Merge pull request #2318 from CIB/feature

Fixes to side-effects and loyalty
This commit is contained in:
Chinsky
2013-02-12 08:48:01 -08:00
5 changed files with 71 additions and 0 deletions
+1
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@@ -1429,6 +1429,7 @@
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
#include "code\WorkInProgress\Chinsky\ashtray.dm"
#include "code\WorkInProgress\Cib\MedicalSideEffects.dm"
#include "code\WorkInProgress\Mini\ATM.dm"
#include "code\WorkInProgress\Ported\policetape.dm"
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
@@ -0,0 +1,63 @@
// MEDICAL SIDE EFFECT BASE
// ========================
/datum/medical_effect/var/name = "None"
/datum/medical_effect/var/strength = 0
/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength)
/datum/medical_effect/proc/cure(mob/living/carbon/human/H)
// MOB HELPERS
// ===========
/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list()
/mob/proc/add_side_effect(name, strength = 0)
/mob/living/carbon/human/add_side_effect(name, strength = 0)
for(var/datum/medical_effect/M in src.side_effects) if(M.name == name)
M.strength = max(M.strength, strength = 10)
return
var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
for(var/T in L)
var/datum/medical_effect/M = new T
if(M.name == name)
M.strength = strength
side_effects += M
/mob/living/carbon/human/proc/handle_medical_side_effects()
// One full cycle(in terms of strength) every 10 minutes
var/strength_percent = sin(life_tick / 300)
// Only do anything if the effect is currently strong enough
if(strength_percent >= 0.4)
for (var/datum/medical_effect/M in side_effects)
if (M.cure())
side_effects -= M
del(M)
else
if(life_tick % 30 == 0)
M.on_life(src, strength_percent*M.strength)
// Effect slowly growing stronger
M.strength+=0.2
// HEADACHE
// ========
/datum/medical_effect/headache/name = "Headache"
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("You feel a light pain in your head.",0)
if(11 to 30)
H.custom_pain("You feel a throbbing pain in your head!",1)
if(31 to 99)
H.custom_pain("You feel an excrutiating pain in your head!",1)
H.adjustBrainLoss(1)
if(99 to INFINITY)
H.custom_pain("It feels like your head is about to split open!",1)
H.adjustBrainLoss(3)
var/datum/organ/external/O = H.organs_by_name["head"]
O.take_damage(0, 1, 0, "Headache")
/datum/medical_effect/headache/cure(mob/living/carbon/human/H)
if(H.reagents.has_reagent("alkysine"))
return 1
return 0
@@ -143,6 +143,8 @@
S["skills"] >> skills
S["skill_specialization"] >> skill_specialization
S["organ_data"] >> organ_data
S["nanotrasen_relation"] >> nanotrasen_relation
//S["skin_style"] >> skin_style
//Sanitize
@@ -238,6 +240,8 @@
S["skills"] << skills
S["skill_specialization"] << skill_specialization
S["organ_data"] << organ_data
S["nanotrasen_relation"] << nanotrasen_relation
//S["skin_style"] << skin_style
return 1
@@ -99,6 +99,8 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
handle_pain()
handle_medical_side_effects()
//Status updates, death etc.
handle_regular_status_updates() //TODO: optimise ~Carn
update_canmove()
@@ -1501,6 +1501,7 @@ datum
return
if(!M) M = holder.my_atom
M.heal_organ_damage(2*REM,0)
M.add_side_effect("Headache")
..()
return