Stop assuming gender.

This commit is contained in:
Ansari
2017-10-22 15:03:55 +08:00
parent 8dbed0ede4
commit a523d44c54
5 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -122,7 +122,7 @@
for(var/obj/item/borg/combat/shield/S in R.module.modules)
if(R.activated(S))
add_logs(user, M, "flashed", object="[src.name]")
user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!</span>")
user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but is blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by \his shield!</span>")
return 1
add_logs(user, M, "flashed", object="[src.name]")
if(M.flash_eyes(affect_silicon = 1))
+2 -2
View File
@@ -109,7 +109,7 @@
user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
user.visible_message("<span class='notice'>[user] shaves \his facial hair clean with the [src].</span>", \
"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
C.f_style = "Shaved"
H.update_fhair()
@@ -143,7 +143,7 @@
user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
"<span class='warning'>You start to shave your head with \the [src].</span>")
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
user.visible_message("<span class='notice'>[user] shaves \his head with the [src].</span>", \
"<span class='notice'>You finish shaving with the [src].</span>")
C.h_style = "Skinhead"
H.update_hair()
+2 -2
View File
@@ -134,7 +134,7 @@
G = user.r_hand
else
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
strangling = null
@@ -144,7 +144,7 @@
return
if(!G.affecting)
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
strangling = null
@@ -245,7 +245,7 @@
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a robotic [E.name]!\n"
else if(E.status & ORGAN_SPLINTED)
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on his [E.name]!\n"
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on [t_his] [E.name]!\n"
for(var/obj/item/I in E.embedded_objects)
msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [E.name]!</B>\n"
@@ -188,7 +188,7 @@
switch(progress)
if(1)
to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
user.visible_message("<span class='danger'>[user]'s introduces himself and explains his plans.</span>")
user.visible_message("<span class='danger'>[user]'s introduces himself and explains \his plans.</span>")
if(2)
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as he gives a speech.</span>")
@@ -214,7 +214,7 @@
recruiting = 0
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in \his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
ticker.mode.greyshirts += target.mind
target.set_species("Human")