @@
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/obj/structure/decor/machinery/telecomms/processor
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name = "Processor Unit"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "processor"
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desc = "This machine is used to process large quantities of information."
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/obj/structure/decor/machinery/telecomms/hub
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name = "Telecommunication Hub"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "hub"
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desc = "A mighty piece of hardware used to send/receive massive amounts of data."
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/obj/structure/decor/machinery/telecomms/server
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name = "Telecommunication Server"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "comm_server"
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desc = "A machine used to store data and network statistics."
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/obj/structure/decor/machinery/telecomms/relay
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name = "Telecommunication Relay"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "relay"
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desc = "A mighty piece of hardware used to send massive amounts of data far away."
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@@ -969,6 +969,8 @@
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#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
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#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
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#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
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#include "code\game\objects\structures\decor\decor.dm"
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#include "code\game\objects\structures\decor\machinery\telecomms.dm"
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#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
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#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
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#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"
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